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Posts
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Joined
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Days Won
42
Posts posted by Gurken Khan
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What about the Chaoting, Da Fangyu Ta, Diguo Xueyuan?
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6 hours ago, Munch Bar. said:
all this
All what?
Generally when reporting a bug it's a good idea to attach the logs (in doubt just zip the folder). https://trac.wildfiregames.com/wiki/GameDataPaths
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2 hours ago, alre said:
it could have been because of the follwers too.
↑ They still like it.
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9 hours ago, LienRag said:
Where is it ?
The map? It's part of the default collection.
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7 hours ago, Lion.Kanzen said:
Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it.
I don't know about that. Originally that guy was on land before I tried repairing, then boarding, then repairing again.
(Later in that game a ship spat out two elite soldiers to an invalid spot on land where they were stuck without a chance to get them off it...)
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30 minutes ago, Lion.Kanzen said:
Although I don't think that is the entire cause of the bug.
Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it.
I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair.
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Did I ever mention that our ships are annoying AF ?
Why can't my dude repair it? What's his friggin problem? He's rubbing right against that MF. He can enter it but not repair it ???
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52 minutes ago, SKAcz said:
Clicking by mouse now 30x on idle units
Are you aware of the hotkeys that modify the selection and ordering around the units? Like holding "i" to select only idle units, [ctrl] to de-select from that group, [shift] to give a number of orders to be done consecutively, [ctrl]+[number]/[number] to form/select groups...
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I think the text of the information screen for the Chaoting ("Build in...") should be replaced with the text from the mouse-over ("Enable...").
Edit: The cost also.
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8 minutes ago, real_tabasco_sauce said:
training a batch allows the next group of units to be trained sooner than 1x1.
Ah, that makes sense.
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26 minutes ago, BreakfastBurrito_007 said:
His conclusion was that 1 by 1 is most efficient by resources spent and earned by the units trained. However he didn't factor in that accumulating unspent resources is another cost of 1 by 1, at some point in real games (as opposed to a math scenario) it becomes considerably better to make batches of 2-10 so that you can spend resources faster. If you do this your bigger population will cause your eco score curve to be faster than someone doing 1 by 1 even if the 1 by 1 player is getting a better return on investment for each unit he makes.
I don't get it. Cost of unspent res? Steeper eco score curve (if it is the case) is better than a higher ROI of units?
But I won't lose any sleep if I go to bed dumb (without further explanation).
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2 hours ago, chrstgtr said:
"gift from the gods"
Or you can watch a mobile game play itself.
I use gift from the gods if I just want to check something, but with instant advancement, building, production and ~unlimited resources there's not much left what makes an RTS match, no?
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9 hours ago, Obelix said:
Checked that and for me it's intended (gameplay), not a bug.
Why tho? Deviate from the usual rules to make it more annoying and less rewarding?
(As if anything involving ships isn't already annoying by itself.)
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lol, I forgot for a moment that units in production count.
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8 hours ago, SKAcz said:
it allows even mixed units
It also allows batches (you can dial their size up and down with the mouse wheel), but people have done the numbers and I believe the time/work ratio is only beneficial when the batch size is >17 or something.
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The information for the Han minister says they have 1 pop count, however I noticed that my pop count at start is one higher than I have units; so I'm pretty sure they still count for two.
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Hi @SKAcz, welcome to the forums.
Have you tried autoque? (That button with the cog and ∞.)
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I'm at Elephantine and majorly displeased that I can't capture Gaia towers. I assume it's a bug and not a feature? Other Gaia buildings (temple, pyramid) are capturable as usual.
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1 hour ago, LetswaveaBook said:
So that is why some cultures used war dogs.
Uhm, yeah, pretty sure that was the reason; one or two dogs clinging on to your armor and chewing on it would already hinder your movement significantly.
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1 hour ago, ShadowOfHassen said:
What is the Ptolmic wonder exactly?
https://en.wikipedia.org/wiki/Temple_of_Edfu
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Yeah, I also would like some more stats. I put some effort into leveling up units, so personally I would like a number regarding that.
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Error code spam.
in Bug reports
Posted
I couldn't even guess. What I find interesting is that 1. the buildercounter for player 4 is "<0" (I would assume the lowest possible would be "=0") and 2. that there's a theater in the kush list.