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sphyrth

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Posts posted by sphyrth

  1. I skimmed through it, and I also like the Compactness + Readability that resulted in that Message Box. I still want less words, but I had trouble finding them. It's that good. I'll try doing that next time round.

    Two things that bugged me was:

    1. The tutorial said I needed 4 Village Structures to tech up to Town Phase. I thought it meant it, so I got confused. Realizing that it was a typo, I ended up building 5 Structures.
    2. I'm not sure if it's an error on my part, but putting 2 markets too close to each other won't work for traders. I think a range mechanic (like the Towers) should be implemented at least in the tutorial.
    • Like 1
  2. 16 hours ago, Nescio said:

    But where would the resource capacity or build time then go?

    lol - Didn't consider that one. Good point.

    Quote

    Also, what if a magic mod has e.g. a dozen damage types? Or units with several different attacks?

    That's why I said it's not mod-friendly.

    Still, that box is a whole topic on its own. I didn't even touch upon how inconsistent it looks when choosing multiple units vs. only one unit and adding structures into that mix.

  3. 18 hours ago, camel said:

    Interesting. Thx to borg he did something good for this game and they will implement on a24....

     

    Interesting how he did that all without whining about what words that can or can't be displayed. That's not an argument, sir. You just conceded.

    • Like 1
  4. 8 hours ago, camel said:

    ...Is not funny calling ppl "low-quality" and then write we shouldnt use childish languaje. u should care as well with what u say, hipocrit....

    Here we see the nature when push comes to shove. You didn't like censorship, but then you get offended when it strikes back at you. I wasn't even trying to be funny. Rather I was trying to get you see what you were trying to pull... (saying that the Forums isn't for children anymore, and asking if it's a facist thing to do).

    Now I'm being called a hypocrite by the one who can't take a dose of his own medicine.

    • Like 2
  5. Yeah this forum isn't for a 7-year old. So we shouldn't use childish language (i.e. cussing).

    Also, I don't see the admins complaining about low-quality community. All I see are low-quality members complaining about good moderation.

    Finally, if the system was removed, will it improve the game? I think not.

    • Like 2
  6. I personally want the Mod to be used. Of course, there will be a Tournament Version and a Latest Version.

    But anyway, I really am hoping that this will be the 1v1 Balance Mod players will be promoting. And eventually, you'll have a 2v2 (Cooperative) and 4v4 (Team) Editions.

  7. It's a great summary of what the players generally want. The reminder to put in the Trample Damage is my favorite.

    I kind of have my own take with the ranged infantry. The rebalance has also to do with the range, movement speed, and attack rating as well as damage. the Range, Attack Rating, and Speed should be inversely proportionate with the Damage; the higher the damage, the farther the range, the slower the attack rating, and the slower the movement speed.

    So, archers should have the highest range, highest damage, but the slowest attack rating and slowest movement speed. I don't know who to put in last place, though (Slingers or Skirmishers). As of now, the other thing that makes the slingers strong is that they fling stones faster than the Skirmishers throw their javelins.

    And I'm not yet putting the Ranged Cavs/Camels/Chariots/Elephants into the mix.

  8. 16 hours ago, wowgetoffyourcellphone said:

    I tried to do this, but I had to use the footprint code which had buggy behavior for what I wanted.

    temples.png.31128a3f8e02a06addd8458f1f338694.png

    So I was forced to take it out. :/ 

    Oh, yeah. I remember this one.

    Anyway, by elexis' statement, the aura's image size is dependent on its radius size. And I don't know if separating the aura's image from its radius range ring is a clean code to suggest.

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