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feneur

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Posts posted by feneur

  1. Strange that you don't see your previous post, I can see it fine :P

    Thanks for your offer :) Right now we don't have much need for that kind of assistance (we're past the design phase and not yet in a testing phase, so at the moment it's hard work we need =) ), but feel free to be around and post in our forums. And if you've got any suggestions/comments don't hesitate to post them, while we aren't very likely to be able to implement new ideas it can if nothing else be inspiring for future games and other gamers ;)

  2. In my very honest opinion I'll say that 1.5 years is at least out of the question. That would require a miracle and a bunch of extremely skilled people added to the team. 2 years, I don't know, I wouldn't bet on it. I mean, we all hope that it will be done soon, but there's simply too much left before the game is ready to be released for us to be able to make any estimates. And also there are too many things we don't have control over, like when people have time to work on the game etc.

    To have something to compare with I've read that a professional team working full time takes at least 2-3 years to finish a game, we're not professional in that sense and don't have the ability to work full time. Thinking about that we've come a long way in these three (roughly, I don't have the exact date) years since the actual development began, so I do believe there's hope for the project, I just don't believe it will be finished very soon.

  3. Screenshots/showcases and the like are scheduled to be released monthly (hopefully I've got to add, things don't always work out as planned and people don't have as much time as they'd want). So the next screenshot should be available early February unless something unexpected happens.

    I'd also like to add that there are two new History Articles posted each months (again unless something unexpected happens and the size will of course affect the number).

    I'll leave it to the different Departments to describe it in more detail, but there are a number of gameplay features not yet implemented (and some which have begun to be implemented, but still needs a lot of work before being useful) and quite some art yet to be made. After that has been finished there is still a lot of bugs to get rid of and testing to be made before the game is finished.

  4. While we strive for historical correctness we do also take gameplay into consideration, and despite not being a part of the team at the time the design was decided upon I think I can find enough reason why not to include children.

    What role would they play? Units can't be added just because they improve the correctness, in that case we should include old people, and sick people, and every other detail. One can imagine a different kind of game, where the player has to take care of an entire civilisation and thus has to deal with such factors too. This game is not that kind of game though :P As can be read in the FAQ on the site we're aiming more for the warfare part of Real Time Strategy than economy etc, to go as far as including children etc would make it more of a City Building game or similar, which while that may appeal to some people it's not what we intend with this game.

    Another factor of this game is that it will be very moddable though, so it should be possible for someone with the right skills to change the game in such a way (to just include children one would merely have to know some modelling/texturin/animating, but to change the general gameplay some programming skills would also be needed.)

  5. feneur_erik.jpg

    Job Title(s): Project Leader

    Joined: March 2007

    Department: Management

    Job Responsibilities: Managing stuff, making sure that the rest of the team can do their work.

    Location: Sweden

    Birth Year: 1985

    Home Town: A small town in sout-eastern Sweden

    Interests/Hobbies: Reading (I consider myself a readaholic as I read a lot, not only books and magazines and newspapers but more or less everything with text on it). I write a bit too (am actually hoping to one day be able to write for a living, but that's most likely far off in case it'll ever happen), and paint and draw every now and then. Growing up on the Swedish countryside I've always enjoyed being outdoors and am known to go on long walks, often on roads I've not walked before. I also spend some time at church and of course "some" hours in front of the computer, both serious stuff and surfing around (again: reading). I also try my best to take care of my plants and from time to time try and sculpt using papier maché (not very often though as it takes a lot of time, especially when you do as big and crazy stuff as I tend to do)

    Favourite Musician/Band: Third Day, Jerusalem, Dc Talk,

    Favourite Computer Games: Age of Kings, Empire Earth 2 - The Art of Supremacy expansion

    Short Bio: I grew up on the countryside in a small village and as the oldest of five brothers and sisters (five in total not of both =)).

    After the first ten years in school I had to choose what to study the next three years (not sure of the equivalent in other school systems, but a year is hopefully of the same length in all the world, so you have something to compare with =) ) I chose to study gardening, and while I liked it I found myself more in front of the computer or reading than gardening, so well, I didn't continue on that path.

    The next school I attended was a bible school, I'm Christian and doing something at least a bit different from studying (or rather at least study something else =) ) seemed like good idea. It was a great time, learning more about what I believe and meeting lots of great friends. It lasted for a year, and the first semester we studied theory at school before spending the next semester in different churches around the country, helping them with their work among youths.

    When that year was over I came back home to my parents, the "gardening school" and the bible school were both a bit away from home, so while I went home regularly I wasn't exactly home every day. I had in mind to become a librarian, but needed to have studied a class I didn't have so I lived at my parents place for a year, taking that class and also some other classes at Kalmar University. Then, last summer having applied to some different universities I checked on the Kalmar University webiste, and there I saw a notice about some places left in different areas. After hesitating a short while I decided to apply for one of those (International Communication is the name of the program and apart from having to study some politics I really like it :)) and that's where I ended up. Not enjoying the thought of having to live at my parents place the next three years I moved and am now living in an apartment in a small town just a few kilometers from the village where I grew up.

    Quote: "Nihil est incertius vulgo, nihil obscurius voluntate hominum, nihil fallacius ratione tota comitiorum." Nothing is more unpredictable than the mob, nothing more obscure than public opinion, nothing more deceptive than the whole political system. - Cicero [i had trouble finding a suitable quote so I chose one which shows how much I enjoy politics, as that is what I'm studying at the moment. One more week... =) ]

  6. Welcome to the Wildfire Games forums!

    It's interesting to get to know a bit about the people and your introduction was not an exception. I hope to see you around for a long time and I hope that you'll find your visit/s to this forum worthwile :)

    Would you care to tell us a bit about how you found out about 0 A.D.? It's always nice to get an idea how people find out about us ;)

  7. I'd say it's worth it even without the discount. It's an interesting magazine and well written/illustrated articles for a fairly low amount of money. (And it's interesting to read even if you're not obsessed with the exact details of old weaponry etc, I've got a more general interest in history, but do still find it very interesting. There are a lot of those kind of things, after all it's called Ancient Warfare, so if you're into those things it's extra good :) )

  8. Hmm, you're a demanding lot you WFG/0 A.D. fans :) We'll see if we'll bring forth something more, but I'd suggest that you wait for next month and get pleasantly surprised in case we get something more together for this month :) (We need to "get the team together" after Christmas and all if nothing else ;) )

  9. Great as always Boris! You've really managed to get all the tracks (that I've heard at least) to sound both individually unique and as parts of the same unity (and thus game). ;)

    I really recommend everyone to download and listen to this :)

    (Only side effect might be that one gets too enthusiastic and can't contain oneself waiting for the game and thus tries to hunt down the team and imprison everyone in a cave until the game is finished :drunk::) )

    EDIT: (That would have to be a cave with plenty of computer horsepower and coffee of course :drunk: )

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