Enrique
-
Posts
2.338 -
Joined
-
Last visited
-
Days Won
96
Posts posted by Enrique
-
-
Does not sync means that animations do not pick the same variants, so they end up playing different animations.
- 1
-
I had some remarks here and there, but really minimal stuff. Good work.
-
Updated animation roadmap with the latest progress.
I don't forget about the animals, it's just that I'm too focused on animations whenever I have free time.
- 2
-
Removed the embedded stream from elexis post in page 2 and added a link to the recorded streams page in first one.
Here is the link for the recorded streams (I have to remember to name the streams depending of the theme from now on though)
- 2
-
Some animation work being done in the stream. Converting Josebv's animations into blender with the latest armature version.
twitch.tv/exmanko
Enjoy
- 1
-
lol no, they're made of wood (you can see the wood texture inside the turret in the game)
On the outside they're mimicking masonry and are covered in leather
-
-
Hey @LordGood Where can I find these files? (sorry if you already pointed me to them in the past)
-
1 hour ago, av93 said:
Let me clarify... This is the old elephant model, with a new texture, that could be used in a new one with new animations?
Its a modified mesh version of the mauryan siege elephant which is quite new and all animations work on this seleucid variation. The unit is already playable in SVN.
- 3
-
Agree. Also it'll need to use shields with seleucid emblems I guess. I'll create a task for it later
-
6 minutes ago, stanislas69 said:
It's really nice !
Maybe you should add some more details to the front helmet though, it does seem quite ... flat?Wouldn't that overload it?
Front mask is the only part of the texture that is not mirrored, since it would be very noticeable. It has the same form and features of the references we got.
The details I added apart from the references are the big scratches for high-level detail and the rivets around the eyes for low-level detail. Here's a closer screenshot:
- 2
-
21 minutes ago, xanax said:
Maybe it's just me but I think that the elephant skin is hided too much behind the golden armor. Maybe what I see here is the accurate armor (and the right way to make it look like the real one) but I think that we should still see more of the elephant skin, with some "holes" in the armor or maybe making the "legs-armor" not going up so high.
The references I followed (first post) shows this elephant quite heavily armored.
Any particular reason for showing more elephant skin not covered by armor? is it hard to tell it's an elephant?
-
-
I tried it, but the automatic-play still kicks in :/
-
3 hours ago, feneur said:
Thinking about it a bit more , the thing that actually is the worst to me is that the video is starting automatically. It's more than a little annoying , but more importantly it means that someone visiting our forums doesn't get a chance to choose whether or not to view the video. To me that makes a big difference. If someone has chosen to click on a video to view it they do at least have some responsibility for seeing the ads.
I agree. I think best option would be just offer the link to the stream profile instead of embedding
Edit: Or FeXoR suggestion below which is even better!
-
Just now, FeXoR said:
When I played the video at this post as is, embedded in this forum, a commercial was shown before the actual video started.
I didn't go to the twitch hompage and watched it there.
BTW: The link in the frame of the video to twitch doesn't work for me embedded , but if I open only that frame the link works.
Oh, I don't see any of that. No commercials, video starts playing when I scroll until it's on frame. The only thing is a link to twitch with the embed.
I guess it's a thing of Adblocker
- 1
-
9 hours ago, FeXoR said:
... you just added content containing advertisement to our forum ;/
1 hour ago, FeXoR said:Really? I didn't remember to have seen any commercials in embedded youtube videows yet. Only on youtube itself. Not sure.
Wait, I think I'm missiong something here. Which commercials/advertisement are you refering to?
-
These were for which type of units? sorry I don't remember. They look great, I'll add them too this afternoon.
-
I'll be 30 mins late, so in 40 minutes aprox I'll start
-
Wanna check some cool PBR-shading workflow to render textures in realtime?
Wanna check how to make a texture for an elephant armor?
This and much more on today's stream at 18:00 CET!! (17:00 UCT)
twitch.tv/exmanko
- 2
-
55 minutes ago, stanislas69 said:
What ? You mean the files ? I haven't uploaded them yet. I'm waiting for @Enrique greenlight
Look totally ready.
-
13 minutes ago, Lion.Kanzen said:
with Amazon map we will include these animal from Amazon Jungle?
You know the manpower we currently have and the priorities in the list. There are still animals unfinished that are more common than amazon animals, so those will come first.
- 2
-
53 minutes ago, fabio said:
Some animals also miss some animation. Someone should make a list
I'll find some time to go through the forums and tickets updating animals list.
- 1
-
9 minutes ago, Lion.Kanzen said:
Im working in there.- OK
1-elite is the last used mesh by Stanilas from Roman Auxiliary archer. - 1 elite is the last used mesh by Stanilas for Roman Auxiliary archer - What does this mean???
Im making Advanced armor and finding proper reference for basic - Inform at the first post of the TASK what are you going to do, or specify it on the topic name!
how i do the highlights directly? or... - Or what? you opened the task, will you do texturing or not?
only I uploaded the finish files, templates. give me time. - Please I prefer things clearer please, post as much information as you can on what you want to do, like explaining the gear you intend to use for basic/advanced/elite, helmets etc...
I need Stanilas Help with 3D art.
Alpha 22 name suggestions
in General Discussion
Posted
Virtus was a specific virtue in Ancient Rome. It carries connotations of valor, manliness, excellence, courage, character, and worth, perceived as masculine strengths (from Latin vir, "man"). It was thus a frequently stated virtue of Roman emperors, and was personified as a deity—Virtus.