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Posts
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Everything posted by vidnik2
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I hope so. I wonder, can be pyrogenesis engine modified into Total War clone?
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And AI reacts with transfering a units out of the building. What means the building is quicker captured.
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I guess ,some are not fans of this concept?
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Will this minifactions works as Natives in AOE3?
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And yes i notice that is still missing a few anglo-saxon words for units and buildings. Here http://www.oldenglishtranslator.co.uk/
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I have a little proposition.I myself have moded 1000 A.D. mod, by adding a Huscarl units which are unlock by special technology Danelaw, which also unlock a snekkya ship.
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OK docky it works, thanks guys
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- rote
- Rise of the East
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Still dont work, i extracted and put next to zip file
- 32 replies
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Where i get it? Oh sorry i get it.
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By the way millenium mod doesnt detect. A what?
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I first found 0ad 17 version,but i am using 21 version of game and mode.I realised quicky that there is 21 version forum.
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Still dont work, when i try to make china civ mod first, it return back down at second place.
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Still dont work, guess what, i"ll try reinstall whole thing.
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Hello guys I am using Linux version of 0ad, and i have problem with installation of mod.I unzipped folder into <installationdirectory>/binaries/data/mods/nameoffolder and still dont work. Game detect mod ,but not start using it. Did i miss something? Here a photo.
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