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soloooy0

Balancing Advisors
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Posts posted by soloooy0

  1. Useful: spies, when the enemy has less than 10% or 5% of total population that are visible to avoid eternal games without surrender -.-
    I would like to be able to use the ibero map that Numancia edits, but from the A24 I cannot open it with the editor, I will have to look for it....
    Useful castles, they must be used for something, such as a giant warehouse would be useful, heavy castle shots or with some technology that improves them
    catas and bolts that do damage friend, to avoid tactics of massive troops so that the machines kill them with millimeter precision
    built-in auto civ and boonGUI mod
    king of the hill game mode or capture relics and have them give some buff, allied troops controlled by AI cheaper specific troops or a trickle of resources

    Iberians: soliferrum similar to the heavy skirmisher and cav with sword, which the Carthaginians have but not the Iberians -.-
    specific animation for knocking down buildings, using an ax or a two-handed hammer

  2. 1 hour ago, Lion.Kanzen said:

    https://trac.wildfiregames.com/wiki/Audio_Voice_List

    Aqui esta la lista copia las palabras de ese texto.

    Action             	                    – English
    order_build             	            – I will build.
    order_walk                                  - I will walk.
    order_repair                                - I will repair.
    order_attack                                - I will attack! I will go out against them! I will march! I will retreat! Battle cry.
    order_gather                                - I will gather. I will fish. I will hunt. I will work land. I will herd.
    order_guard                                 - I will guard.
    order_garrison                              - I will garrison.
    order_patrol                                - I will patrol.
    order_trade                                 - I will trade.
    order_heal                                  - I will heal.
    select             	                    – What is it? My lord?

     

     

    order_build – Construiré.
    order_walk - Caminaré.
    order_repair -Lo repararé.
    order_attack - ¡Atacaré! ¡Saldré contra ellos! ¡marcharé! ¡Me retiraré! Grito de batalla.
    order_gather - Reuniré. voy a pescar voy a cazar Trabajaré la tierra. voy a pastorear.
    order_guard - Yo haré la guardia.
    order_garrison - Me voy a guarnecer.
    order_patrol - Yo patrullaré.
    order_trade - Cambiaré.
    order_heal - Yo sanaré.
    seleccione – ¿Qué es? ¿Mi señor?



    asi estaria bien en español ???

  3. remove the default formation, they are slow and take time to react, many deaths for that
    The fortress lacks a real use, it only serves to protect the cc and if the enemy goes with catas or that or they put a special projectile on it (bolt, cata, burn) or I don't see an important defensive use for it, it would still be good to deploy one unit even if it is the cc


    In previous versions I liked the technology tree better and it forced you to use a tactic, sometimes without being able to change it due to lack of metal
    a tech tree should be made similar to other versions or smoother
    tech 1: ranged or melee
    tech 2: cav or infantry
    tech 3: cav or infantry

    Macedonia has to have the advantage in phase 2: some siege similar to the Lusitanian, champions in phase 2 or Greek mercenaries, Thracians in dark cloaks...

    Iberians: soliferrum similar to the heavy skirmisher and cav with sword, which the Carthaginians have but not the Iberians -.-

    charriots: they have nothing that differentiates them from the archer cav, but nothing should give them a higher price, range, precision and that they are slower

    elephants, everyone (even archers) should have a small area attack, dealing 360 damage, even the builder elephant died

    Lastly, for the voices of the Iberians I know Basques who can say the phrases of the units in Euskera, a language prior to Latin in the Iberian Peninsula, I think it will do, there are 2 couples so there are 4 voices in case one is not convincing

  4. On 04/01/2023 at 3:31 AM, chrstgtr said:

    Dicho lo anterior, mayas??? O, para mí, cualquiera que no sea otra civilización helenística.

    No horses, no metals, it will be a pretty weak faction, the nomads are unjudgeable for me in the mods (I'm also bad with ptl) but hey, you can create some easy boom pop and some technology so that their weapons cause tearing, a kind of damage by fire, but only against organics even so I am not convinced by any of the 2 nomads and mayans

    • Sad 1
  5. 8 minutes ago, Lion.Kanzen said:

    including unique technologies takes time.

    the priority is the generic tech tree and then the cultural/regional  tech tree.

    the current tech tree must also be modified, no important decisions are made
    all upgrades help everyone: infantry, cav, meele and distance
    I liked the old one better, if you had to change the strategy and you didn't choose the technology well, it could be decisive

  6. 57 minutes ago, Lion.Kanzen said:

    we need to vote on this option once and for all. i'm tired of all civs playing the same way.

    all civ they need to be unique
    elephans demange in 360 all
    charriots + more cost + distance + precision + hp + space habitant and slow moviment
    ships especific capacity, max siege and eles for all ships
    tecnologies uniques and champios especific: catafractes +armor+ hp and slow movient, soliferrum iber plz T.T, roman road, macedonia need siege en phase 2 or champios ...

  7. this is needed by all civ with car
    charriots: they have nothing that differentiates them from the archer cav, but nothing should give them greater price, range, precision and that they are slower


    elephants, all (even archers) should have a small attack in area, that do damage in 360º, even the builder elephant died

    • Like 1
  8. other topics mentioned in other threads
    unique champions: chariots, what is the difference between a chariot and a regular or champion cavalry unit? 
    catafractos, the heaviest cavalry of the time...
    carthaginian mounted champions, why are they not in the temple ?
    ships, which can and do not carry artillery and elephants.
    archers on elephants, they also have 60m of distance, I would put them something more.
    Roman castrum, they have to make bolts, as in Numantia. 
    the siege towers should be able to capture (with troops inside): towers, castle, walls and CC or give an area bonus for the capture. 

  9. 21 minutes ago, AIEND said:

    If it fits the historical facts, the chariot archer should have a longer range, higher shooting accuracy and faster rate of fire than the horse archer, but the price is much more expensive than the cavalry. important reason for elimination. In fact, many ethnic groups, including Indians, continued to use chariots for a long time just because they could not master the skills of horseback archery.

     

    some advantage should be given to the chariot vs. horse archer as you have said, in exchange for a higher cost and maybe some space in dwellings.
    we still have to solve the housing space of the elephants, siege and chariots ...

  10. 21 hours ago, AIEND said:

    The biggest advantage of the chariot is that it can provide a stable archery platform. With the popularization of horseback archery, the role of the chariot is reduced.

    what benefit does a charriot champion currently have over a cavalry champion? the stats bonus for being champions are the same as those of a: champion horse lancer, champion horse spearman, champion cavalryman vs. regular
    regular and champion chariots don't have any distinctive vs. other ranged cavalry and champions have the same.
    they don't cost more, they don't have higher accuracy, they don't have higher cadence, champions don't shoot on the move (with low accuracy, like in total war).
    they are not more expensive, nor do they require more living space or greater resistance.

  11. 30 minutes ago, AIEND said:

    Creo que es bastante extraño, difícilmente puedes atacar al enemigo con una espada tan corta en un carro, deberían haber hecho el carro como la caballería búlgara, que dejará caer a un samurái después de ser asesinado.

    I was referring to the melee and distance function of the chariot campions.
    not with a sword, but with a spear 
     

  12. macedonia that has some phase 2 advantage, siege or thracian dark layers, if possible a cheap battering ram that is easier to destroy, in case it becomes spam.

    iberians need the soliferrum in phase 2 or as technology for the sword champions for a cost in metal per individual unit 
    the carthaginians have mercenary iberian sword cavalry and the iberians don't have that unit, they should put the iberians too. 

    britans and lusitanians have a druida for war, that will benefit them a little, galus have the carnuco, that gives a bufo of attack is already enough with that support

    add lusitanians

    that the capture or attack on buildings is not by default in formation

    roman road technology for the Romans to move faster in their territory 

    until the A26 comes out and we don't see han china finally inside, I don't have much else. 

    • Like 3
  13. the horseshoe to be more fun or to have to force you to make decisions should change a little bit
    upgrades 1 all units
    upgrades 2 infantry or cavalry units
    upgrades 3 ranged or melee units

    I would like something similar, that forces you to choose what to upgrade, not just pay for everything to be 100%, now there is no penalty or decision making in case of change of tactics, you can do it with fully upgraded units, that takes away the difficulty. 

  14. On 20/12/2021 at 7:15 PM, LetswaveaBook said:

    So I will start with things that are considered to strong:

    Sword Cavalry (insert name here)
    Javelin infantry (LetswaveaBook, Dizika, borg-)
    Pikemen (Weirdjokes, Dizika)

    Iberian skrim cavalry (Dizika)


    Things that are considered to weak

    CS infantry archers (Yekaterina, , Dizika, borg-)
    CS spear cavalry (Breakfastburrito007, Chrstgtr , Dizika, borg-)

    Spear cavalry merceneraies(Dizika)
    Spear Cavalry in general (LetswaveaBook,Breakfastburrito007, Chrstgtr, Philip the Swaggerless, Weirdjokes, Yekatherina)

    Bolt shooters(Dizika, borg-)

    Fanatics(Chrstgtr, Philip the Swaggerless, Weirdjokes)

    All speed/eco only heroes(Chrstgtr)

    Britons(Dizika)

    bad heroes (Weirdjokes)

    Maurya elephant hero(Dizika)

    Bad team boni(Weirdjokes)


    Things that need to be reconsidered in general:


    Damage values of ranged compared to melee (LetswaveaBook,Micfild).

    Change the hp values of melee units to be the same as (or close to) ranged units (Micfild)

    Reduce the armor values of Pikemen (Micfild)

    cost of priests (Dizika, borg-)

    Introduce an attack group/ground option(Breakfastburrito007, Chrstgtr)

    Mercenary cost (Chrstgtr, Weirdjokes)
    Catapults(Dizika,borg-)

    Athenians(Dizika)

    Macedonians(Dizika)

    Roman Military camps(Dizika)

    wonders(Weirdjokes, philip the swaggerless, chrstgtr)

     

    there are things that are simple to improve, I'm going to put what would be easier, I think, but the problems would come with synergy and balance insurance, see what you think. 
    first cavalry: cav sword champion in late is overwhelming for a long time especially roman and I do not think it is because it is too strong, although I would raise a little attack time 0.75 to 0.85/90 

    cav spear with lance, practically useless for a long time, the champion the same, and for 2 main problems
    1 it needs more bonus vs cav x2, it takes so long to attack that it is not effective.
    2 armor/health, she needs a slight armor upgrade or she will only be useful in p1 for rush and late for mobility and echo hunting.

    iber fire cav, with a little reduction of armor would be enough and maximum fire damage x2 vs organics 
    this way you could fight with spear cav well and you will need micro for both sides so it won't be a suicide.

    horse, camel and infantry archers
    is the unit I've used the least, but they have a terrible aim, low damage and are the easiest to mislead with dancing or by putting troops in the way
    if the ranged units had something like in total war to shoot at a unit, instead of the closest thing.
    with a little improvement in their aim would be enough and some way to have a favorite target. 

    fanatical, expensive and without armor  
    you can do 2 things or 3 mmmm-
    1 cheaper
    2 a little armor
    3 that are harder to see? that the enemy's detection/sight range is 75% with them?

    unused heroes
    agis II, maurya (heroe ele)
    these have nothing special, no reason for use
    there are others not very useful, but some of them if they could be chosen in regicide/ nomad, they would be really useful, but as in those modes they are random heroes -.-

    op pikemen, they are too tough, no ranged unit can take them down fast enough, take off a little bit of a minimum armor type, vs ranged or vs melee.

    priests or have more aura or less cost are not useful, basic and technolgies are not necessary if it is more efficient to withdraw and use the temple ...

    catapults need small area damage and bolts need linear damage, but also friendly damage even if it is reduced.
    but also friendly damage even if it is reduced, I hate the tactic of making a ball and everything shoots to the center.
    with friendly damage is solved
     

    bonus civ (º-º)
    mace: 1 siege in phase 2 and (stoa helena) 1 champion in phase 2 
    athen, sparta: 1 champion in phase 2 (stoa helena)
    nudity check up
    briton some housing bonus like before, give +1 to houses? 6 ...

    soliferrum iber T.T in phase 2

    castles of little use, hardly useful 
    give more rank to the arrows, give them urbe class like the cc, increase their campaign to 40 or 50 so that in case of retreat you can save enough troops, create some kind of troop in them, champions or regulars. 
    helenos 1 siege + troops of the stoa 

    lastly game modes mentioned in other posts
    increase the price of troops yes:
    1 goes over 80%.
    2 if the game lasts more than 25 mins
    3 wonder technology that reduces the cost of everything

    I think that's it
     

     

    • Like 2
  15. 1 hour ago, real_tabasco_sauce said:

    yes maybe this and an indibil nerf are all that is needed to fix firecav.

    indibil nerf could be:

    -aura ineffective when garrisoned

    - +25 percent train time instead of -25%

    how many people think this is a good approach?

    the only thing I would change would be fire damage x2 maximum, I think it would be good and since I work in ovens, I see it as good and logical, if a burn at work can put me off work for 3 days or more, one of those javelins if you are sick should be able to kill someone.
    the rest I am in favor in everything

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