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Posts
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Everything posted by Josh
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Alright I redid the decorative item to be more Mauryan styled and less polygon heavy. I also added a pile of straw along with some (very) quick texturing.
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About the coloring, I have already textured and mapped a lot of the structure, but 0ad doesn't work on the computer I'm currently using so I can't show you a new picture. Although about half way down this (http://www.wildfireg...ic=16056&st=220) page I have some pictures of the old model. Horizontal beam? Done. Gate with decorative elements? Done. (the decorative pyramid looks weird with line smoothing)(I don't quite know what you meant with the rope. Did you mean a rope to tie it closed?) Do you mean another of my boxes, but full of straw inside the building? Done. Again I appreciate suggestions.
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Well, I've toyed with my model some more and I think I've gotten the structure to look a little more convincing while making the fence look a little more primitive. Pictures are attached. Again, any and all suggestions are appreciated.
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Sounds good! I've got some time right now so I'm going to see if I can redo the fence to look far less perfect and add some structural reinforcement. I should be back with a new picture shortly.
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I'm still hoping to finish the Mauryan corral and I've attached a picture the Sketchup model. Suggestions are highly appreciated (the fence is going to be changed).
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@Geek377 I see your using Sketchup for modeling, how do you unwrap the UVs and convert it to COLLADA? Because on my corral I spent nearly 10% of my time in Skechup designing it and 90% of my time UV unwrapping, texturing and converting in 3DS max.
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Reimplementing the game GUI with HTML
Josh replied to Ykkrosh's topic in Game Development & Technical Discussion
If the GUI was built on HTML and CSS I can defiantly work a lot more in that area and I know a couple people who could help too... I think our best bet for an in-game rendering HTML/CSS layout engine would be Webkit. Its (compiled) size is only about 40Mb and It is (generally) the most standards compliant and up to date layout engine. -
Sorry I haven't gotten much more done on this, (I've been on vacation and school just started) but I still do intend to finish the corral. Also, thanks for the pointers Mythos_Ruler!
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===[COMMITTED]=== Updating the Greek Structures
Josh replied to Gen.Kenobi's topic in Completed Art Tasks
I think moving the door to the right side(in the picture), adding some shields leaning against the walls, and adding some vines or plants growing on the walls would look good. (I can add it if I could get the current model file and texture) -
Would It be worthwhile for me to take a few extra hours on my model to reduce the poly count? Right now it's way over (the fence is 1000+).
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Previewing a map in the game setup screen.
Josh replied to Spahbod's topic in Game Development & Technical Discussion
Can't we just change the preview box to a square and use 512x512 images? -
===[COMMITTED]=== Updating the Greek Structures
Josh replied to Gen.Kenobi's topic in Completed Art Tasks
+1 on using trac, we should probably open another thread to discuss switching over. -
===[COMMITTED]=== Updating the Greek Structures
Josh replied to Gen.Kenobi's topic in Completed Art Tasks
I think the current market would work well for the Spartans and the Helens because they weren't as trade-centric as Athens and would have probably have had smaller markets. Gen.Kenobi's new market could work well for Athens? What does everyone else think? -
===[COMMITTED]=== Updating the Greek Structures
Josh replied to Gen.Kenobi's topic in Completed Art Tasks
What does the other updated one look like? I think Gen.Kenodi's market looks awesome. -
Well here is where I am with the corral: (sorry for missing ground and low res pictures, the game was acting up on my ancient notebook) I might work on the fence texture some more and add another prop or two, but otherwise I think it's generally done. If you have any comments or objections feel free to voice them. --EDIT-- WOW that civ center looks amazing! Is it period though? I though most of our research found that the buildings were made of wood, which is why very few survive. My corral now looks pitiful now , I based it off Pureon's buildings a few pages back. I still want recommendations, even if it requires scraping the whole model.
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Ok, is development of the Mauryan civ also going on in the staff forums? And my previous suggestion was just so I can know what is not yet being worked on, so I can work on it. My corral is about 75% done.
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==[TASK]==[EyeCandy]== Fountains
Josh replied to zoot's topic in Eyecandy, custom projects and misc.
I think fountains would look good, but what purpose should they serve in-game? They could have a healing aura, slowly healing any nearby injured units? -
To simplify could we put what models people have finished or are working on on the first post? Something like this: .......Structures. Needs lots of architectural references. Colors. Patterns. I'll cast a wide net and say the references can be from 500BC to AD100. Also Hindu or Sanskrit names for each of the standard structures (Civ Centre, House, Corral, Stone Wall, etc.). Civilization Centre - Pureon House - Pureon Corral/Animal Pen - Josh(WIP) Mill (wood and mineral dropsite) - (open) Farmstead (food dropsite) - (open) Farm Field - (open) Palisade (wooden wall) - (open) Outpost (wooden tower) - (open) Barracks - (open) Dock - (open) Market - (open) Temple - (open) .............. Also, off topic a bit, but do people usually create the texture first then map it, or the other way around?
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Previewing a map in the game setup screen.
Josh replied to Spahbod's topic in Game Development & Technical Discussion
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Previewing a map in the game setup screen.
Josh replied to Spahbod's topic in Game Development & Technical Discussion
OK . Do you think what you currently have could be committed to the SVN? Even without the changes I still think it looks a lot better . -
Previewing a map in the game setup screen.
Josh replied to Spahbod's topic in Game Development & Technical Discussion
It looks really good . Do you think the reveal map and teams locked boxes would look better in drop-downs for the sake of consistency? Also can the dropped-down part of the drop-down scale? And as they say, a picture says a thousand words: -
AoE's blend textures seem to work differently; here's thumbnails of the AoE 3 blend textures along with dimensions and names:
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Previewing a map in the game setup screen.
Josh replied to Spahbod's topic in Game Development & Technical Discussion
So currently there is no way to do resolution dependent scaling? Is this in the entire UI or just the setup screen? If it's the entire UI couldn't we just query the system somewhere in hwdetect.js and send the response to a UI variable? (sorry for my silly questions, I'm still not familiar with the 0ad codebase.) -
Previewing a map in the game setup screen.
Josh replied to Spahbod's topic in Game Development & Technical Discussion
I like the latest version but is it possible to make the dropdown part of the list longer on bigger screens? -
Previewing a map in the game setup screen.
Josh replied to Spahbod's topic in Game Development & Technical Discussion
Could we have resolution dependent layouts? Like if the user had a 1024x768 screen we list maps in a dropdown but if the user has a larger screen we add a forth column to the right with a list of all the maps. This is what it could look like on small screens (I'll have a large screen mockup shortly)