
ffm2
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ffm2 last won the day on September 21
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Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
ffm2 replied to MarcusAureliu#s's topic in Announcements / News
Here are mine: 1st ffm vs riicho: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/846765298B66893D 2nd ffm vs Zekromus: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/B14585CE59715E64 -
Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
ffm2 replied to MarcusAureliu#s's topic in Announcements / News
Yeah, it's even streamed with commentary -
Civ: Germans (Cimbri, Suebians, Goths)
ffm2 replied to wowgetoffyourcellphone's topic in Delenda Est
This emblem captures the German spirit perfectly and we NEED to stick to this. If this would trace back to something historic it would be so cool. It evolved in 2000 years to the current German spirit animal. The resemblance is still there: -
Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
ffm2 replied to MarcusAureliu#s's topic in Announcements / News
Yeah, I get in line. What about the rules? I propose something like: -Mainland balanced (except if Aslan comes then mainland) -biome: I'd prefer random (or temperate is more popular) -First rounds tiny (so they end a bit faster), then small -pop 300 -res low -No quickstart, no proGui auto-queueing, no marketexploit etc. -
If I replay it I go OOS (to the hash in the replay). My Ram usage is in fast forward: minute | RAM in GB 7 | 1 18 | 1.5 26 | 1.74 30 | 1.82 But there's no chat or network stuff going on with the replay. If this is because you run out of RAM you could add a swap to your system (close everything else etc.). Or open a system monitor parallel and if it happens again have a glance at your total RAM usage at that time.
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+300 food. And stands at a popularity of 8%. So thats 600 res. So 300 seconds while trickling + 60 for research. That's 6 minutes until you start to profit from it. You delay yourself 6 minutes. 1. Its bad for itself. 2. If something is somewhat decent, you need to include it to your game play. This takes up head space. You would neglect other stuff. This is a bit the problem of healers. They are ok and contribute a bit. But you have another thing to worry about. Sometimes you are better of with going a more simple approach (until your 1800+ and decide again). But again this is not even the case for this tech. 3. If you have will to fight and all other normal upgrades, full pop and are floating res, go for it.
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-Don't get housed. It's way harder punished because houses take longer, but are cheaper. -Pikes are a valid unit. You need all basic, pikes, slingers. Pikes tank good, slingers deal good damage. - Camels depending on if there's fauna. Camels need to harass a long time. They are weaker, so they need to be in action longer and live longer. Back them up regularly. Learn to split groups. -If it comes to late game, their champ cav are a valid option. The good spear cav champs with the 1.75x bonus vs. cav. Only the pers + sele have stronger with nisean war horse tech. -Serapis cult isn't popular (expensive and pays of very late) -Almost all siege So you have many options and can also adapt if one resource is rare. If you made many pikes go for Ptolemeny IV otherwise Cleopatra (preferably). She can shoot save from far and has good bonus.
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BUG - Game incredibly slow/freeze at start because because of 1 player.
ffm2 replied to Atrik's topic in Help & Feedback
could you upload this (replay) file please? Edit: I meant the save game -
I never heard of that. The last resort could be to delete your configuration file(s). The location depends on your operating system. Could you describe this more? Which OS are you using? Maybe include a screenshot.
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Your mom when you run around in winter without your scarf: healing_glide_reproduce3.mp4 The devs know whats up and it will be fixed next alpha. No further comment
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healing_short.mp4 The 2 healers heal each other from near death, gain rank 3 and from that point on gain the ability to float-heal (as I see it). It's definetly not just animation. One can see that the health bar goes up while the other healer is moving.
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I have found the replay. I thought it was a late join or so. But I have the full replay. About at min 18 2 healers begin this gliding-healing. commands.txt
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During spectating I saw that some healers where healing while gliding. I don't know if they actually healed or had the animation running while they where walking or so. I can not reproduce this. I tried: Healing while different units walk away. The healer stops. 50 skirm + 10 healers vs 50 skirm + 10 healers: All stoned the healing process when units walk out of range. The walking begins. Capturing a building in a group This is what I saw: healing_glide.mp4 This is my attempt: healing_glide_mine.mp4
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AlexHerbert started following ffm2
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I'd guess 300 a week and 50 per day. But my guess is as good as yours. The development over the alphas would be interesting.