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Posts posted by Alexandermb
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All Saints' Church, Brixworth
STRUCTURE FINISHED FILES UPLOADED
i'm working at this building for the anglo-saxons.
Info from wikipedia: "All Saints' Church, Brixworth, in Northamptonshire, is an outstanding example of early Anglo-Saxon architecture in central England. In 1930 Sir Alfred Clapham called it "perhaps the most imposing architectural memorial of the 7th century yet surviving north of the Alps". It is the largest English church that remains substantially as it was in the Anglo-Saxon era."
Note: i was thinking on make some graves like the pictures for make it less simple.
ScreenshotsReference pictures
Progress Screnshoot
Files
Anglo Wonder.7z- 3
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Carolingian Wonder (Cathedral builded by order's of Charlemagne)
- 11.5k tris
- Uses the same texture of the Mauryans, Hele 2, and Caro school
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Note: The window texture was found in the CC page (https://pixabay.com/en/stained-glass-window-cathedral-window-1062777/) it may need be adjusted in the black zone.
ScreenshotsSpoiler
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Yes, someone stole internet cables where I live and remained offline during that time. The resistance stole military armament 4 days ago and last night, so everything could happen soon.
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Try this one @stanislas69 this don't have the battleground outside and keep the same depth of the original barrack.
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Internet problem's
here's the template Abbey.7z- 1
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Niektb hablaba de cambiar los arbustos por algo que denote que no es transitable la zona intermedia entre el abadia y la entrada, solo le hice esa modificación para variedad, novedad una ligera modificación para ver si era posible algo como el centro cívico de AoE2 que la zona por debajo de las dos esquinas es transitable.
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Le hice una ligera modificación y mezcla de los templates "Gate" y "Temple" para que el centro sea transitable, solo en caso de ser necesario, si no pues se coloca una cerca y listo. pero son cosas irrelevantes.
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Reduced the textures to 512. which one should be used? i did a slight modification to the mesh because it was too tiny, and the handle too width
Left adjusted Right Original- 3
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Norse Barracks
- Props weapons added
- Bow animated (Thanks to @stanislas69)
- Sword sheaths + seax sheath
- Battleground outside
- Mesh reworked
screenshots
Weapons Props
Spoiler- 3
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Note: Karvi template modified acording history [Vikings small ships was the transport for rivers] the pasability was changed to small-ship so it will have a difference between "Snekkja" and "Karvi".
Zip file for the 3 ships. -
On 7/7/2017 at 2:42 AM, wackyserious said:
Blend file link:https://opengameart.org/content/bearded-viking-axe
Viking Bearded Axe
- 136 triangles
- 2k and 1k textures
- CC BY SA 3.0
if this weapons are going to be used i can adjust them to 0 ad now, so the next release will have them.
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Anglo Storehouse
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Basic mesh for anglo faction, so they use there own achitecture.
Screenshots
Zip file.
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Basic mesh for anglo faction, so they use there own achitecture.
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Private Fortification (Fortress)
- Unique faction building
- Bigger fortress
- 3 Variants
Screenshots
Variant A
Variant B
Variant C
Reference
Zip File.
Anglo Fortress.7z- 3
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Zip file.
Note: The walls are lower tan vanilla walls, so it needs the template to be adapted to the new meshes height in the visible garrison points.
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Faction: The Franks
in 1,000 A.D.
Posted
i can't find a solid reference for the fortress for make it in blender, if anyone have some it will make it.