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Josh

WFG Retired
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Everything posted by Josh

  1. I keep hearing that Sketchup exports messy geometry, but what do you mean by that? Does it over-triangulate or do you mean something else? Also to avoid Sketchup's exporters completely 3DS Max supports opening Sketchup save-files (skp files) directly.
  2. Just model to whatever units you prefer, It's easy to scale the models (I think my buildings are like 2 cm wide ).
  3. Oh you mean a renderer plugin, yes I know about those. It's just a bother finding a good one. When I need a nicer looking picture It's easier to just take a 0ad screenshot or to do a 3DS Max render.
  4. I've been on vacation (and still am on vacation) but I'm intending to finish my market (the picture I showed was only an early preview) and I'm going to take a shot at a market with the stone courtyard + columns idea.
  5. My original plan was to have the large arched building in the center with 2 cloth stalls on either side of it. Also, the arched building took a lot of work so I'd like to use it for something. Edit: In addition the 0AD art design document dictates "Exaggeration." Now if the market were just a collection of cloth stalls the player, when they see the market in-game, would only think, "generic market, nothing special," but if it is big "Exaggerated" building with stalls around it the player thinks, "Wow, looks like the Mauryans were big on markets and trade." So what is the message we want to send? We don't know if the Mauryans had buildings like this for their markets, we don't really know anything about their markets. So merely on the subject of historical realism here, I ask you to consider a larger more imposing building for the Mauryan market.
  6. Well, since we know the Mauryans were big traders I thought a grand market would be in order. Here's what I've come up with so far:
  7. Well, Mythos_Ruler and I had a discussion on iirc and both of us agreed it would be a good option to see how someone else could map the model. So I attached the files, if someone could try their hand at my model that would be great! Mauryan Dropsite.zip Dropsite_3DS.zip Mauryan Dropsite Export 2.zip
  8. Well over the last week I've had my finals and I've been sick. I haven't had much time to do anything else but I did experiment with the dual silo idea, please tell me if you think I should go this direction.
  9. Maybe for the swastika issue we could just use use something like the symbol in the second or fourth picture? And on the other issue, I don't see why we can't leave it as it is now.
  10. I have to disagree, my 12 year old brother thinks it's the best game he has ever played.
  11. Not to be a wet blanket or anything, but LordGood technically hasn't released his work under the open source licence (by posting in this thread) yet so we shouldn't have anything of his committed.
  12. Where would you suggest putting a second silo? I made some of the other modifications (cart will be filled with hay eventually): Edit: I forgot to mention, the ground texture is just representative and the roof texture will be fixed I'm just not sure how at this point.
  13. Well the concept art gave me some ideas, here's the result (cart is incomplete): Comment =)
  14. Beautiful concept art, It's easier for me to take a minute, draw a rough messy sketch, then model it . (I'm more of an engineer than an artist) If anyone could draw some concept art for the drop site I would gladly model it. More zoomed out? Here you go:
  15. @Mythos_Ruler: Where would I find the concept sketches? @Everyone else: Made some minor changes to my model (I don't really care if it's used or not, I just enjoy the modeling): If you have a comment, vocalize it. =)
  16. I was the one arguing the radeon 7000 series support. The problem is 0AD can't fit the textures and models in 64MB which is the most the radeon 7000 series supports. The game won't even start without setting novbo=true and once you have gotten the game to start, most of the textures won't load. Edit: Here is my old bug report, the above is my assessment of the problem Edit 2: But if we are dropping the fixed renderer, minimum requirements should be at least a Radeon 9500 (which is the start of GLSL support) Source: http://en.wikipedia.org/wiki/Comparison_of_ATI_Graphics_Processing_Units#Radeon_R100_.287xxx.29_series
  17. By all means: I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  18. Thanks for the input! I haven't ever heard of the random prop thing, but if that's possible I would try to us that. I like how you see the second building as a granary, I just originally put is there as another building. Changing it to white sounds good and I'll look into the height. Do you have any comments on end of the roof on the 1st building? I wasn't quite sure how to make that look nice.
  19. Well here's my idea on a drop site (or a house?): Comments - as always - are appreciated.
  20. Just to throw my ideas out here, I think the recommended system requirements should be: 2GB RAM Dual Core CPU @ 2.0GHz 3GBs HD space 512Mb graphics card supporting OpenGL 2.0 or better (ex: All AMD HD series cards and select ATI 9000 series cards) 1280x720 Screen Resolution
  21. Well I decided I needed a break from boat modeling and decided to draw up a quick house, if it could be of any use I can finish it but if it's no good - I'm fine with that too
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