-
Posts
80 -
Joined
-
Last visited
Everything posted by Kazu Kun
-
I totally read all of that topic for no reason at all @.@
-
you don't have to have any steam games to download the client.. Steampowered.com, Install is at the top right, all it is is a game overlay which connects the net together, it also is a convince system that takes in some games in exchange for profits, etc. At the least it could be used like a typical Messenger client like MSN, skype, etc. for example, tell me your username and ill add you, there i can explain step by step via voice communication through the steam clients IM'in system
-
Networking with players to play online (muliplayer)
Kazu Kun replied to Gladdemmy's topic in General Discussion
I have recently added a thread sort of for steam, and i also created a group so that anyone using steam can find each other -
Best way to make it lag considerably less, is to turn off shadows, only play against 1 other player, and don't play on maps with large amounts of water (such as islands, etc ) Apparantly, from what i've gathered, it may be in march? :X
-
@ Enrique That sounds pretty awesome, enough said
-
I would particulary love to learn the russian language
-
I Lol'd
-
@.@ SVN is very confusing, I will probably get around to putting that in later on, By the way, we should open up a Teamspeak server for the website I think that would be awesome! Also, how would I go about installing SVN on a mac system?
-
btw, steam is picky about these kind of things has to at least be 100x100, cant be bigger then 200k, must be jpeg, jpg, or png XD ( Which it is, but that's besides the point ) AH it worked perfect, fits perfect, and it perfectly beautiful Nice job feneur XD Also I updated the community page to include links to the Wildfire homepage, and the 0 A.D. Forums as well It appears that 2 people have joined the steamcommunity of 0ad
-
You do have a point, maybe they should implement a system to where your train from the begginning, and as you gather resources they level up into a randomly generated system of villagerstypes ( Such as women, etc. etc. )
-
Well the weird thing is, sometimes it uses siege and whenever it does, it successfully attacks me with it and it doesn't really seem to get hung up ( or at least most of the time I don't see it getting hung up or anything.. its just a lot of times.. it won't use it Usually when it doesn't its not like hes being hung up or anything, it just doesn't use it Its the alpha 8 ( since 9 hasn't been released yet.. ) for windows Random map ( Umm the very first map that it allows you to pick, is the map that it was.. 2 Players, Tiny map, Teams locked, Map not revealed) He was attacking me with huge forces, they just weren't using siege..
-
The Alpha 9 Preview-Thread
Kazu Kun replied to JuliusColtranePille's topic in Game Development & Technical Discussion
Just curious, whats the expected release date? -
I would love to learn French
-
Yes, that pretty well covers all of it for now
-
I'm not going to lie.. that battle system would be AWESOME in this game.. I'm pretty sure that will definitely be a finale in the last parts of beta though :X ____ Also as far as this battle system goes, for units with shields, why not give them a chance to block for no damage? Since I noticed that ranged Calvary have a rather large chance to miss ( which can be very annoying, not to mention they throw those little javelins WAY to SLOW ) so instead of missing frequently, just make it to where shielded units have a chance to block the arrows, or swords with shields..
-
Lol, I have no idea what that says But I know its spanish XD
-
Well, I was just curious if there is anyone that is Fluent in 2 languages besides Spanish. Anyways I was just curious because I would like to expand my knowledge in languages and it would be great to get someone to help me with that
-
I wasn't really worried about a reseed function, I think its good that you have to checkup on your homeplace every once in a while to give your opponent time to re-cooperate
-
o.o I haven't seen any password part, and I am up to play at any time Just send me a message on here and we can play XD
-
:X considering the game is trying to follow a realistic timeline aspect, I think we should try to make in-game play at least sort of realistic, so infinite supplies, shouldn't be in this game. Now a small income, (something like how they did with the relics ) WOULD be nice to have, and defiantly wouldn't hurt to have it in the game
-
Will they have big, adorable wheels? >:3
-
The Alpha 9 Preview-Thread
Kazu Kun replied to JuliusColtranePille's topic in Game Development & Technical Discussion
o.o Indeed, very awesome -
Okay lol, I resized it to the best of my abilities ( q.q ) It looks decent to me, so Its up there, if anything needs/wants anything let me know