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Boudica

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Everything posted by Boudica

  1. I'll just leave a comment here to thank you for uploading games for me to watch. So many interesting replays sadly remain unuploaded, and I even tried offering rating points for anyone who posts a good replay. And the commentary was a fun read too. Wendy had quite a decent army of catapults, it would be a disaster for JC to take the big fight. I think building some more defenses to repel raids and then hitting his main base with most of the army could work. I could feel how the population cap was limiting. Nice game anyway. One g only please. But the gameplay was better than the spelling.
  2. Thank you for bringing this topic up, mapkoc. What hasn't so far been mentioned (edit: until five seconds ago) is the reason why we could see these adjustments take place. Several players started placing bets on winners to make spectating more entertaining. When the game with bets ended, the losing party would resign another rated game instantly to give points to the winner of the bet. Even though the current ELO system is not designed for this purpose, we could still argue that the ability to guess the outcome of a game can tell a lot about how the player understands the game concepts, making the rating point adjustment more or less justified. To make this better, I've been thinking about a possibility to add a separate system of betting points, including a dialog to offer and accept bets in-game. It seems that a system like that could increase the game engagement for spectators greatly and bring a different level of fun into the game. A cooperation with the rating system would perhaps be required, so the implementation might not be trivial. However, I suggest that we discuss if we could make a betting point system work.
  3. The first thing that came to my mind was that we must use this hype to bring relevant people to 0 A.D. Let's put together a quotes we can use: Several zoom levels? How about an infinity of them? Going to buy something you already have? Get something new for free.
  4. There is a chance that hosting without having your ports forwarded will be possible since the next alpha release (https://code.wildfiregames.com/D364).
  5. Out of curiosity, I've been searching for the largest replay files I have, and the winner happened to be a very close and tough battle on the Ngorongoro map, which took place on November 27, 2016. Map: Ngorongoro Starring: (JeanClaude, comandantelobo, Boudica, samba) vs (JorgeGijon, kabaka, maxticatrix, Grugnas) Summary: Grugnas expanded early in the central valley and then magically managed to hold the position against my sieging from the top. To me, it felt like a training in ballista packing / unpacking, where I tried and mostly failed to hide the siege engines before they got hacked down by the Skiritae. Anyway, it looked as if Grugnas was suiciding a lot of units to destroy one or two catapults while JeanClaude and samba kept slowly pushing on the enemy's main base, so the fight seemed to be going well for us. Not to spoil too much, let's just add that the game was finally decided by good trade and teamplay as is often the case. commands.txt
  6. Map: Unknown U-shaped land Players: (bbleft, Emperior, nigel87, Boudica) vs (Grugnas, equlizer, caesar_salad, TurboBurger) Summary: A typical trading / rushing game, but the metal supplies finally didn't turn out to be critical for the victory. I'm uploading mostly to allow analyzing the game crash at the very end of the game. commands.txt
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