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FueledByOCHD

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Everything posted by FueledByOCHD

  1. i need a building base, ie like what shows when you lay down a house, except i need it about 1x2 please and thank you
  2. yea sorry i am running svn and alpha 15 na the new one should run fine
  3. lol, well i hope you like it, will be adding some more things to build, will end up adding some art tasks, atm it requires a my custom eye candy builder so look for the new tasks
  4. hmmm you can change the ai to be sandbox style
  5. If you look on the image my hawk doesnt have any icon, i need icon for it, will upload image of all the animals
  6. Animal traning V1.2.0.0 Alpha 16 screenshot
  7. sure, just have someone make an image which you think would be good with the resource, 1 64X64 and one 16x16, then get back to me, and ill add it to the game
  8. well ill look into things, i wont promise anything, but i will look into things
  9. hey hepha, would you mind if i work on Construction of eye-candy objects (e.g. fences, trees, ..),if you dont mind give me about till end of tomorrow to have it started
  10. i could, but atm it would be slightly hard, to much other things planned, but i will get to it i promise
  11. yea well mine is base colors not image overlays, so im kinda restricted as to colors
  12. MuteLovestone's focus & additional ideas: (added in last edit) Resource conversion - like an alchemy type thing (Tech + Alchemist?) <-- not to confuse with unit conversion which should be called entity ownership change. (Alchemist) Reworked schemas - Rework schemas to allow for better modifications <-- as late as possible as it will break compatibility with 0AD (Makeing it to be flexable with 0ad) Element Attacks - (Fantasy/map dependent) <-- temperature attack should be one of those (sure will add it to this) Fire/Cold Attack - (non Fantasy) <-- should be temperature attack. needs entity's living temperature range being defined in XML schema. (will get this started soon) Unit Abilities + Talents (Talent is nearly fixed per unit-birth, Skill can be improved) <-- could/should be done via tech + experience => skills increase Tech Units can learn (applied only to that unit) <-- why tech? (Knoledge? basicly something that unit learns, nonrepeateable) Rework units <-- in what way? Philip already reworked entities recently. A unit is a special type of entity. Just like building. (This more of personal mod) Weak spots <-- addition to armour? by making it more locally defined? or general weakness, should go with ability + skill + talents system (perhaps like NeverWinterNights). (addition to armor) Extra Phases mods, (best as dynamic as possible) (Will do) New things to add Mod toolkit (self explanitory) (C#) Mod info tool produces files to be used with modmanager (currently open ETA 3 days) (c#) Trainable Animals (early version available) (Break Animals into sections) (complete, 1/2) Extra Resources (available for requests)
  13. Need Mod toolkit and a mod info tool as well as c# ===========this color please(dark green or emerald color please) and wake up on the irc please hepha
  14. You should make a list of finished mods?
  15. Thanks Hepha, btw did you get my message i sent you hepha?
  16. i do not mean for this to sound rude, but it is not my duty to keep changing the program for everyones choices, with time the toolkit will allow for customizing of colors
  17. if you wish to adjust the color, you may modify it with the github, but i hold right to revert changes
  18. excuse me but when it comes to color do not ask for more changes, my eyes require colors that hurt others
  19. if i remember quickly the oseburg was just used as a burial ship(pretty much carnation)
  20. Give about 30 mins then try it and tell me what you think
  21. hmmm sure, give me few and ill have that changed
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