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Skhorn

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Posts posted by Skhorn

  1. Is it pre or post Justinian Constantinople ? Because, despite that the map looks very nice....it misses the Hagia Sophia. :)

    It is supposed to represent the siege by the persians and avars in the 626, so post Justinian Constantinople (Correct me if i'm wrong). Key buildings are missing as i'm not an artist neither a modeler, but some of them, as the Blachernae Palace is a mere mix of Roman Civ centers.

  2. You could add more trees and place the walrus with more randomness.

    I strongly recommend you to attach the images and the zip folder to the post, and not distibruting them via links. Links expires and it's better for a showcase of your map.

    it's just IMHO.

    Edit: You should check this: http://trac.wildfiregames.com/wiki/Atlas_Manual_Environment_Tab, it may be useful for you.

    And just to give it a more nicer look over the terrain, you can add some stones or bushes. You can find them under the tab (Actors(all) of the objects. The path how they begin is: geology/... or flora/...

    post-16493-0-28635000-1429581706.jpg
    • Like 1
  3. The aim? It's to play it.

    If you are referring to the pictures where i showed many units in formation, it was just for showcase, for obvious reasons i can't release a map with such a high amount of units. Even at the beginning of the post i wrote it:

    (False publicity, for obvious reasons i can't put all of those units and run the game)

  4. Cool idea, can you do it? I would like to see a good cover system along with a combat system that rewards coordinated strategic and tactical play over mass quantity and quality of troops. Check out Lambda Wars, a half-life 2 RTS game to know what I mean.

    Or check Fallout 3

  5. Hotkeys are easy to modify in the settings.

    But if you have a proposal for a more standard hotkey set, that's always welcome.

    Instead of hotkeys, could not be in included in the stances? "Violent stance for units could do that, while they move to a certain point they attack everything that crosses their path and Aggressive stance just don't, they march to the point without attacking anything else. Just a thought"

  6. post-16493-0-52279800-1427838544_thumb.j
    • You can filter the search by civ: e.g spart_infantry.
    • You can filter the search by unit: e.g infantry or spearmen.
    • If you make it for a skirmish map, just use skirmish/units/default_infantry_melee_b, if you set up a civ, those default units will be the standard spearman unit from that civ.
    • If you have the unit you want, just ctrl+c and ctrl+v as many times you want.
  7. No, it's not about performance, but rather choice. You might want to move your units to an important battle site, in that case you would not want to delay them by having them attack every single unit on the way. Sometimes you do want to attack everything in your way, sometimes you're better off not. And that's why it's a choice :)

    That clarifies my question and i suppose you are right, but it would be cool to experiment with that in the stances, instead of pressing a key, i mean Violent stance for units could do that, while they move to a certain point they attack everything that crosses their path and Aggressive stance just don't, they march to the point without attacking anything else. Just a thought

  8. EDIT: Tailoring the answer with videogames.... Haven't you played a game that made you cry, or almost did? have you ever played a game that made you feel in an universe which made you feel in awe or surprised? have you ever played a game that made you feel compassion for that character who died through the game?

    If yes, then some games that you played would be considered for me as art. :)

    Then Fallout 3 did that

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