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trompetin17

WFG Programming Team
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Everything posted by trompetin17

  1. Hola, como estas? Una duda, a ti te gusta hacer tus propios mods?, ya qee hay una forma de crear tu propio mod donde puedas organizar este comportamiento a tu gusto inicialmente, esta es una de las magias del juego en cuanto poder hacer mods. Esto lo menciono ya que el cambio de como se promociona las unidades es una discucion que se puede demorar mas que haciendo tu propio mod. Muchísimas gracias por tu sugerencia Summary: he want to change the way how units its promotes, he want to promote his unit only from build, and he try to find at least an option to choose how we want to promote units in a game
  2. Hyperion, my concer is for people whom is only building map and place object. I mean, there is a button to switch to actor viewer, so my suggestion is only create the actor viewer canvan until you click on. That button, if you click is becuase you want to use actor viewer, makes senses what im trying to say?
  3. I was testing different things in atlas, based on my WIP, and I was looking at if there any improvement that I can add in atlas without change "UI". I would like to understand if you like a map maker, when you want to place entity object you always use Actor Viewer, or it is more specific feature? Im not super expert build maps but I was trying to understand the current workflow/process building a map from scratch or heigmap - Import Heigthmap / create new map - Use terrain tabs for configure your map - Specify how many players, colors, etc configurations - Place Object entities in map - and finally save the map we could have different workflow but base on that, Im not sure why I need to "Create" the Actor Viewer when I clicked in Object Entities button, or do I missing something?
  4. Are there any people still using Atlas? due that we are using wxWidget 3.0, I can work in some improveds without changing a lot of stuff in UI.
  5. Hello everyone, I need some help, anyone is able to give me a youtube video about use atlasui? Or is there any youtuber doing that? If we could see what map maker is doing in the current atlas would be great and we can give you not only features but also QoL in atlas. Thank you
  6. Hello Everyone, this is a old thread but, I'm starting to be more active, and I'm working in atlasUI once again. For now I'm going to fix some behaviors from atlasUI (like variations, osx, xcode, etc) and adding some QoL for map makers. We hope to bring yours a better tool for map makers.
  7. Of course I will open to hear comments, just remember is a hard path and Im trying to work on it
  8. Added terrain tab, Display settings, environment settings and Actor Viewer tool. Now my WIP is done with current features, now is time to test in other os, and fix some bugs with the new UI. Enjoy the video. Please review the first post to watch the video
  9. Hi, Looks like you are using svn and you are using linux or osx, and you missed to build the project atlasUI, please look up here to refer what to do http://trac.wildfiregames.com/wiki/BuildInstructions#BuildingAtlas
  10. Im just wondering if you are using Public lobby or svn lobby, could you aswer me?
  11. You can delete a object with "fn + backspace" in mac , btw Im in osx and develop must over atlas if you need something let me know
  12. yes this is the ticket http://trac.wildfiregames.com/ticket/2847
  13. Hola, esto es un proyecto opensource, y hacemos lo mejor que podemos en nuestros tiempos libres, todos pueden colaborar, haciendo algún ticket, haciendo algo que contribuya al juego, el tiempo de cuando sera beta no se, por que depende de varios factores y tambien de la contribución de las personas. Normalmente ayudas, metes ganas, tiempo y esfuerzo(de lo que tengas), es por eso que esto ha avanzado, lento pero seguro.
  14. Yes, because we are using now c++11 in the engine development, and "Apple has decided to only officially support libc++ on 10.7 or higher"
  15. Added Display Template and Entity Settings (Including variations panel and work) (still missing save this information in the map file but Im working as fast as i can) Please review the first post to watch the video
  16. Yeah some texture is missing but looking inside the source I didnt see anything with this name, thats why I ask about if he had mods.
  17. Added Object List filter(Include inside template content). Please Look at the first post about the video
  18. Do you have any mod distinct than public?, looks like you have another mod, and it is getting this error. Why has the picture a ugly color? (like pink or something else)
  19. Must of this function is implementent, but maybe this "in one of the current UI panels? in a separate draggable window?" cant implement it right now
  20. I will add this link to keep in mind while Im working over atlas http://wildfiregames.com/forum/index.php?showtopic=18390
  21. I was asking me the same question about player settings when we are using empty map, so Im guessing this button only will be show when you select "random" maps, am i right? and about your suggestion It is fine(about heighmap), i will change in this way . So let me know your ideas, we are in the time to break some stuff and improve atlas.
  22. Could you tell me witch os do you have?
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