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Emacz

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Everything posted by Emacz

  1. I know a27 just came out, and everyone likes it But I have been working on a mod (started on a26) that I would love for people to try out and play! Im not trying to seperate the community at all. I'm just trying to learn more about modding and dabble around in it. However, since Petra isn't that strong (and that is way above my pay grade) it would be nice to have people to play with and give suggestions so I can continue to develop my skills The purpose behind the mod was to try and create a little more historical accuracy and difference between the civs. It's been a lot of fun and I've been learning a lot and reading a little! I've had help from @TheCJ @Atrik@Meister@Friedrich123@real_tabasco_sauce and I'm sure others my old brain is leaving out. But yeah its really been more of a community project once it got going a little. Currently I would have to send a zip file... eventually maybe mod.io if I get lucky! Thanks! LeifTheLucky
  2. I just want to check to make sure i have correct locations for portraits/icons and actors for a27, they got moved yes? a27 shows Icon:units/spart/champion_infantry_spear.png actors:units/spartans/infantry_spearman_c.xml a26 shows icon:units/spart_champion_infantry_spear.png (so just add a new sub folder for each civ?) actors:units/spartans/infantry_spearman_c.xml (were there no changes to the actors?)
  3. well im annoyed by the current behavior, but have negative coding experience
  4. very strange, i just double checked somethings and noticed 0 A.D. alpha/binaries/data/mods/public for some the public folder was compressed.... thought that would all happen while installing?
  5. No idea what i did, but ive tried deleting and reinstalling twice.... but i get these errorsinterestinglog.htmlinterestinglog.htmlinterestinglog.html
  6. Ok thats what i thought, so what does that mean, can/will it be debugged?
  7. Is this still not supported in a27? If I change this to true, will it actually work? It didnt in a26. <FormationAttack> <CanAttackAsFormation>false</CanAttackAsFormation> </FormationAttack>
  8. @Stan` I have GitHub desktop... but dont know how to clone the 0ad repo
  9. Ok so Im still realy nub at this. Last version was easier cause i had com mod to build off of... but Im trying to rework historical patch for a27. Although with all the changes ive found ive had to almost do it template by template. I go to the 0ad gitea and download template_unit, then template_unit_support then template_infantry..... its a lot of clicking. Is there a way to download say the whole simulation/template/units/iber folder for example? my speed up the process of what im trying to do and cut out a lot of errors
  10. www.tutorialstonight.com | 520: Web server is returning an unknown error well down @Atrik
  11. ding ding ding we have a winner, chicken dinner!
  12. Ill defintely have to take a look! Otherwise i may go crazy
  13. xml?? its just a txt doc, json i thought? New Text Document.txt
  14. cause now it is saying: expected ',' or ']' after array element at line 17 column 12 which would be "entity": { between the " and : and adding a space there doesnt work. JSON.parse: unexpected character at line 17 column 13 of the JSON data when i try this: requirements": { "all": [ "entity",: { "class": "Village", "number": 25 }, "entity",: { "class": "Town", "number": 2 } ] }, <p class="warning">WARNING: Unknown requirement operator: 0</p> when i try this: "requirements": { "all": [ "entity", { "class": "Village", "number": 25 }, "entity", { "class": "Town", "number": 2 } ] },
  15. I ready it, but again it still so new to me. I took a look and wasnt sure. I spent like 6 hours working on 2-3 templates doing them over and over trying to figure out what was wrong. Im so inefficient at this.
  16. looks like i still mananged to mess it up <p class="error">ERROR: JavaScript error: globalscripts/ModificationTemplates.js line 15 JSON.parse: expected ',' or ']' after array element at line 16 column 12 of the JSON data ModificationTemplates@globalscripts/ModificationTemplates.js:15:33 LoadModificationTemplates@globalscripts/ModificationTemplates.js:44:31 @simulation/helpers/ModificationTemplates.js:2:1 launchGame@gamesettings/GameSettings.js:160:11 launchGame@gui/gamesetup/Controllers/GameSettingsController.js:288:18 onPress@gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:51:52</p> <p class="error">ERROR: Failed to parse 'simulation/data/technologies/phase_city_spart.json'</p> <p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 215 allTechs[key] is undefined TechnologyManager.prototype.Init@simulation/components/TechnologyManager.js:215:7 PlayerManager.prototype.AddPlayer@simulation/components/PlayerManager.js:18:21 LoadPlayerSettings@simulation/helpers/Player.js:44:21</p> <p class="error">ERROR: JavaScript error: globalscripts/ModificationTemplates.js line 15 JSON.parse: expected ',' or ']' after array element at line 16 column 12 of the JSON data
  17. Thanks!! One day i will understand all of this. I hope
  18. }, "requirements": { "all"[ "entity": { "class": "Village", "number": 25 }, { "class": "Town", "number": 2 }] },
  19. }, "requirements": { "entity": [{ "class": "Village", "number": 25 }, { "class": "Town", "number": 2 }] }, does the "all" replace entity? im still pretty nub at this, so i would almost need to see an exact replica and copy paste.
  20. When i go to Wildfire Games i get this: 500 Internal Server Error Gitea Version: 1.23.1
  21. so this didnt create any erros, but as soon as i was p2, p3 was elligible.... phase_city_spart.json
  22. }, "requirements": { "entity": [{ "class": "Village", "number": 25 }, { "class": "Town", "number": 2 }] }, i did this with no errors, but it went right to p3 after p2
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