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Posts
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Posts posted by Skhorn
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I forgot to mention that the map Hills fort, its a 2v1, the one who is on top of the mountain it will be a scripted AI, it's supposed to be a siege map. im planning some fun events that will make the map kinda hard and inmersive(i hope i can reach that goal). that's why that mountain it's surrounded by walls, and it still misses a lot of walls and buidlings inside.
For the snowman... i think you are right.
Thank you
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I would like to receive suggestions, even if the suggestions is the name of the map.
Those maps are a WIP.
Why im creating a post with unfinished maps?
- I want more suggestions. i'll be nice if someone does.
- If you like my maps and you want to suggest a map, post it!
- I already know i have placed a lot( but a lot!) of objects, i will remove them, and i have a lot of work to do with terrain colors to replace it.
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- Show template names of selected objects. Love this feature!!
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Nice!!! My maps will look great with that!
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You could add more mushrooms types
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Sorry Skhorn might take some time before your suggestions get in.
However I plan to add all the eyecandy that was released on the subforum eyecandy. (So maybe you'll find some stuff )
Take your time Stan
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Public, Aristeia, Millenium AD, Ocelotlazohteotl, Ponies Ascendant (Mostly managing more than creating), Rise of the East, Eyecandy mod, One private (For copyright reasons), and that's it
Does my request fits on eyecandy? Dont tell me you forgot it
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I forgot to mention it: IMHO. But the two variants works too.
Ademas no creo que sea tan difícil hacer la tecnología, seria añadir y modificar algunos xml y voila!. Por cierto @jos3VB que genialidad lo que estas haciendo
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Or both net and rod as variants yeah more work.
Enjoy the Choice
Or the rod as an upgrade tech,but as you said, its more work. That depends on @Jos3BV
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As reported here : http://trac.wildfiregames.com/ticket/1437 A fishing animation of a unit would help to make a design decision on the ticket. If you can try to make that anim too Also you can make a fishing rod and rig it to make it even more realistic.
In the design doc this anim is missing (Enrique made it some time ago), And those too :
- Double Rowing
- Simple Rowing
- Boat Fishing
- Land Fishing.
Example (using current in game anims) :
Should'nt be a net instead of a fishing rod?
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It must be like this C:\0AD\binaries\data\mods\map_A_Silent_Day_In_Gaul
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It is, as you said, laggy. I have disabled every graphical setting in place (which made it less menacing than the screenshots , but it still lags. Maybe stay away from big maps in the future when designing.
The map lay-out itself is very good, with realistic looking islands. Terrain mixing might be improved upon, and more metals please. All in all, a quite entertaining adventure.
Most of the mines can be found in the middle, there is a special spot where you can see at least 20 mines and there is a lot of treasures in the top. And yes, i will have to get rid of large maps
Thanks for the feedback
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I would like stone spikes damaging ships (But not via an aura). Formalized.
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Hi,
This is the first map i make.
Some background: Its a 1vs1 large map, with island's and a bountiful treasure in the middle; Most of the islands lacks of metal mines.
I upload two versions of it. The hard version its kinda laggy and challenging. I do not recommend it for the impatient
If you find some bugs, suggestions, feedback or you tried the hard version and went victorious in few seconds, tell me, i will make it more difficult for you.
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thanks, it worked
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Im working on a map and by mistake i placed a lot of trees and some mines but not the gaia objects. There is any way to delete them? The only one i have found its the undo option, but i can't use it.
If is needed, i placed objects from actors (all) flora/trees/... and geology/stonemine/...
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Se ven geniales. El de minería se le nota el esfuerzo al levantar la pica(Me parece realista) y el de sembrado esta perfecto. Pero el de walk ready y run ready se ven como algo roboticos, los brazos deberian verse mas relajados, no?
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I guess you forgot the Siege factory as unique structure
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What? Come on rada for the sake of humanity, there it must be another way to handle this. I second the shieldwolf comment
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You can use these mods in SVN. If we would package a release for Alpha 17 it would be playable in A17.
Does no one know what the civilization in the latest image is?
Japan?
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What a wonderful job guys, congratz
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Except Auron any of you play SBB ?
Can you send me a link? This is the only thing i find related to SBB http://www.sbb.ch/
Updated first post. Features are now decided by vote on comments. To make it more easy to do, please make one comment per feature.
Edited first post. Let's keep it civil
I think i will have to mod that battering ram bonus D:
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Units garrisoned in batterings ram, should give a bonus: mov speed, damage and atk speed.
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Related to battering rams.
If you can garrison people inside the battering ram, why the battering ram does not gain mov speed? atk speed or a slightly damage. I see this as common sense, if you put 5 dudes inside it, they will help to carry the ram, and move it. Or i'm wrong?
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Environment Design
in Art Development
Posted · Edited by Skhorn
You still miss the keyword: 'Open source'.
For the first things you stated in the post and you delete it, make a mod for that, even for the unlimited arrows. That's the beauty of open source.
If you think seeing the same buildings the whole gameplay it's boring, then create a ticket and you do all the buildings for every phase for every civilization (It would be could to see that), but not seeing all the civilizations with the same buildings, that's really boring, the only thing that will differentiate a civilization with another civilization, it will be the name. There will be no UNIQUENESS with what you propose.