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Posts posted by wowgetoffyourcellphone
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Guys I have make default player color more vibrant. I think it will help with gameplay (even if look a little cartoony-in fact it make it look a little more like AOE).
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What would count as "proper" it is said (on Wikipedia and other sources) that the Seleucids used hellenistic merc cav. The Tarantine cavalry from Tarentum were famous cav mercs and where used by all greek and hellenistic factions sans the Ptolemaics. I think it would just diversify and hellinize the Seleucids more, instead of using an exact copy of a persian unit. While the Seleucids did use Median cav, Tarantine cav would make it more diverse.
If Tarentines are mercenary, then add them as mercenary. Median Cavalry can be their regular javelin cavalry.
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I created http://trac.wildfiregames.com/ticket/3488 Maybe I will have time to look into it for A20. Feel free to take it if you know how to do it
For all of those that want to try it I submitted a working patch
Your latest patch work perfect as described! Only 4 more thing to make garrison point work perfect, in this order:
1. Selection ring must be at feet (or at prop coordinate, whichever) instead of on ground.
2. Unit garrison on top wall gate should not prevent passage of unit (or keep door open). Unit obstruction should be ignore.
3. Maybe remove silhouette for visiblegarrison units on parapet.
4. Select wall or fortress you see the visiblegarrison troop health bars too.
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Our friend Mayorcette react:
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Make no sense for slinger to take down siege towers and ram.
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Well cavalry archer for instance will go on the wall if you allow archers...
Allow Infantry+Archer. Elswhere in template schema there is this kind of thing (I think in auras and maybe some other place too?).
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For all of those that want to try it I submitted a working patch
Hmm, I think it would be better to not have restricted class. Think about it: If I just want archers then I have to restrict everything except archers. Should be allowed classes instead IMHO (because those would probably be smaller subset), unless you have good reason to do it that way and I'm not thinking through.
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Yes all Philip's server seems to be down ...
Hmmm, toomuch to bear for 1 man.
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For all of those that want to try it I submitted a working patch
Trac is down?
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But , you need that to phase reach, :/ is too much
Must build Triumphal Arch to unlock (free) Town and City phases. Wonder unlock Imperial phase.
Could maybe make a Statue of the Emperor to unlock Town phase and Triumphal Arch to unlock City phgase.
Statue could be large bronze version of this: https://www.wikiwand.com/en/Augustus_of_Prima_Porta
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A marvel for the third phase? :/
Wonder or? Wonder is Flavian Amphitheater (Colosseum).
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Chariot also need work:
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According to research on the Seleucid army; Grecogalatian mercs were a HUGE part of a Seleucid army. Thracians, Bactrians, Galatians, and Cretans were a large portion.
Yup. Thats more accurate.
Seleucid can have these for mercenaries (as in Delenda Est):
Thracian Swordman
Arab Skirmisher (very very large contingent in Daphne Parade)
Cretan Archer
Dahae Horse Archer
Galatian Cavalry
Train them from capturable mercenary camps on map.
Bactrians, Medians, and Persians, especially the Hellenized, made up a lot of the heavy cavalry, Companians and Cataphracts. Medians and Persians also provide light cavalry.
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I think Cataphract on left, "Companion" on right:
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How will be the armor of the cataphract? Need especial animation?
I think too the cataphract need new animation since they use both hand to wield the cavalry pike or kontos. They should have heavy charge bonus but low regular attack. This game really need to add charging for tactical depth.
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So, not Romanized Swords?
Romanized swords part of Daphne Parade, is champoion infantry at Fortress. Daphne Parade is when they make their big debut as part of tentative reforms of Seleucid army. They are the men in their prime and as big as the Silver Shields regiment (which is now 1/2 the size it once was which make me believe the core of Romanized Sword regiment come from the Silver Shields, the men were previously Silver Shields). I think they should be special, so should not be regular citizen-solder. I'll keep them as champion in my mod.
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Well, all of the Seleucid cavalry (minus the Hikkapontensis Polites) are VERY eastern in appearance. I believe that is not very accurate. While there were a few Eastern based units (which is why I suggest you keep the Dahae horse archers) the Seleucids were still very greek. I more greek roster would be appropriate. This is also why I suggested the replacement of the Thracians with Thorax Swords (Thorakites) and the introduction of the mercenary Bactrian Hoplite, because the Pikemen, Legionaires/Swords, and merc Hoplites were quite important in Seleucid armies.
The Seleucid in this game represent Battle of Magnesia, Battle of Raphia, Daphne Parade.
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Seleucid cataphrac need work.
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Oh nice did you use Micket's work ?
had to copypasta and edit from his work fixing the Roman rooftiles many months ago. It's sad official team ignore work like his and let languish on forum. Same goe for LordGood's farms. Why have they not been implement in public mod?
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Fix the rooftiles for the Greeks.
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Building snap is good, but i would prefer it to be an option, it's not always what you want.
maybe a hotkey to toggle it.
I think consistent behavior is best.
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Basically the Insula is the "house" for the Principate Romans. It cost 250
and 100
, and gives 25
. It covers 2x as much ground as a Republican Roman house, being 2 Republican Roman houses wide (but same depth, so the footprint is a rectangle).
Here, show the footprint:
The 2 story part of Market looks very mich like how a Insula can look.
Here is great reference:
Need at least 3 variation.
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they sound so sad at the end.
Possible Naval Overhaul
in Art Development
Posted
I don't know what template_turret is.