
leper
WFG Retired-
Posts
1.290 -
Joined
-
Last visited
-
Days Won
30
Everything posted by leper
-
You should fix the first email address in the first post. Apart from that nice idea (and as Yodaspirine noted above we already had something similar with the migration map).
-
Ah, I just realised that this is a duplicate of #1754. You could fix this by changing line 8128 to <Player>0 in maps/scenarios/Acropolis 07.xml . EDIT: I'll close the ticket.
-
That is only correct in that the most recent file is the one from the last game. The folder number is just the process id of the game instance that created the log.
-
See this Fedora bug report.
-
[javascript] up to date scripting reference for modding?
leper replied to poVoq's topic in Game Modification
Setting hotkeys in local.cfg afaik just adds them to those specified in default.cfg, so you'd need to change that. But I think that adding another config setting to disable some movements would be better. Regarding the mouse buttons: Yes they are hard coded, check gui/session/input.js and look for SDL_BUTTON_LEFT and SDL_BUTTON_RIGHT. -
Found it! I suggest you read quantumstates post on the last page. As to trading with youself: Imagine a huge empire without trade...
-
Barter is the exchange of resources in the market (the buttons on the left). Trade is the generation of resources by traders when moving back and forth between two markets.
-
That is not trade you're talking about, that is barter. Trade is using traders or merchant ships to generate resources. Yes, you can trade with your own markets. As for regrowing trees: I think there is another topic (maybe titled 'Renewable Resource') and the decision was that we're not going to implement them as there is no real benefit as we already have trade.
-
[javascript] up to date scripting reference for modding?
leper replied to poVoq's topic in Game Modification
No. -
[javascript] up to date scripting reference for modding?
leper replied to poVoq's topic in Game Modification
For the fixed camera you could just set the navigation hotkeys to nothing (I'm not sure if that works, but it should). (Specified in default.cfg though you should put that in a local.cfg or when it is supported in a mod.cfg) (hotkey.camera.*) Have you tried the follow camera hotkey? (hotkey.camera.follow (default is F)) You should take a look at setCameraFollow() in gui/session/input.js, which is used by the follow camera hotkey handler. I don't see anything preventing loot and inventories from being script-only. -
I think #1198 is related to this.
-
Access to everything for every program... So you trust every program not to have any bugs that could damage your system? Well more control sure, but one of the reasons for different users is to control who can access what. If a faulty program (read it has a bug) wreaks havoc to your system, which could have been prevented by not giving it more rights than needed, is that a good thing? Yes, some programs need to run as root because they do things that need more rights than a normal user should have. That does not mean that every program needs those rights. I have yet to see a program that requires elevated rights that does not work properly if run after a 'sudo su'. I'm not opposed to having a root account, but using that for everything isn't what I would call good practice. Backups are a measure to get back to a working case if something goes wrong. That doesn't mean that you should consider restoring from backups regularly as normal.
-
Maybe, but I'd interpret it more as "If you don't know how to do this on your own, I will not help you break your system". I still can't think of a reason why you'd run programs as root.
-
If you don't have a good reason for this (and I can't think of one), and you don't know how to do this on your own: No, there is no way. EDIT: I thought Ubuntu got rid of the root user completely (meaning you can only be talking about running the game with sudo or running it after sudo su).
-
Did you contribute to 0 AD? Make sure you get in the credits!
leper replied to gudo's topic in Applications and Contributions
quonter to programmers (see r12718). pcpa too (r12701 and some more). -
Ah I misread your earlier post slightly. Since JavaScript is weakly typed you can have bool_var === undefined (though the check for !== false, works just as expected). No, there isn't a warning issued as that can be defined/expected behaviour. Indeed === is just for type and value comparision, so it doesn't make a difference for booleans. f1 does something, f2 and f3 don't. ('function f1' would make that example even correct js)
-
You know that the variable could be undefined or null right? (Though your argument is valid)
-
JavaScript error: simulation/components/UnitAI.js line 616
leper replied to zoot's topic in Bug reports
This should be fixed by r12975. -
Not to be nitpicking, but that passage is from § 86 (1) which does not apply to § 86a, which only references § 86 (3) and (4). That was an interesting read, thanks. Even though that only references movies/games set in WW 2, I think it also applies to us. I think the best solution would be to make the modification suggested by Josh earlier in this topic and be done with it.
-
Just curious, but have you read my earlier post? The only legal uses not stated in § 86 (3) are those with a neutral use (without mass distribution, which one could argue that we do) or with a clear objective opposition. § 86a (2) would basically make everyone that packages it and everyone that downloads it in Germany commit a crime.
-
Well, but § 86a (2) clearly states "Den in Satz 1 genannten Kennzeichen stehen solche gleich, die ihnen zum Verwechseln ähnlich sind." which is the case here. § 86a (3) only references § 86 (3) and (4) and not (2).
-
§ 86a
-
First Impressions! (and some questions on gameplay)
leper replied to desyfer's topic in General Discussion
You can just build five houses to upgrade. -
Basically Bob's idea would make the present iberian fire ship more realistic. You don't build a burning ship... The damaging aspect will probably stay the same, and removing controllability can be done by switching the ownership to gaia. Setting the ship on fire (using the GUI button) can be combined by rightclicking at a point. The ship will then move in that direction. (So it'll probably look less fancy than in the mockup) Making other ships burn will probably be the hardest part of this.
-
Did you contribute to 0 AD? Make sure you get in the credits!
leper replied to gudo's topic in Applications and Contributions
eihrul should be added under Programmers. (r9814, r11896 and 12929) Simikolon - Yannick & Simon (though I'd write them a PM) privateer has his name in his profile.