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Posts
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Joined
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23
Everything posted by Nescio
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That's not really a bug, it's what's supposed to happen: you win a Conquest game by destroying all enemy (ConquestCritical) structures and units; if you're allied with everyone, it means there are no enemies left, which means you satisfy the conquest criteria, therefore you win. If you don't want that to happen, play with the “Last Man Standing” setting (or “Locked Teams”).
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The Sahyadri are better known as the Western Ghats, so why the name, specifically? https://trac.wildfiregames.com/wiki/BuildInstructions
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Thanks, deleting the .cache/0ad fixed it. Maybe something to insert under https://trac.wildfiregames.com/wiki/BuildInstructions#Keepinguptodate1 ?
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Happy New Year! Today I updated my copy of 0 A.D.'s development version, as usual: But when I tried to run the game, it failed to launch and instead gave me this: The last time I updated the game was before Christmas, and everything worked then, so I suspect something faulty was introduced in one of the recent commits. @Angen, @Itms, @Stan`
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Thanks! Would it also be possible to define the starting value (or percentage) in the templates, rather than fixing it at 10% for everything? E.g. corral starting with 5% of 500, i.e. 25, and the field with 20% of 250, i.e. 50.
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Yes, it is, thank you for pointing out. What I wanted is actually already implemented. Now I wonder why I assumed it wasn't, and feel a bit dumb. 66. An option to deconstruct structures, which returns some resources but takes some time.
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Two other things I'd like to try out, without knowing how to implement them: 64. If you delete a foundation that's x (e.g. 60%) completed, you only get 1 - x (i.e. 40%) of the resource costs back, instead of the full amount. 65. Newly placed foundations start with some health, e.g. 10% of maximum, rather than just 1.
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Take your time, it's not at all urgent, just dotting the Is and crossing the Ts.
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Could you make the ABC slightly smaller, so the A and the B won't touch? (Or use kerning.) And did you also use Linux Libertine Display for the caption (great!) or only for the ABC? Furthermore, do you think you could insert a second line: Maybe make the bold initials golden for emphasis. I apologize for being hard-to-please.
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Added eight more patches. More will follow at a later date. Sorry for the spam.
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Thanks, found it: https://wildfiregames.com/forum/index.php?/topic/27214-borg-expansion-pack-mod-implementation-in-0ad-alpha-24-release/page/4/&tab=comments#comment-387951 Those changes look reasonable and reviewable. (There is not a patch on phabricator yet, right?)
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Thank you for the feedback! @borg-'s mod is incompatible with the current development version and it's unclear if and when it will be. Besides, it also includes some art and mechanics changes. This means it will be very difficult to review and commit his changes. This mod's objective is the same (improve gameplay), but the approach is radically differnet (it's basically a collection of available patches). Because each change has its own patch, it should be relatively easy for team members to review them individually. I don't expect everything to be committed, but some changes ought to be uncontroversial and others could be worth trying out even if they won't be accepted. Anyway, it's a work in progress and I intend to add more changes in the future. And if borg or someone else starts writing patches, then those could be included here as well.
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Disabled 0 AD in mods menu and can't turn it back on
Nescio replied to JetBalrog's topic in Help & Feedback
Basically https://wildfiregames.com/forum/index.php?/topic/27298-mod-selection-broke-game/ There are probably more forum threads with the same question. -
Civ Naming (and displaying)
Nescio replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
No, that was different: Maurya is singular, Mauryas plural, and Mauryan adjective; Mauryans [sic] is improper English; also, the civ code remained unchanged (`maur`). Indeed it is. There is only one real candidate for Persians in our timeframe (c. 500–1 BC); the Arsacids (247 BC –AD 224) are commonly known as simply the Parthians and the Sasanians (AD 224–651) are clearly outside. Moreover, Persians is consistent with Gauls, Macedonians, Romans, etc. Besides, you can use `sasa` or `iran` or even `persia` or whatever you like for your civ mod. Sasanian is preferred nowadays. -
Thanks! I'm assuming you're releasing it under CC-BY-SA 4.0?
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Could you use Linux Libertine Display for the logo instead? I like serifs. Also, could you make the ABC larger, so there is not so much space in between? And could you try if “A modification of 0 A.D. “Empires Ascendant”.” fits in a single line underneath the entire logo, starting below the left of the Θ? (Yes, I'm picky when it comes to text and details, I apologize.)
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Updated debian sid building dependencies
Nescio replied to uovobw's topic in Game Development & Technical Discussion
No need to be embarrassed! And thank you for updating the trac page, I'm sure it'll be appreciated by other Debian users. -
Updated debian sid building dependencies
Nescio replied to uovobw's topic in Game Development & Technical Discussion
Hello and welcome! Log in, scroll down to the bottom of the page (or press Ctrl+End), then click on “Edit this page”, make changes, fill in the “Comment about this change”, and use “Preview page” and “Review changes” before you finish with clicking “Submit changes”. -
Does it? I don't really understand Atlas, but it seems to work on my end; at least I don't notice differences when opening the scenario editor with or without my mod loaded. Do you have any other active mods? It's a pleasant surprise and I do appreciate the gesture! I'm a bit picky when it comes to details, though. In our timeframe spaces, dots, and other interpunction weren't used in inscriptions; also, lower case and upper case didn't exist. So if you could use unicase that would be nice. (Neither the concept nor the symbol of zero existed either, but that's part of the name of the game, so let's stick with that theta.) Also, I'd appreciate it if you could add the following text below the logo: By the way, which font did you use? Linux Libertine? (That's 0 A.D.'s font, right?)
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So which ones do you want specifically? I could create a patch on phabricator later or upload a zip here, whichever is easier for you. The source files are at https://github.com/0abc/0abc-a23/tree/master/art/textures/selection/svg_source
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A small selection of things I'd like to see implemented as well: clean-up: D918: Gather technology naming consistency. D2725: Move foundations into a new folder. D2739: Delete golden fleece. D2740: Rename palisades_fort to wooden_tower, deprecate palisades_outpost and palisades_watchtower. D2953: Move various values to specific fauna files. D2959: Deprecate template_unit_cavalry_melee.xml and *_ranged.xml. scout/defense/stone tower → large tower wooden/sentry tower → small tower graphical user interface: D2051: Display wonders alongside heroes and relics. D2247: Omit unnecessary decimals for resistance tooltip. D2568: Remove empty space between logo and buttons. D2620: Use non-breaking space in 0 A.D. D2623: Increase label space in chat. D2926: Make random maps the default. D2985: Omit resource trickle and loot from attack & resistance tooltip. D3268: Slightly reorder main menu items. D3311: Show gather rates for build and train tooltips. mechanics: Allow custom starting values for each resource. Allow elevation to automatically adjust vision range. Allow mounted archers to shoot while moving. Allow option for a proper money-economy instead of bartering. Allow negative resource trickles; e.g. upkeep (D1323). Allow resources to (re)grow; e.g. living animals fatten, dead animals decay (D1718). Allow restricting which resources can be tributed or obtained from trade (D1846). Allow garrisoned units to have different garrison sizes (D2056). Allow garrison slots on units (D1958). Allow attacks to consume resources; e.g. 1 stone per catapult shot (D2113). Allow negative resistance levels (D2975).
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A24 commits affecting gameplay balance: 24898: Increase the cose of cavalry/infantry levy techs. 24851: Reduce iberian fireship attack. 24850: Tweak elephant stable building time. 24849: Make unlock_spies technology cheaper. 24820: Reduce CS cavalry build time back to 16. 24802: Adjust cavalry movement speed and melee attack range. 24800: UnitMotion - Additional chasing fixes. 24799: A24 Cavalry build time increase / speed tech cost increase. 24798: Chasing fix - ignore the target's obstruction to avoid colliding with it. 24797: Check for movement success/failure on turn start. 24786: Fix persian cav archer being a Chariot. 24779: Increase outpost base vision to 10. 24776: Fix UnitAI range queries - allow queries to ignore sizes - partial revert of rP24217. 24772: Fix hero cavalry spearman bonus. 24751: Fix PreferredClasses following rP23831. 24738: Buff Iber champion cavalry damage. 24729: Tweak Maurya worker elephant. 24725: Rework attack forge techs. 24722: Update siege techs. 24719: Make gather technologies less effective. 24718: Remove starting hoplite from Spartans. 24709: Tweak Ranged spreads, reduce archer spread, tweak cosmetic stats. 24708: Fix chasing range cavalry. 24700: Increase Skiritai cost. 24697: Enable Cart apartment. 24693: Let Spartans start with a Champion. 24692: Merge wonder population auras. 24690: Tweak market technologies. 24689: Cleanup to / rebalancing of animal templates. 24687: Tweak mace, ptol, sele specific structures. 24685: Make siege engines uncapturable. 24680: Restore civic centre garrison healing. 24679: Delete armor_hero_01 technology. 24659: Purge Roman Sibylline Books and Cart Exploration techs. 24658: Reduce Archer and Structure ranges. 24657: Move infantry from fortress to barracks only. 24655: Tweak Ptol structure cive bonus again. 24649: Swap Ptolemaic Slinger & Javelineer. 24647: Improve cavalry balance. 24646: Fix a few template oversights in recent commits. 24640: Unlock Champion Cavalry with a technology. 24639: Remove Spartan population penalty. 24638: Tweak Melee Infantry range. 24637: Tweak War Elephant damage. 24636: Reduce ranged soldier resistance. 24635: Differentiate mercenaries further from Citizen Soldiers. 24634: Add Carnyx unit to Gaul. 24628: Make the Athenian long_walls tech cost stone. 24624: Make foundations not ConquestCritical. 24623: Remove population bonus from most non-house buildings. 24615: Adjust elephant temlate values. 24612: Enable elephant stables for all civs with elephants. 24608: Drastically change artillery attacks. 24606: Adjust some siege engine stats. 24605: Move shared vision / dropsites to CC. 24604: Seperate forge armour techs. 24597: Enable gaul assembly. 24590: Alter ptol structure bonus. 24589: Change nisean_horses technology. 24588: Add new Gaul civ bonus. 24567: 10% loot for support units and ranged slinger. 24556: Enable Mauryan palace. 24552: Tweak Fortress cost and Health. 24548: Introduce two new technologies at the stable. 24546: Change ship technologies. 24545: Make fireships unable to attack anything but ships. 24544: Move Citizen Soldier health increase from phase progression to promotion. 24541: Make unlock_shared_dropsites independent from unlock_shared_los. 24540: Increase defensive structure vision range. 24539: Unify ranged attack ranges. 24538: Deprecate Gaul Tavern. 24533: Increase turn rate of most unit types slightly. 24528: Give all civs rams. 24527: Differentiate domestic animals. 24523: Unify garrison heal rates. 24514: Change Parade of Daphne tech. 24508: Add a poisoned status effect to the maurya champion infantry archer. 24498: Add visible garrison points to Roman siege wall tower. 24496: Permadeath for heroes. 24479: Allow building palisades in neutral territory. 24477: Alter Roman army camp production queue. 24476: Deprecate Stoa and their champions. 24475: Standardise archer attack speeds. 24474: Balance hero health. 24470: Enable stable for all civilisations. 24469: Tweak maceman attacks. 24460: Lower cost of briton special tech for grain gather rate. 24458: Increase projectile speed slightly across the board. 24453: Fix entities turning when attacking while fleeing. 24446: Change tower armour tech to a roughly equivalent health one. 24443: Make slaughter actually kill animals in one strike. 24426: Add a flaming status effect to iber champion cavalry. 24422: Tweak Kush Amun temple. 24418: Reduce slinger attack speed. 24417: Restore the briton wonder stats for balance. 24393: Give Fortress a territory root. 24349: Adjust range visualisation and aura ranges following rP24217. 24316: Increase hack damage of pikemen. 24303: Remove female inspiration aura. 24226: Tweak human training times to make them feel less "spammy". 24225: Remove structure <Loot/xp> as most builings are destroyed by siege. 24217: Update range queries to account for entity size. 24088: Do not allow upgrading when entity is producing and vice versa. 24034: Cheer after combat when no enemy units are in range. 24021: Garrison outposts visually. 24020: Add turret points to gates. 24019: Allow a few more units on walls. 24016: Debuff outpost and remove un-necessary technologies. 24015: Balance economy techs to make City Phase less of a snowball. 24014: Slightly buff melee units by making ranged units promote slower. 24013: Allow training Axeman Cavalry at barracks. 24012: Move cavalry movement tech to village phase and make it cheaper. 24010: Improve splash damage falloff calculation to account for obstruction size. 23934: Tweak vision of walls and some special structures. 23931: Remove territory influence from arch, monument, pillar. 23928: Disable artillery towers and bolt towers in-game. 23921: Allow women citizen to lay the same foundations as citizen soldiers. 23915: Delete paired wall technologies. 23895: Unify infantry walking speed / vision. 23893: Update Briton war dog. 23892: Tweak the Spartan "Agoge" tech, affect champions only. 23891: Buff "archery tradition" tech. 23890: Enable Macedonian gastraphetēs (crossbowmen) at the siege workshop. 23889: Reduce palisade health and repair ratio. 23888: Disable Persian Hall & Ishtar gate as buildable structures. 23887: Train champion chariots at the Persian fortress. 23886: Update gate cost to be proportional to wall costs & not cost stone. 23868: Tweak champion cost to make the viable again. 23840: Remove the build time malus from Greek civ bonus. 23839: Allow Rome to build palisades. 23838: Make the Seleucid reform/traditional split affect infantry only. 23837: Tweak military structures build time and cost. 23836: Reduce the cost of the silver shield technology and increase the research time to match the other civ phase tech. 23832: New Gaul team bonus: reduce blacksmith tech cost. 23831: Rework PreferredClasses to target either Human or Human/Siege. 23829: Give Macedonians a champion swordsman. 23824: Tweak wonder/pyramid cost and remove healing aura from wonders. 23823: Give Mauryan a 30% bonus to elephant build time. 23820: Increase citizen soldier capture attack strength. 23819: Tweak Macedonian champ infantry to have more attack, not more armour. 23818: Move train time increase for advanced/elite to the upgrade tech. 23810: Fix broken templates following rP23804 while retaining the same functionnality. 23804: Differentiate African and Indian war elephants because of their sizes. 23803: Deprecate rotary mill, and instead introduce a special technology (town phase, workers +15% grain gather rate) for the Gauls, to reflect the fact they invented a harvesting machine in the Iron Age. 23802: Allow to train mercenaries from embassy by any civilisation. 23801: Lower the repeat rate of spear cavalry. 23800: Decrease penalty -50% to -30% when promoting to advanced and elite. 23798: Increase cost of "upgrade mercenaries rank" tech to make it more like the other armor techs. 23793: Allow building Kushite mercenary camps in neutral territory. 23782: Make javelineers easier to catch by cavalry, by reducing their speed slightly. 23781: Remove the briton kennel as it's not historically correct. 23780: Introduce axeman templates. 23764: Increase the max # of embassies from 2 to 3. 23753: Make rams less effective by reducing speed and preventing attacks on organics. 23752: Remove 'Structure' preferred class from elephants, shorten max range. 23746: Train champion cavalry at stable. 23745: Standardize wonder healing. 23737: Unify Cavalry walk speeds across citizen/champion/hero variants. 23728: Make elephants more interesting by reducing their cost. 23715: Allow training all barracks champions at captured barracks. 23713: Make wall segment cost proportional. 23579: Give worker elephants an aura. 23559: Standardize structure loot to 20%. 23549: Use chariot unit instead of foot soldier for Amanirenas. 23547: Reduce Blemmye and Nuba camp building time. 23544: Enable archery tradition for kush. It is historically correct and will buff Kushites a little bit. 23543: Balance ranged infantry citizen soldiers. 23541: Experience trickle. 23461: Buff loom to double female citizen HP. 23399: Nerf citizen javelinist team bonuses, because they allowed too quick reinforcements and economy boom. 23285: Siege Artillery rework. 23179: Amphitheater name fix, Gladiator commit and amphitheater integration, Maurya double towers, ptolemaic sentry tower actor update. 23160: Bolt tower and ampitheater commit, updated ptolemaic sentry tower while I was at it, and radiant flame texture added for directionless fire effects, babylonian tower template switched to persian denomination for potential upgradeability. 23159: Give the Macedonian defense towers the ability to upgrade into artillery towers. 23094: Artillery tower master commit, Keep your eyes open for errors, everything's good on my end but my subversion is filthy. 22984: Enable workshops for all civilisations. 22802: Use the @wowgetoffyourcellphone's Uffington Horse as the Briton Wonder committed in @Enrique's special commit rP19095. As such the building is no longer garrisonable, and no longer gives a population bonus. 22202: Bring the palisade templates under their own parent (instead of the stone wall). Please let me know if I missed any.