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SGK7019

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Everything posted by SGK7019

  1. Thanks a ton everyone, I appreciate it!
  2. Yeah, I try to attack with siege machines as well, but it always seems like I have less units than the attacker. I guess that's something I should work on improving, so thank you
  3. Hello, I'm still getting to know the game like the new player I am, and I find myself struggling when it comes to combat. I never make the first move and become overwhelmed when attacked because I lack units most of the time. So, in an attempt to learn more about attacking and defending, I want to ask you people how you personally do it. I'm not asking for a guide, like "do this, then that and that", of course. I just want to know what you do and how, things like; When? Do you prioritize enemy units or enemy buildings? Do you destroy or conquer structures? Which units do you depend upon in your attack? If you know, do you take the enemy's units into account when making your own? Does your army vary or do you just use one or two unit types? Are formations used? I would love to know, and hopefully it will teach me as well. This isn't a questionnaire, so feel free to add information that I didn't ask about.
  4. Good to know, thank you very much once again!
  5. Thank you very much, I think the json file will have to do. I read it and found that my name, and the other Greek translators' names, are under "LangName": "Deutsch". I assume it shows the language above, right?
  6. Hello, I am creating a document for future reference, where I will include things I've helped people with, as far as text editing and translating goes. I have translated and reviewed a large portion of the game in the Greek language, so I would like to include that in my document. What link should I add, that will allow me to prove it was actually me and let whoever enters it see the text? Thank you in advance!
  7. As a matter of fact, @Itmsdo you happen to have a Discord account, or any place I could reach you for easier communication?
  8. And I assume I'll be posting here, right?
  9. I can't provide my own voice most likely, sadly.
  10. Hello again, and sorry for the bump @Itms I assume it's ok since you told me? Can you please give me a quick rundown of what exactly is needed right now?
  11. I'll see what I can see, thanks for mentioning.
  12. Hey, I just want to say that if you'll be doing anything for Ancient Greek, I'm native Greek and can help give the correct terms and pronunciation if needed
  13. You could start by doing what it says, "Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files."
  14. But since they are merecenaries, they are not from the same civ and therefore don't need to be of the same color, right?
  15. The animals' purpose is to provide food so they should generally be easy to kill in order to allow fast and easy access to the resource. If you're talking about the animals that don't drop food and are hostile, such as tigers, I don't see why they should be harder to kill. I do agree on us being able to tame them, however. It could be an interesting implementation and add a new level of gameplay. How do you suggest the animals could be tamed?
  16. I'm not really following, are we talking about game stages or Alpha names of a historically significant person, like Alpha 22 Venustas?
  17. But you already are, with alpha and beta, aren't you?
  18. I agree with the AI replacing leavers, but not at the hardest level. I believe that either the game should be paused after someone leaves and the players vote on the AI level or that it becomes an option before starting the game (like Resources, Ceasefire, Disable Treasures and so on) for the host to set the AI difficulty in case of someone leaving. Different levels of people play Multiplayer matches and some might have a hard time beating anything past Easy (such as myself). Also, the AI can sometimes be predictable so it could perhaps cause some unfair play between those who know how it works and those who don't.
  19. A ceasefire is enough in my opinion, and still; a storehouse and farmstead don't really cost much anyway, so I don't think it would stop rushing, only delay it to a point.
  20. Yeah, I actually did send a message to Hannibal beforehand, thank you.
  21. I saw the message on the Lobby saying to come to the forums for that, but on which subforum?
  22. Alright, thank you for informing me
  23. Ah, I see. Are there any plans for transitioning to Beta? As in a roughly estimated date?
  24. I was wondering, why is the game still in Alpha and hasn't moved to Beta yet? I don't really know how the two stages work, but other games I have seen in Alpha moved on to Beta sooner. Is there a particular reason for this, or is there a catch that I don't get?
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