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Posts posted by Player of 0AD
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Most important core problems of 0ad are about Multiplayer
- ddos
- loading doesnt work
- joining matches not always possible
- no replay if rejoin
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My ratings, based on resources (creating a resource gives a point, sending resources to allies too, destroying gives a point, capturing resources which are buildings gives almost 2 points (not exactly 2 because you often cant keep the building), basic loot is considered (its hard to consider the loot which results in units carrying resources))
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If someone will play only 1v1 vs much weaker players, the player can get easily a very high "rating". So you can think that its rather like a win rate than like a rating. Just saying
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What about a mod which leaves auto-queu on if its on instead of disabling it if a unit cant be trained?
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13 minutes ago, Sevda said:
I think there are 4 Roman swordsman units: citizen, champion, Samnite and Gladiator. The latter 2 of the units can only be summoned in the atlas editor and not the actual game. Some units only exist in Atlas editors as there is no structure to train them. Strangely, the Carthaginians can train green Samnites although the authentic Roman Samnites are red.
Is this a good feature or a bug?
Imho capturing is a bug, not a feature : P
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9 minutes ago, Old Roman said:
On occasion in A26 (playing as Romans) I've captured embassies that allowed me to train slingers. Since I can't remember which civ produced that building I started poking around in Atlas and none of the embassies I could choose from had that option (now show a sammite(SP?) swordsman. Was this a fleeting feature that has disappeared?
Carthage, Celtic embassy
In A25 every civ can train every unit in an embassy which carthage can also train-
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43 minutes ago, maroder said:
lol why do you care?
I care because I like the game ; )
43 minutes ago, maroder said:The question is why do we need resistance levels in the first place and can't just use the percentages?
The levels are useful for techs and heroes which increase armor.
If you want to check out which upgrades your enemy or ally has on his army, you check out the level number so you can quickly see which upgrades are in place. Its easier to keep in mind than just the percentages. The levels are linear numbers, the percentages are not linear.-
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55 minutes ago, maroder said:
E.g. 10 hack attack on a unit with 50% hack resistance = 5 Damage.
Thats exactly what happens. Just dont touch anything xD
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Come on guys. Siege is rather weak currently
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@Sp00ky
First of all turn of random differences between units in the graphic settings. That way at least all unit types have only 1 look which you can better learn than the look of all the different variations.
And I can recommend you the BoonGUI mod because it increases graphics of projectiles a lot so you can actually see them. Much better projectile sizes, not realistic, but the main game should adapt them.-
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Every time when a unit limit is reached or when there are not enough resources, the auto-queue gets not only paused but disabled. Dont think this is a feature. It's a bug. When I turn autoqueue on, I want to have it on instead of being forced to re-turn it on all the time.
I train a seleucid or ptolemy hero: Autoqueue turns off.
Im running out of metal: Autoqueu of mercs turns off and turns also the autoqueu off for non-mercs. Just 2 examplesId also wish that there would be an option which makes auto-queue the default
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12 minutes ago, Lion.Kanzen said:
seriously? Can someone confirm?
I play very often with AIs and they often send help to their allies (for example me) even when there is no flare. So just if somebody flares and gets help it doesnt mean that the help comes because of the flare. I think the AI doesnt even receive the flare, it might just ignore it.
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Dont forget that there are also merc cavs which are also spearcav (carth, ptol, sele). They might be less dangerous than jav merc cav even though they are melee troops while the jav arent.
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Sorry for writing off topic.
But all spearcav needs +1 hack and pierce armor, also the champs. Currently spearcav champs are a much smaller thread than swordcav champs and javcav champs, even the pers / sele ones.-
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Use the autociv mod, it gives you additional hotkeys
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4 hours ago, BreakfastBurrito_007 said:
Everything is underrated when @Player of 0AD plays it.
@Player of 0AD what is worst civ in your opinion then?
Hard to say... Maybe the Persians or the SeLoseCids...
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7 minutes ago, real_tabasco_sauce said:
Once iphricates is sniped what to do next?
Snipe the resign button : P No, you can actually spam traditional hoplites and super cheap jav mercs.
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3 hours ago, Lion.Kanzen said:
Nobody likes Athenians in 0 A.D.
Wrong... For example dakeyras, Philiptheswaggerless and me like them. Most underrated civ ever xD
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23 hours ago, AIEND said:
This requires changing the current citizen-soldier system, adding citizens of both genders, and allowing them to complete the collection of various resources.
Player P1 cannot train any soldiers. In this stage, there should be no fighting between players, all they have to do is to accumulate enough buildings and populations to prepare for the next stage to fight.Just play with the ceasefire option? 10 minutes for example
23 hours ago, AIEND said:
This is not to say that the setting of citizens-soldiers is completely abolished, but I think at least soldiers should no longer be able to collect metals and stones. Fighting should be the main work of soldiers, and collecting materials should only be a sideline.No. The game has already some diversity: Some soldiers cannot gather metal and stone (cavalry, mercenaries, champions) - this makes the game more interesting. The citizen soldier conception is big fun to play
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Dont use archers and walls
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On 10/04/2022 at 10:00 PM, Polar said:
What am I doing wrong?
You are assuming that you can login with your wildfiregames username even though they are independent from the accounts which are used for entering the lobby.
Just create an account if you havent done so yet? -
The command "back to work" has a flaw: The woodcutters will not go exactly back to the location where they have been, at least not all of them. Some will search a new tree instead which is close to their current location, and not close to their original location. For example if they have walked some distance during a fight this can be very annoying as they will chose their new trees in the middle of nowhere.
Same problem occurs with pushing orders to the front of the queue
Maybe it also happens with other resources, not only trees -
2 hours ago, PyrrhicVictoryGuy said:
If u do that nobody will use siege
Siege towers: "Are you sure about that?"
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Hes not joking (at least I tested this with the ptolemies which are similar to seleucids)
Maybe the limit exists because the 2 civs have military colonies, but it's super weird that the limit doesnt exist if you have a hero and that there is no information about this-
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LocalRatings mod - evaluate players' skills based on previous games
in Game Modification
Posted