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Beise

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Posts posted by Beise

  1. @Stan`

    15 hours ago, Stan` said:

    Hey @Beise

    Can you rephrase this?

    In the english text you can read : "This document will list all buildings in the game." Thats not correct. I have a problem with that. and also with the special buildings below. The idea that came up was either to talk about examples and no further changes, or

    • to show special buildings in an extra page,
    • or one page with buildings per population,  

    or alternatively, design the page structure so that the individual construction phases are mapped. I have ideas, how to do that, but the Sandbox is not the right way. I can also try this on the buildings_DE, but it will be very long.

    The side ist updated, i worked on it.

    15 hours ago, Stan` said:

    I'm not sure I understand?

    i had sent you error logs the last days and want know wether they are helpfull or do you need more, and if so, what or which.

    Others (Editor):

    what I noticed is:

    Brit:
    Champion cavalery, champion cavalery barracks, hero boudica
    - >> Horses without harness, run free, no reins

    Mace:
    Hero Philip
    - >> reins wrong - correct see Champion cavalery barracks

    Maur:
    champion chariot, hero Ashoka,
    - >> no reins, arch in side wall (ashoka)

    Pers cavalery archer a, b, e
    - >> no reins, beams through the animals, no charioteer

    Pers hero Darius, Xerxes
    - >> no reins, beams through the animals, arch in the side wall (Xerxes)

    With all military teams mechanical siege xy
    - >> the bracket is missing, as can be seen at xy_katafalque.
     

  2. Hi Stan,

    I want to redesign the entire page. Away from all buildings towards sorting by phase. The existing page is probably from the beginning and needs an update.

    In addition, men and women have different assignments. Alternatively, several pages by population, the DEFAULT buildings
    compared with each other. Or at least without the special buildings.
    Please make me a copy of this page called "special Buildings" to try it out. Thank you

     

    • Like 1
  3. @Stan`  FYI

    Hi Stan, I think I'll change the image size again. I don't like that when I look at the wiki page like this. They are too small for me. The ratio of image to font size does not fit, the image must be larger.
    Then I have to create different image sizes for different output media. You recently sent me a link to your art directory. Can I have a folder with write or upload rights?

    Stop, I forgot that you can change the size of the picture. I'll try it first.
    Nevertheless, I have the problem of finding a format for as many media as possible.

    already done, thanks

  4. @Nescio, @Stan`

    Hi,

    actually it was clear to me, because I know such markings from furniture planning. There they warn of immersion in the ground.
    And the other were ideas that would not be needed in general, but only temporarily. And only in the editor.
    Thanks for the mod, I'll work with it in the next few days.
    What I don't understand is the Player Color Scheme.
    If I interpret this correctly, would you like me to change the system settings? The system is set to ECI_RGB_V2_ICCV4
    Or settings of the game or the editor?
    Where to find the settings for player Color Scheme?
    And no, it's not a problem. I have been thinking about whether to calibrate the system for a long time.

    But not done so far, although that would be important for printouts

    Just found. I'll be fine.

  5. 27 minutes ago, Stan` said:

    I guess you could hide them for the screenshots, but that would require some XML edition?

    Yes that's right. Switching off or switching transparent would be enough.                                                                                                         

    Or make it bigger inside,that no more details are covered..

  6. @Stan`

    Hi, other theme.

    i'm not sure if this is a mistake or not.
    In any case, all non-round markings are affected, some of which are only visible when activated, some permanent. They worry me. I mean, these are positioned at the wrong height, should be at height 0 and not, as can be seen in the pictures, overlap details. If that doesn't have to be corrected by the Devs, please tell me how
    to do that. It may not be important for the game, but corrections during further processing are annoying.

    Heroes_Screenshot_sample_20200128.png.145ce65baa20618b84dffd320510228e.png
    Andreas

     

    Other_figures_screenshot_20200128.png

  7. Good Morning Stan,

    then the best way to do my screenshots is that no doors and lower windows can be seen. Did I understand that correctly?

    Other things.

    The burning buildings in the "Rubble" section can be dragged onto the field, but they cannot be marked, rotated or deleted.

    Each time a program restart is necessary to get to the next entry (Alpha 23, Opensuse 15.1).

  8. Hello Stan,

    some small questions.

    I made my screenshots from houses and found in the list, that i have to jump  above or below and then selecting the entry "house" again, to find more than one. Is this on purpose and, if so, where described?

    What do iber_wall_xy under skirmish / structures /?  Why is structures / cart_s_wall_gate a wooden gate, like under other / palisades_rock_gate?

    The doors are missing on many towers. How do you get in?
    default_wall_tower, athen, mace, spart,     available
    iber, brit, carts, cart, gaul, iber, kush,  maur, pers, ptol,
    rome_siege, rome, sele,                              not available

    Is the lack of doors the reason why I couldn't populate the towers while playing?
    At least I got the impression.

    greetings

    Andreas

     

  9. @Stan`   FYI

    Hi, want translate the settings page and have seen, that my 0AD version is not the current one (as you can read in the picture).

    The reason is, that in the opensuse repos is a version 0.0.22/Alpha XXII Venustas. You found it e.g. also in the game repo of 15.1

    And in the description of Opensuse Inst must be small changes, because there are more installation routes to install , then described,

    e.g. with search in  https://software.opensuse.org/package/0ad and direct installation.

    is there a way to give me a current rpm? (on the other hand, my windows version is the new one. maybe it's enough.

    Andreas

     

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