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Skhorn

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Posts posted by Skhorn

  1. You still miss the keyword: 'Open source'.

    For the first things you stated in the post and you delete it, make a mod for that, even for the unlimited arrows. That's the beauty of open source.

    If you think seeing the same buildings the whole gameplay it's boring, then create a ticket and you do all the buildings for every phase for every civilization (It would be could to see that), but not seeing all the civilizations with the same buildings, that's really boring, the only thing that will differentiate a civilization with another civilization, it will be the name. There will be no UNIQUENESS with what you propose.

  2. I forgot to mention that the map Hills fort, its a 2v1, the one who is on top of the mountain it will be a scripted AI, it's supposed to be a siege map. im planning some fun events that will make the map kinda hard and inmersive(i hope i can reach that goal). that's why that mountain it's surrounded by walls, and it still misses a lot of walls and buidlings inside.

    For the snowman... i think you are right.

    Thank you

  3. I would like to receive suggestions, even if the suggestions is the name of the map.

    Those maps are a WIP.

    Why im creating a post with unfinished maps?

    - I want more suggestions. i'll be nice if someone does.

    - If you like my maps and you want to suggest a map, post it!

    - I already know i have placed a lot( but a lot!) of objects, i will remove them, and i have a lot of work to do with terrain colors to replace it.

    post-16493-0-64790000-1426342705_thumb.p

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    Fjords.zip

    Hills fort.zip

    • Like 1
  4. Public, Aristeia, Millenium AD, Ocelotlazohteotl, Ponies Ascendant (Mostly managing more than creating), Rise of the East, Eyecandy mod, One private (For copyright reasons), and that's it :)

    Does my request fits on eyecandy? Dont tell me you forgot it :(

  5. As reported here : http://trac.wildfiregames.com/ticket/1437 A fishing animation of a unit would help to make a design decision on the ticket. If you can try to make that anim too :) Also you can make a fishing rod and rig it to make it even more realistic.

    In the design doc this anim is missing (Enrique made it some time ago), And those too :

    - Double Rowing

    - Simple Rowing

    - Boat Fishing

    - Land Fishing.

    Example (using current in game anims) :

    attachicon.gifscreenshot0243.png

    Should'nt be a net instead of a fishing rod?

  6. It is, as you said, laggy. I have disabled every graphical setting in place (which made it less menacing than the screenshots :) , but it still lags. Maybe stay away from big maps in the future when designing.

    The map lay-out itself is very good, with realistic looking islands. Terrain mixing might be improved upon, and more metals please. All in all, a quite entertaining adventure.

    Most of the mines can be found in the middle, there is a special spot where you can see at least 20 mines and there is a lot of treasures in the top. And yes, i will have to get rid of large maps :(

    Thanks for the feedback

  7. Hi,

    This is the first map i make.

    Some background: Its a 1vs1 large map, with island's and a bountiful treasure in the middle; Most of the islands lacks of metal mines.

    I upload two versions of it. The hard version its kinda laggy and challenging. I do not recommend it for the impatient

    If you find some bugs, suggestions, feedback or you tried the hard version and went victorious in few seconds, tell me, i will make it more difficult for you.

    post-16493-0-20538700-1421279739_thumb.p

    post-16493-0-97714600-1421279754_thumb.p

    Hills of defile (Easy 1v1).zip

    Hills of defile (Hard 1v1).zip

    • Like 3
  8. Except Auron any of you play SBB ?

    Can you send me a link? This is the only thing i find related to SBB http://www.sbb.ch/

    Updated first post. Features are now decided by vote on comments. To make it more easy to do, please make one comment per feature.

    Edited first post. Let's keep it civil :)

    I think i will have to mod that battering ram bonus D:

  9. Related to battering rams.



    If you can garrison people inside the battering ram, why the battering ram does not gain mov speed? atk speed or a slightly damage. I see this as common sense, if you put 5 dudes inside it, they will help to carry the ram, and move it. Or i'm wrong?


    • Like 2
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