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Posts
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Posts posted by Skhorn
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If you are bored and you are doing a course on programming and you rather make games than play them, why don't you check this? http://trac.wildfiregames.com/wiki/GettingStartedProgrammers
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Try from source until a dev appears.
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7 hours ago, stanislas69 said:
It wouldn't crash. But you would prevent a lot of users from playing the game.
What do you mean stan? Graphics cards? More performance will be needed?
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I think it is kinda related with the mercenary camps in warcraft 3 (if u played it ofc) only train units. Or the little capturable settlements in aoe 3, where you recruit units and research technologies
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2 minutes ago, niektb said:
Marathon didn't involve a siege. And it doesn't look like a (famous) greek siege. So better keep it nameless (or do a fictional name)
Yes, it's better a fictional name
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2 hours ago, sphyrth said:
I'd name it Thermopylae simply for the factions. The problem is that I don't even know what the true historical map of Thermopylae looked like.
Edit: scratch that. I actually meant Marathon. X-P
Well, neither the city or the map are based in some historical siege , but it may work Marathon or any other greek city for an hypothetically scenario
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This map is already playable, 1 vs 2. Athens vs Persians. It's a normal size map, tried no to add to much eyecandy stuff.There is still something left, as the background, some advices and additions on units and buildings, making some walls untargetable, plus more stuff. Units can walk on 'walls' (But those are just elevated terrain with walls in both sides, but they work!). As soon as i finished the entire 'agenda' of the map i will make the respective post.
Units on 'walls'
For now, if someone wants to give any advice, opinion, wants to play it or erase it, just leave a comment. Im not good at balancing
The map
SpoilerDefend/Take?
As for the name of the map, i gladly receive suggestions.
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12 minutes ago, Palaxin said:
@Lion.Kanzen Perhaps you can tell @soloooy0 that he should avoid posting literally the same in two threads (see Siege Weapons Many Changes Ahead) and write in English? If he is not comfortable writing in English, I suggest to add at least a machine translation to the Spanish version.
Neither in spanish seems to be understandable, at least i dont understand most of what he says
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Im not very convinced about the textures on the mountains neither the color of the water, but here it is, the Gauls.
You can Download it here https://github.com/Skhorn/0AD-map-packDepends on the stan eyencady mod
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Perhaps, There could be only a civ center, buildings around it can be upgraded in each phase. If you want to have more territory you should build a "sub-civ center", but those building inside the territory of the "sub civ center" wont get the upgraded in buildings, those will be like settlements or little towns.
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1 minute ago, Lion.Kanzen said:
Yeah , that is better, sorry sometimes I take pills and need to sleep or give great drowsiness.
so I forgot the name of that thing, canopy? Sunshade?
This is what google traductor translate it: awning, canopy, blind, sunshade, hood, sunblind, para toldo, pero para ser sincero npi que se llamaba asi
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16 minutes ago, Lion.Kanzen said:
I'm close to sleep... for that reason I write in Spanish.
por qué los toldos son diferentes? Es lo único que me molesta.
@stanislas69 Is it possible if you could add more variation on the stalls roofs? Maybe some barrels and crates in the second floor and in the top some flowers?
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Beautiful!
If commited, can you try to push some props? Like those white sacks.
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7 hours ago, fcxSanya said:
@Skhorn it seems @niektb's comment to @Lion.Kanzen's first take on his section will be suitable here too:
Maybe you can make it more blending with the surroundings?) The desired direction seems to be in making a more or less consistent map rather than patchwork of wildly different sections
alrigth
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2 hours ago, Lion.Kanzen said:
@Skhorn you want participate?
Sure, no mods?
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23 hours ago, wowgetoffyourcellphone said:
part of problem is that default blank map start the terrain too high and the skybox does not reflect nicely. I modded the default starting map to have a lower base terrain height.
It would be nice if that could be changed in atlas
This is with a water type "clap" - @wraitii
Type 'ocean'
I really don't see to much change only the waves, but i'm agree with @vladislavbelov the refractions of colors aren't too realistic
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1 hour ago, Enrique said:
The lighting, terrain textures, water and details.... this is is my favorite so far. Awesome work man. Keep it up.
As for the water i still prefer the one from paris or the fjords. Thank you btw
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1 hour ago, wraitii said:
Are you running the water on highest settings?
I think not all.
waterugly=false; Force usage of the fixed pipeline water. This is faster, but really, really ugly. waterfancyeffects = false waterrealdepth = true waterrefraction = true waterreflection = true shadowsonwater = false
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0AD units upgrade
in Announcements / News
Posted · Edited by Skhorn
That demonic possession
Is it possible to have animations given how they die? I mean, if a rock from a siege engine kills a unit would represent a different animation of death