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rjhwinner03

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Everything posted by rjhwinner03

  1. Oh wait, the ww2 fighter plane... I just remembered... hahaha I have added in greek/roman gods, so that is how I know about it.
  2. Really? I thought I would have to go through the code and change things for like trains or planes.
  3. Is it possible that I could change the game enough and make it into a World War 1 style RTS game? (With armoured trains, Zepplins, etc)
  4. Lets say I am done modifying this game after a long while of fiddling with the source code. I now have it like I want. How could I pack the game into an installer?
  5. If I sell this game, will I get sued if I sell the source code for about $1,000, or do I have to give away the source code for free.
  6. Yeah, but all I can find about tutorials are just stupid Unreal Engine or Unity
  7. I have also used HTML and JavaScript for about a year, so if I could help with that or the c++ programming. But if not, that will be ok!
  8. Sir, you are a lifesaver, I will do my best to like every comment you post from now on! Can I become part of the developing team?
  9. I want the map to be in sort of a diamond shape.... Like an Isometric Matrix view on an RTS game like AOE2
  10. So, this game started out as an age of empires modification. I got that info from Wikipedia. Could you help me make an age of empires like map? That is all I would need to get started. I DO NOT WANT TO KEEP MODIFYING THIS GAME! I WANT TO CREATE SOMETHING BY MYSELF!!! No Unity, no Unreal Engine, just cold, hard C++, C, Opengl, and SDL2!! Please just tell me how to create a map. I have used c++ for a year and a half and java for 3 years. I do, indeed have a Java RTS engine that I made that does have a variation of the A* algorithm. It also has sort of an attacking AI, but the rays do not work. In this case, I was using ThinMatrix’s 3D graphics tutorials on YouTube. I could not find any sources to fix it, so I started going for a 2D start, where my mouse coordinates have an x and y coord on the screen and I can make it match easier with a sprite. “So, rjhwinner03, what are you asking?” I want to just have a tile based, textured quad that I could put units on, just like the one for AOE2, or at least the open source version called OpenAGE. I want nothing more than just the tile based map in OpenGL, C++, C, and SDL. Any one of these will work, I just want good results.
  11. I just want the engine, not the whole game... And with my game from scratch, I moved to GLSL and just got models and lighting.
  12. I will tell you the whole reason that I want to start from scratch. A few years back I found my first RTS game, Empire Earth. From there I got many more games like that and I decided that I would like to create a game similar to that, the graphics could just evolve as the game was further developed. I then found this game, the year is like 2016 and I start developing with it. I just wanted the pyrogenesis engine without the game. I got frustrated, so I came here.
  13. Ok, I just want a copy of the pyrogenesis engine, but without the whole game because I want to actually work to create a game. I have seen people who just got the full game and sold it. I want to actually make mine from the ground up, even if I have to use the engine...
  14. I am almost remaking the game using the source code. Can you guys send me a terms and services copy to my email(rjhwinner03@.gmail.com)? I require this before the release because I am close to being finished with the new game.
  15. No, I want to create a game without using a game engine! You don't understand what I am asking so I will just go ahead and say it. Tell me how to make a RTS game because I don't know if any sources that talk about a.i. And text and other stuff. Feneurs comment was more of what I am after, just not enough
  16. I already have a 3d model loader with material support, lighting, a skybox, a 3d camera, basic collision detection, and am getting ready to start on multiplayer.
  17. Can you help me on my latest post?

  18. Can you help me on my latest post?

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