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notpete

WFG Retired
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Everything posted by notpete

  1. Ah, good work, Ykkrosh! Z-sorting analogy spot on, never thought of that Will see if that opens up any new avenues for exploration. Instinctively, I do agree that the current system should work as is (ie no enduser changes required), although no idea why I think that - guess it just looks/feels close to final. { By the way, in case you're expecting rapid progress on this: my availability is a little limited, especially at weekends .. and, er, usually during the week too .. figure this isn't on any kind of critical must-fix list right now, though, so I'll just tinker away until someone pokes me into action }
  2. Hmm, that's quite a lot of cases. Glad I'm not a member of the test team. Was trying to work out if I could somehow automate testing. Found the majority of visual errors are caused when two adjacent tiles can't work out the blending they're supposed to do, based on other surrounding tiles. I'm seeing cases where two tiles on an edge both think they should overlap the other, which obviously isn't correct, and could be found simply by storing which blendshape each tile/texture combination is using. Fortunately, I can find errors without having to bother doing that - might investigate how useful it is later. I've found and fixed a few small issues which improve what happens presently, but it's still easy to break. In the two texture case, issues tend to occur iff texture A has tiles with priorities both higher and lower than an adjacent tile with texture B (this is probably why ScEd was a little more robust, using one priority per texture). In this case, I don't think it's sufficient for a tile just to look at it's neighbours to work out how to blend - it needs to look to see how it's neighbours are blending their own neighbours. All horribly recursive: my new fangled - still broken - system, allows you to paint in one corner of the world and magically update the blending in the other. I'm umm-ing and ahh-ing over a couple of ideas for exploration: 1. More intelligent priority assignment: rather than blindly assigning priorities, look at the current priorities, and those of neighbouring tiles, and adjust things up as we go. 2. Modifying the current system to hold a list of textures applied to the terrain. If a tile is completely overwritten, replace the texture on that tile, otherwise, append to a list of textures on the tile (and which part of the tile (ie which alphamap is required)). Then, to render, just render the base texture stored in the tile, and apply any partial textures that have been applied to it. #1 I'm not sure on; I'd guess you could get more "intelligent" terrain painting behaviour with some work, but whether it'd eliminate errors, I'm not sure. #2 could possibly take up lots of fill rate, if artists use lots of textures per tile (but optimising that could easily be done later, some preprocess step before data gets packaged or whatever), but should be fairly trivial to implement. I also found this, which has been published since I last investigated this. I've - ahem - only looked at the pictures, but seems to give better results on close-ups than the simple linear blending we use. Have to read the thing to determine whether it's worth further investigation.
  3. Got Atlas up and running this afternoon without any major problems (except wxWidgets refusing to believe wxUSE_GLCANVAS was set to 1). Also managed to duplicate the issue fairly easily; don't think it'll be quite so easy to prove it's actually fixed, sadly. Will report back when either (a) I've made progress, or ( decided it's too hard and given up.
  4. Ykkrosh, hello Think I last looked at the terrain painting sometime around 2004, so might be a little rusty. Be a nice thing to fix, but I suspect it'll take quite a bit of thinking to get right. I've got the source downloaded, so I'll have a tinker around and see if I can get anywhere.
  5. Hi folks, I'm back! See a few of the old faces are still around, hope all good. Anyway, is there anything on your TODO list I can tinker away with? (I'm praying someone's fixed up all the terrain painting bugs.)
  6. Tsk, you pesky kids Can appreciate that. Just seeking out all advice. Think to some extent age determines distance, too - it is (largely) easier to absorb higher mileage between 20 and 40 years old than in teenagers, I guess. Of course, whether your brain wants to spend endless hours trawling round the suburbs each morning - that's a different question Sorry - "inc" just shorthand for including. Set out at 8 min/mile, accelerate gradually over a couple of miles to 6:30. 3 miles at that speed, 3 mile deceleration back to 8 m.m. And yes, it's toughest session of the week I hate it .. running long doesn't hurt; running fast does. LOL .. retired. Nice. Sadly, still only 30 and a long, long way to go to retirement. Thanks, Erik. Doesn't seem too far from the kind of (relative) pace I run at. Can always talk at the start of long runs, but slightly below and it gets tricky. Thanks for the info; it was your sub 5 min mile that caught my attention - fantastic! I've never run track - and not much opportunity to, now - but good luck with rest of the season. I'm aiming next for London Marathon next April; ran 3:13 last month, aiming for 3:00 then. Quite doable, I'm thinking now .. but no doubt come March will be plagued by doubt ..
  7. EKen, is this easy run pace? You're obviously way faster than me, but I'm curious just how fast you run your long runs are (eg 10K race pace for me is 6:30ish, are my long runs too fast/slow?). Typical week for me: Monday: 6-7 miles @ 8:00-8:30 min/mile Tuesday: 10-12 miles @ 7:30-8:00 min/mile Wednesday: 4 miles @ 9 min/mile am, 5 miles @ 8 min/mile pm + 1 hr weights Thursday: 8 miles tempo, inc 3 miles @ 6:30 min/mile Friday: 4 miles 9 min/mile am, 6-7 miles @ 8:00-8:30 min/mile pm Saturday: 16-24 miles @ 7:30-8:00 min/miles Sunday: 1 hr circuits am Obviously, I'm (ooh, quite a bit) older and at the opposite end of the distance running spectrum (halves and marathons), but am interested in the kind of training you're doing to acheive the kind of times you're running at the minute.
  8. You'll be wanting a Popular Culture forum, then.
  9. I've got 6 (for a total credit limit of around twice my annual (gross) salary) and a fairly hefty debt steadily building up on them. Too many holidays, I guess. Still, money: easy come, easy go. No sense getting worked up over it.
  10. Their should There erorrs should be errors Which is two errors; hence the statement itself is an error - there are only two errors in the sentence - this is the third error. Um .. so now there are three errors is the sentence, and so the sentence is correct. So my third assumption is now incorrect .. uhoh. See brain melting down soon. Best stop while I'm behind.
  11. Funders. (Maybe it's a sign I'm getting old, or because I'm English, but what's a funker?)
  12. Not a blonde joke, but .. Two fish swim into a concrete wall. One turns to the other and says: "Dam"
  13. Escaping from TurkeyFest with parents by disappearing to Eastern Europe for a week.
  14. Hmm, but Bruce was in click-flick supreme The Story of Us. And Disney's The Kid. And he was the voice of one of the Rugrats in the film. I thought Mel's only (recent) chick-flick was What Women Want? I wouldn't consider We Were Soldiers, The Patriot or Payback to be chick flicks. Maybe I've missed some. Still go with Bruce though. Die Hard alone makes the decision easy.
  15. I should listen to myself more. My apologies for that post; I really can get extraordinarily grumpy sometimes, and this week has been worse than most. Still need to learn to rise above the irritations of life, and not get sucked down by them. Another New Years Resolution, maybe .. 1. Acquire Zen powers. 2. Quit smoking.
  16. Quit moaning. Try public transport for a week. If your only concern is a few people upset because you're too slow away from the lights, you've got it easy. Just enjoy it.
  17. Come to my parents, DA - you won't go hungry. We're still eatng the stuff on the 25th and 26th of January. Turkey con carne, sweet and sour turkey, turkey au vin ... I shudder to think what's on the menu this year.
  18. Maybe I'm just getting old, but all I want for Christmas is .. Yes, that's all I want for Christmas. A little peace, and not too much turkey.
  19. I must apologise, I didn't see the DMW bit. I must admit, I'm feeling a bit out of touch; I didn't even know there was a DMW. The other posters know what's at, though .
  20. Sort of; they might want money more than before, but not necessarily want more money than before. Sorry, Matt, to clarify: what I was referring to above was that when you're stuck living on government handouts you won't wait around for a job earning more money than you were on before (I took a paycut to get a new job). At some point, you need to pay for rent and food, and government handouts don't always stretch that far. Most jobs will.
  21. Hmm. Reading that, I'm starting to think I've lost my way somewhat - I'm just in it for the money nowadays . Maybe I've just been unemployed too long.
  22. Oh, yes, 100 posts. Probably about 10 times as many posts as I've ever made on all other forums combined. Admittedly most of them were rambling technical posts over in the programming department, but I don't care.
  23. Same as almost anyone my age, I guess: need to pay rent and bills, buy food. Need to travel regularly ensures I'll not do the easiest possible job for minimum wage.
  24. notpete Aye, it's me - thanks, FG. Thank you all for the comments; nice to know our work is appreciated. Since I'm here, I'll just echo Wijit's comments a bit. Any screenshots we release are always just a snapshot of what the development team are doing at any point; and so they're usually out-of-date more-or-less as soon as we've released them. They don't really show any developments in other, non-graphics related areas, either: rest assured progress is being made on all fronts at the minute. Engine-wise, Jan (aka janwas) and Poya (um, aka Poya) deserve the credit for getting the engine to the point it's at now. I'm just here adding the bells-and-whistles and user interface bits. But keep an eye out for new screenshots; I'll prod Wijit into putting fresh screenshots up as the engine progresses .
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