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Gladdemmy

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  1. when u say unit path finding u mean the paths the units take, even when its human player vs human player? why does it lag, cause the path coding is too complex?
  2. hi i was thinking we can make a thread to post our steam and xfire names so we can play one another multilayer. unless someone has a better idea for that ?? Player name : Gladdemmy Xfire : gladdemmy Steam : gladdemmy
  3. can u give list of the maps with less lag pls in order of least lag to most.. (it lags in human vs bot and human vs human..really bad once it gets to about 250 units.. unplayable at that point (too much lag). cant properly play and experience the game with such lag. cheers.
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