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Posts
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Everything posted by Jeru
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I tried again and it works now. Probably a problem on my side. Sorry about that.
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Warning: The "really big shots" crashed my computer.
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Hello, friends(new and old)
Jeru replied to Titantoaoe's topic in Introductions & Off-Topic Discussion
Hi Titantoaoe! Thanks so much for your kind words. Do stick around, we really dig people like you around here. -
The appropriate place for this is the IRC channel #0ad on QuakeNet.
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"Germelqart" is a Punic name appearing in one funerary inscription. (1, 2) Edit: It apparently means "He who sojourns with Melqart", where Melqart (properly Milk-Qart, "King of the City") was the tutelary god of the Phoenician city of Tyre. Hannibal seems to have been a big fan of Melqart and he worshipped him all the time. (Incidentally, Tyre is less than 60km from my house as the crow flies.)
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Why is this video blocked in Germany? I saw nothing offensive or anything that might be illegal.
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DM613, you write like a spambot and your signature contained links to WoW gold. I took the liberty to delete your signature. If you are a human and can understand this, please note you will be banned next time you are caught spamming the forum with such links. Thanks!
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Welcome, Damjy! Great to have you with us. Edit: I hope you are not a spambot
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Thanks, I'll favorite this in the play0ad YouTube account in a minute. The review is here. Key sentence:
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Big thumbs up.
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It's not urgent. There is a month or so until Alpha 7 is due. Thanks, though.
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Can anyone record some video of this? I would like to integrate this in the release announcement of Alpha 7.
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I took down the picture. For anyone interested, it is at 0ad/pages/pictures/ctcompcav.jpg .
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Reaching out to our Hellenic fans, we gave a 0 A.D. team interview to Greek-language Linux & open source software website OSArena. Read the whole thing, and scroll down if your modern Greek is a little rusty. The English original follows the translation.
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Yes (and also the number "zero") but SMST says that in German this would come across as ridiculous, and so the original English pronunciation should be retained. This may be true for other languages as well.
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Thanks, SMST, I just theorized it myself, looked it up on the German Wikipedia and added that to my post. Iks wouldn't be the only loanword from German in modern Hebrew by a long shot. Tell you what - I am willing to let localization teams translate the name of the game however they like.
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I'd like to keep the writing "0 A.D." in all languages and the pronunciation be [the local word for "zero"] + [the local sound for the letter "A"] + [the local sound for the letter "D"]. That is what I did in Hebrew - When discussing the game in Hebrew I call it efes ey di. (Hebrew borrowed the pronunciation of most Latin letters from British English, except for X, which is curiously pronounced iks. This is probably from German.) This is in accordance with the convention for other loanwords in Hebrew like "mp3", which is pronounced em pi shalosh, where shalosh is Hebrew for "three". If other languages have other translation conventions, I am willing to consider them as well.
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Philip is, of course, being modest. He almost singlehandedly navigated the project's codebase through dire straits in much of '09-'10. Without his contributions, the game would almost certainly be abandonware.
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2 years. Nice to have you back. What do you study or do for a living?
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Hi Shan, nice to see you. I contributed around 2003-'04, but your nick doesn't ring a bell. I only interacted with a few team members, though. How old were you when you contributed? How old are you now? What are you doing these days? And do you feel that 0 A.D. has contributed something to your own life? TLA is on the backburner, as it has largely been abandoned. And I guess the 2006 deadline has been pushed back to 2012. I think the game suffered from near stagnation for a while in the mid-00's, particularly in the programming department. Going open source and releasing regular alphas has attracted new developers and sped up development tremendously.
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Aleksandr explained "snapshot" well. "Resource shuttling" is when a unit gathers resources, like fruit or chopped wood or chunks of gold, and then carries them to the appropriate building, and then dumps them there, and then returns to the original site to gather some more and repeat the process.
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Are we still seeking a sound lead?
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The rocks might be a feasible idea (someone more technical than me would know). But from the perspective of the in-game camera, I believe the differences height among human units will be quite insignificant. Think about it: If you are overlooking people walking many floors beneath you, can you really easily discern their different heights?
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Trees could be green triangles.