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Palaiologos

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Everything posted by Palaiologos

  1. Right. Very cool Yea, mostly meant just as a passability issue, sometimes (tropic/desert biome f.e.) you have it where units can't really pass in-between/through because the trees are bunched up too tightly is all. Not necessary, the player just won't utilize fishing as their primary source for food. How would you sabotage your opponents food supply? I guess it won't be necessary either if it's more of a race to the top...
  2. Nice work @nani Tower of Babel -esque. Fascinating manifestation you have come up with. Can't wait to try this out. Shouldn't the water be accessible on both sides(not completely though)? Atleast 5/10% on the cliffed side of the water, a small sliver of land to have a buildable dock maybe? I guess it would defeat the purpose of what your intending too and wouldn't make much sense... If you tower the cliff side of the water, they take out the fishing boats or even potentially the treelines? So, only catapult-ships will take out the towers? Lastly, will certain players be greatly disadvantaged depending upon whether they will have to clear the forest before even being able to make the turn around the Hill?
  3. Am unfamiliar with this game :/ Trying to envision how you mean. So its not exactly a bribe, you wouldn't end up bribing a desired unit(s) near the hero that would turn against him/her? I kinda see what your saying. Just a single trainable unit?
  4. Ok, I have a vague idea, cool. Sigh. I see. Alright, thank you.
  5. Some sort of enhancement? I recently upgraded my monitor to an ASUS MG248Q, could this have been the culprit when seeing those images?
  6. Bribes. I really like this feature. Anyhow, making bribable units other than traders or maybe the trader that was selected for the bribe gives over the resources (without the other players knowledge) it is carrying till the end of game/killed. Another player had suggested mercenaries since they hold no allegiance. I think it would be neat if players had the ability to bribe heros for xyz amount(high treason).
  7. @Servo Even after rearranging the mod order too? Hmm, maybe this is how 'they' are making first contact through 0ad... @wowgetoffyourcellphone Trick question, both and neither. :) @elexis Overwritten? ah that (scratches head) Are you cereal? It is as simple as that? What are these ASCII characters anyhow?
  8. Any idea what has caused this? Clicked the start mod(s) option and was presented with this and no way to navigate any further from here. For example, can't click exit or anything.
  9. Palaiologos

    4v4

    @ffffffff 2018-06-08_0014.zip
  10. Palaiologos

    4v4

    4v4 - Boudica, Decem, Fleur, Nani vs bbgotbanned, Kizitom, fpre, Palaiologos. commands.txt metadata.json
  11. Ok, I was unaware of this. Where would these be found. I have looked through many 0ad folders with no avail. When building, per instructions, it says "cd ../../.." after "make pyrogenesis -j3". Am I to substitute certain words in place of the '..' ? Was hoping to make this as simple as possible for anyone responding. Understood. sudo apt-get install libsodium-dev ended up there mapkoc.
  12. Having witnessed @ffffffff lose horribly to borg, I have had to reassess my confidence in his ability to offer any advice from here on out... "make symbolic links instead of hard links" Ok binaries/system/pyrogenesis doesn't exist, as shown in 2nd screenshot of original post.. @Imarok No, I can't say that I have made any progress. The more backtracking I had done before making the post, the more lost I became. Programming swings at the other end of the pendulum... Trying not to feel completely useless and incompetent or waste someones time . But I was eventually hoping to install one of the mods I recently became aware of which someone said required SVN.. Skip this part Revisiting this advice from a different perspective. Thanks, really.
  13. "Depending on where the software is being installed, you might need escalated permissions for this step so you can copy files to system directories. Using sudo will often do the trick" "The tarball you download usually doesn’t include a finished Makefile. Instead it comes with a template called Makefile.in and the configure script produces a customised Makefile specific to your system." Essentially, we are trying to merge the libsodium package into the proper filesystem?
  14. Hello everyone, I'm Chris and I'm from the USA. I would just like to say that It has been a real pleasure getting to know and play 0ad with people who enjoy this game as much as I do. Palaiologos - double headed eagle emblem, always fascinated by its symbolism during the middle ages.
  15. Heh (begins to aimlessly read up on Information Theory) Will be sure to mess that up somehow. Fan too I presume? Felt appropriate to get through sudo this, no sudo this, sudo that, sudo here, sudo there, sudo, Sudo! SUDO!! Appreciate your help.
  16. @Imarok @mapkoc @ffffffff Yes, without sudo Is this an expression in coding? Thanks, learned something new.
  17. @Imarok Yes, in which the ModIo.cpp errors are now no longer appearing and compiling seems to complete itself. No, when it comes to this part of the process as shown in the second screenshot of original posting, which at first I had assumed were somehow correlated with the ModIo.cpp errors... Testing Run the automated tests to verify that everything works as expected like this: cd ../../.. binaries/system/test Running If everything went well, compiling the code worked and all tests passed, it's finally time to run the game: binaries/system/pyrogenesis @ffffffff Followed up with...
  18. @Imarok @ffffffff I should be adding this along with the libsodium tarball? @Imarok Uninstalled, reinstalled.
  19. @ffffffff Are you being sincere or sarcastic?
  20. @elexis Yes, was not fully thorough when providing the initially posted screen-shots showing various terminal commands etc., didn't include that part, but with libsodium installed, ran './clean-workspaces.sh' as @(-_-) had first suggested in the '0ad/build/workspaces' folder and followed that with apt update all packages and still the same errors persist in the same ModIo.cpp location. @Imarok Ok, will do.
  21. @Imarok So, what your saying is to do an auto-removal of the libsodium.tar in my above post? or all libsodium packages that are seen in synaptic? Which one would that be exactly? Apologies for confusion here. Also, I made sure to take into consideration per the build instructions that it was the most recent or required version, as @elexis and @stanislas69 have also pointed out in regards to.
  22. Yes, correct @Imarok. Here is Synaptic results. libsodium 1.0.8-5
  23. libsodium-stable-2018-05-05.tar.gz 29-Apr-2018 15:48 "On all versions except Ubuntu 18.04, you will need to install libsodium manually This tarball was the one that I first extracted.
  24. Hello, It seems that I'm incorrectly compiling code. After the 'make -j3' command per the build instructions for debian, ModIo.cpp errors appear which I assume means the compiling was unsuccessful. There are a few added screen shot attachments as well if it helps. Thanks for your time in advance.
  25. Is the server actually down or was I just banned too? (if so, why) ?
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