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vidnik2

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Everything posted by vidnik2

  1. I hope so. I wonder, can be pyrogenesis engine modified into Total War clone?
  2. And AI reacts with transfering a units out of the building. What means the building is quicker captured.
  3. Everything looks like is made from a sand and there is no true 3d(but this is not so important to me), is Genie engine suporting shaders?
  4. I guess ,some are not fans of this concept?
  5. Will this minifactions works as Natives in AOE3?
  6. And yes i notice that is still missing a few anglo-saxon words for units and buildings. Here http://www.oldenglishtranslator.co.uk/
  7. I have a little proposition.I myself have moded 1000 A.D. mod, by adding a Huscarl units which are unlock by special technology Danelaw, which also unlock a snekkya ship.
  8. Still dont work, i extracted and put next to zip file
  9. By the way millenium mod doesnt detect. A what?
  10. I first found 0ad 17 version,but i am using 21 version of game and mode.I realised quicky that there is 21 version forum.
  11. Still dont work, when i try to make china civ mod first, it return back down at second place.
  12. Still dont work, guess what, i"ll try reinstall whole thing.
  13. Hello guys I am using Linux version of 0ad, and i have problem with installation of mod.I unzipped folder into <installationdirectory>/binaries/data/mods/nameoffolder and still dont work. Game detect mod ,but not start using it. Did i miss something? Here a photo.
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