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Posts
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Posts posted by Skhorn
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Hi and welcome
Check here:
http://wildfiregames.com/forum/index.php?showforum=297 -> It has all related to Millennium ad.
http://wildfiregames.com/forum/index.php?showtopic=17918 -> All related to the norse.
and here http://www.moddb.com/mods/millennium-ad , but there, is just for showcases.
And as Niek said, just be sure to reach 5 posts, so you can get access to the PM.
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too bad you don't have it labeled. i am there right now, in golden horn. haliç
Take some pics and send them to me xD
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Is it pre or post Justinian Constantinople ? Because, despite that the map looks very nice....it misses the Hagia Sophia.
It is supposed to represent the siege by the persians and avars in the 626, so post Justinian Constantinople (Correct me if i'm wrong). Key buildings are missing as i'm not an artist neither a modeler, but some of them, as the Blachernae Palace is a mere mix of Roman Civ centers.
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You could add more trees and place the walrus with more randomness.
I strongly recommend you to attach the images and the zip folder to the post, and not distibruting them via links. Links expires and it's better for a showcase of your map.
it's just IMHO.
Edit: You should check this: http://trac.wildfiregames.com/wiki/Atlas_Manual_Environment_Tab, it may be useful for you.
And just to give it a more nicer look over the terrain, you can add some stones or bushes. You can find them under the tab (Actors(all) of the objects. The path how they begin is: geology/... or flora/...
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The aim? It's to play it.
If you are referring to the pictures where i showed many units in formation, it was just for showcase, for obvious reasons i can't release a map with such a high amount of units. Even at the beginning of the post i wrote it:
(False publicity, for obvious reasons i can't put all of those units and run the game)
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Cool idea, can you do it? I would like to see a good cover system along with a combat system that rewards coordinated strategic and tactical play over mass quantity and quality of troops. Check out Lambda Wars, a half-life 2 RTS game to know what I mean.
Or check Fallout 3
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Impressive map, allow me to say. Just a little more randomness in tree placement (avoid clumping them into squares) while varying elevation in the plains (more hills and/ craters) would make it perfect, IMO.
Will have that in mind, sometimes its kinda boring to place trees. Thank you
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Really nice screenshots! Downloaded!
Shieldwolf, i just uploaded another version to remove some brushes that may break compatibility. It may work now, tell me if its working for you
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El mío no se ve así xD
--- my version don't look like that XD---
xD no se! Estaba revisando la configuración el default.cfg y lo acabo de cambiar todo a true. Pero aparte de eso tenia todo en full. Supongo que sera eso
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What settings you use in the light looks less saturates and some realistic
Modified some colors, like the terrain ambient color and object ambient color to more darker grays and the water color. The post-proccesing effects its in default. And i used a stormy sky set
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Thank you Lion
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Skirmish map. for 4 players.
Enjoy
Dependencies:
I tried to use little stuff of mods. But i really don't remember.
What im really not sure is the height of the mountains as i used the script, check it here -> http://wildfiregames.com/forum/index.php?showtopic=19775#entry3061057
If you find any bug, please tell me.
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Hotkeys are easy to modify in the settings.
But if you have a proposal for a more standard hotkey set, that's always welcome.
Instead of hotkeys, could not be in included in the stances? "Violent stance for units could do that, while they move to a certain point they attack everything that crosses their path and Aggressive stance just don't, they march to the point without attacking anything else. Just a thought"
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- You can filter the search by civ: e.g spart_infantry.
- You can filter the search by unit: e.g infantry or spearmen.
- If you make it for a skirmish map, just use skirmish/units/default_infantry_melee_b, if you set up a civ, those default units will be the standard spearman unit from that civ.
- If you have the unit you want, just ctrl+c and ctrl+v as many times you want.
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No, it's not about performance, but rather choice. You might want to move your units to an important battle site, in that case you would not want to delay them by having them attack every single unit on the way. Sometimes you do want to attack everything in your way, sometimes you're better off not. And that's why it's a choice
That clarifies my question and i suppose you are right, but it would be cool to experiment with that in the stances, instead of pressing a key, i mean Violent stance for units could do that, while they move to a certain point they attack everything that crosses their path and Aggressive stance just don't, they march to the point without attacking anything else. Just a thought
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If you press Ctrl when ordering units to move somewhere they will attack anything they meet on the way to the destination. For this and more shortcut keys, see http://trac.wildfiregames.com/wiki/HotKeys
Why that is not automated? It would cause more lag?
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0Ad utilza C++ y não C.
Puede tentar http://www.learncpp.com/ pero está em inglês.
Desculpem o meu Portuñol
Will try it, thank you
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@Shieldwolf look it now and tell me if it's right
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Will try to fix it like that
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EDIT: Tailoring the answer with videogames.... Haven't you played a game that made you cry, or almost did? have you ever played a game that made you feel in an universe which made you feel in awe or surprised? have you ever played a game that made you feel compassion for that character who died through the game?
If yes, then some games that you played would be considered for me as art.
Then Fallout 3 did that
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Ok. Thanks.
I have opened the scenario, in SVN it has errors involving all celt templates. I also agree that the "river"should be smaller.
How much smaller?
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Released the map, if you want to test it.
Op civis A.18 (SPA)
in General Discussion
Posted
Deberías tratar de postearlo en ingles, así sea que lo coloques en google traductor, mas gente podría opinar y no solamente los hispanohablantes, que somos muy pocos.