Jump to content

Jos3BV

Community Members
  • Posts

    51
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Jos3BV

  1. now that i remember, i can make it work without the bone XD. Forget what i said.
  2. And that's why i didn't use that model. To make a good animation you can't control everything with IK, you need also FK...actually i only use IK for both foot, and hands only when they make contact with something. See this tutorial, this will make it understand clearly what im talking about. (it's c4d but the animating works same in every program) pd: obviously that's the way i'm animating, but you must find with what you're more confortable
  3. Yep, it's the correct one. and i have one suggestion: it's more easier make some moves when there's a bone between the upper and lower part of the skeleton, So you can move the pelvis independent of the upper side. it's possible make it with out it, but that will take take more coordinated moves between the pelvis and the spine.(right now the pelvis bones moves all the skeleton) i don't know if this would make larger files, if it does i can keep working with the actual rig, it doesn't matter
  4. There is an issue when bones are exported from .dae files to c4d, that's why the Y axis was pointing where normally Z has direction (90 degrees). And that's happen with every bone as a single item. What i did was import the main model and bones from f_dress.dae, take out he binding, rotate every bone to his correct position, and then binding again. I'm losing textures and scale but i'm working on it, and also i'll have to make again all the animations... but i have the ideas, it wouldnt take me so much time. Even they probably will be getting better. And yes, i already downloaded SVN thanks to enrique. I'll put the animations on a gameplay as soon as i can
  5. I'm close to make it work , also i'm downloading C4d r16 right now ( obviously a totally legal version )...I hope to clear this today and tomorrow continue animating
  6. i'll keep trying figure out how make it work...if i can't...well, i would have to learn how to use blender
  7. try this .3ds and this -90 .dae. I will continue doing the animations after i solves this problem.
  8. use thishttp://www.mediafire.com/view/mxkab9m67ef220c/f_dress.dae it's a non animated rigged character taken directly from the game and exported from C4d. If there's no problem means that i'm doing something wrong with the animations. And XYZ axis are universal, also for cinema 4D Thanks, i'll see if that works
  9. http://www.mediafire.com/download/b3z297aw36bv3z7/f_dress_stand.fbx I think there's a problem with the scale when c4d import and export a .dae file
  10. Yes, c4d work's on: 3D Studio (.3ds) Allplan (.xml) Bullet (.bullet) COLLADA 1.4 (.dae) COLLADA 1.5 (.dae) Direct 3D (.x) DXF (.dxf) FBX (.fbx) Illustrator (.ai) RIB (.rib) STL (.stl) VRML 2 (.wrl) Wavefront (.obj)
  11. Yes, but i'm having some troubles with the meshes, it's seems that the bone's animations are working good but there is something wrong with the c4d to collada exporter. I'm working on it
  12. I was thinking the same. Don't worry, just give me some time. Now i'm putting some animations in the game for fix up compatibily problems. i hope to show a full gameplay with the female citizen on this weekend... maybe earlier.
  13. Thanks everyone, i'll keep searching for good poses and reading everything you're saying here, opinions are very important for the animation's development. and please be patience, this is not a hard work but it's a little bit slow. In the mean time, where i can upload one .Dae file to test it? i need to know if there's an issue with the c4d's exporter before i continue making more animations. http://www.mediafire.com/view/12ioop2vl1086qa/FemaleCitizen_Dress_Seeding.dae
  14. I made a horse animation sometime, but every animal has their own moves and references. It's a little bit dificult, depends on the animal but nothing that i can't learn in a couple of days And yes, maybe the walk move it's too much exagerated. But that's why i made this topic, any advice will be apreciated
  15. Well, i'm starting to make new animations for every type of unit in the game. It's a slow work so i'll be uploading every progress on the animation proposal. if something doesn't look good or can be improved please tell me, that's why i made this topic. FEMALE CITIZEN
  16. Nice. I wanna put every unit with textures and items, then i will animate them. Is there any glosary or list of units? Before i start to do some serious stuff i need to organize them. if there is none i can make one if is needed. Thanks again
  17. Don't worry, i'm just knowing and getting used to the model. These definitely are not finished animations, So if you make a change I can make them again, i just did this for you to watch what can i do. First of all i'll have to know every unit in the game, how do they work, about what make them similar or different from each other and a little of historical references for every single one of them. You can make a new armature with no worries, i'll keep searching for nice "moves" in the meantime. I would like to know about how the thing's goes from the exported COLLADA files until the game itself, so if there's any compatibily problem fix it before i start making real animations. You can send me info here jbv.diseno@gmail.com (I can read english or spanish, the talk is my problem ) I already saw your video and i can take references from there, Don't worry and nice work by the way
  18. That's exactly what i needed, thanks i'll keep doing more animations, any progress i'll upload it here like i did on youtube. Pd: Again, my english is no so good
  19. hi, I´m working on some animations searching for a caracteristic move that identify the game like no other before (i think thats we must look for). I wanna keep trying and testing but i dont know where can i find the textures files of every model, I think thats necesary for making a good animation for every single unit. Here it is, i hope u like it Pd: if anyone can tell me where can i find those textures, I would really appreciate it
  20. Fbx exporting was enough for bones and polygons, I made only new controllers, like the ones i'm used to use. I heard about this game like a week ago and i hope to give some of my work like Graphic Designer on it (I'll catch up first). You're doing an amazing job here PD: Sorry for my caveman's english, I'm spanish native speaker
  21. Im worry about 0AD export compatibily. i'm just more confortable animating with c4d thats all. By the way i'm already playing with one model. Also i'm introducing myself to Blender for any problem.
×
×
  • Create New...