Jump to content

shieldwolf23

Council of Modders
  • Posts

    217
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by shieldwolf23

  1. And I think you are excused, Radagast. Let's move forward and try to accommodate each other, however rose colored that view is. As you said, let it not be about you nor the past disagreements - the purpose of this thread is to welcome a new lead and to say thanks to the previous one. Let's honor that, and hope the future brings good tidings for all of us.

    • Like 3
  2. How did you come across 0 A.D.

    I was looking for RTS games (there aren't many after RON, AOE and Empire Earth) , and found 0 AD via Wikipedia (that was the first time, I think). I went and lurked at the website/ forums, and found out later about the Indiegogo drive. Lurked more, and then Niek invited me to stay. I'm not that active due to work and personal constraints (I'm now married and planning to have kids), but 0 AD is still prominently displayed in my "game center" at home.

    What motivates you to play 0 A.D.?

    I have played it on and off these past few years, although recently only around 1 to 2 hours in about 2 to 3 days a week. To be honest, Omri's music really is a soothing one, while the game itself is engaging. Historical RTS games are really my type, and having 0 AD as a modern incarnation is a blast.

    Is there anything you want from any part of the 0 A.D. community and feel you're not getting? If so, why?

    The community itself is very mature, and supportive to ideas. I salute the core team in handling the site and the game development, and the volunteers whose labors are labors of love. I'm proud to be part of this community!

    Is there any more information you'd like to add?

    Info, none. But thanks for this opportunity, Jeru!

    What is your age, gender, and location?

    32, Male, Philippines (now in UAE).

    • Like 2
  3. I actually like the idea of having resources stored in warehouses/ city centers/ houses; losing them would lose those stored resources. That would be realistic and strategic and would add a good layer in the game.

    As to units consuming food, I agree that having to deal with units individually for the consumption of food would be a little outside of 0 AD's straight-up RTS feel, having supply carts would address this.

    Many of you would know of the supply cart's value in Rise of Nations, wherein the supply cart reduces the units attrition. Modifying the supply cart to be the "counter" for food or any other "maintenance resource". We can have the supply cart a necessity whenever a player venture out of his territory (simulating the role of logistics), and losing the supply cart would have drastic consequences on an army. We can also have the supply cart lose points or loaded resources to simulate food/ supplies being used, so that the player needs another supply cart or have to move the existing one to the nearest warehouse/ supply repository for replenishment.

    • Like 1
×
×
  • Create New...