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Posts
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Posts posted by Lion.Kanzen
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yeah like AOE 3 XD love these Monarchs mocked me.Oh, yes, we should make the AI taunt the player!
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Make s civ Profile.
is this way that give to life Mauryan faction in 0.AD
http://trac.wildfire...Civ%3A_Mauryans
http://www.wildfiregames.com/forum/index.php?showtopic=16056&st=0
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good point, that fix some performance issues and the performance are the weakness of 0.AD
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I Want make a New Version in PDF of this Game Guide, but Later.
Based in Some instructional they i have in PDF.
Like Rise of Nations.
Empire Earth 1 y 2
AOK
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Check the link above named type B (Dropbox)These are all good. I need all of them now, including these:
https://www.dropbox....l9/B%20type.rar
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Tiger Texture under CC
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Yes please. Preferably at least 3 different designs for each shield shape (basic->advanced->elite).
Oops! I didn't see all the new ones you made above! Excellent work. Can you re-upload them? The dropsitfiles link seems to be out of date.
I think we need at least one "plain" version for each shield shape, for the 'basic' ranked units. Perhaps just wood with a simple player color symbol.
Type B set - Link
https://www.dropbox....l9/B%20type.rar
Type C :
i did type C set
plain vesion? how plain?
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Thank you Historic Bruno, now i update and put in Status as plannedI made a ticket for this: http://trac.wildfire...com/ticket/1802
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you want more designes, a new set of shields?
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very nice, very nice.Houses by Pureon.
When are enable to SVN?
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you are very luckyYep. The Parthenon in Nashville, Tennessee. I'm going to be visiting there this Summer! My main beef with the reconstruction (besides it being built in concrete instead of marble) is that the original Parthenon was very colorful. Much more colorful.
The inside has a full-sized replica of the Athena statue!
You can rent the space for wedding receptions and other events:
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sorry i wanna use the argument from Pedro in the right Topic.4 - Attack-move Command
Priority: I can live without, but would be nice to have!
Nature: Not so cool micro-managing
Short Description: A command to move to the target location, but attacking every enemy on their path
Detailed Description: Sometimes, even more against AI, i need the units to attack something as soon as they acquire range. I know the thing is there, but the fog-of-war doesn't let me see it, so i have to go there manually, make units stop when they're in range, select those that aren't in range, make them come closer.
Suggestion: This is an unnecessary and annoying thing we could prevent with the Attack-move command. You click the icon of this command, click where you want the units to go and they'll automatically go there, but attacking everything on sight, and then resuming the walk.
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linked now those topic it don't be despair to easy, any interested in this topic or related can guide best for forum.This thread:
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i think more AOK or EE2 Patrol, buting waypoint to looping and whan see a enemy units attack them, and yeah agree in defensive stance.Patrol is like a repeating Attack-move command in Defensive Stance
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what thread(may be i link it into related topic), and i know is too much buttons but we clear what are most important.It's (somewhat) what i suggested in that thread about gameplay enhancement, to select by weapon type. Let's not consider adding this, yet, we'd first need to see how the final interface will look, for too many buttons can be very annoying, as Jonathan said in my thread.
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the game is a mod from 0.AD?
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don't forget click https://docs.google.com/spreadsheet/viewform?formkey=dDBLZnEyTlJGWmQ5V3NLMmw3Q25VU3c6MQ and answer some frecuently in quietude from people.
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how must be work the patrol?
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i dont understand this,Next to the heroes button, why not show the entire (non-garrisoned) population ordered by type. So you can e.g. select all females at once, and garrison them in a safe place. Or select all cavalry at once, and lead them to a battle. Now, there's a chance that you fight a battle, and when it's finished, you see 5 cavalry men standing behind a rock.
When the numbers are shown (just like when you select multiple items), you can also see which types are losing too quickly and retreat them (e.g. if archers got in the middle of the battle).
I also wonder with the patrolling, how would you define the path, or would it automatically be the boundaries of your territory?
all cavalry at once, and lead them to a battle. Now, there's a chance that you fight a battle, and when it's finished, you see 5 cavalry men standing behind a rock. -
before what they use for animal force to bearing stuff?I'm Indian, and I would say that ox carts are most prevalent now, and, based on my knowledge of ancient India, in the Mauryan period.
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i was read the ticket, if you put a flare/flashing minimap for Skirmish, and a sound alert for for Battle, maybe can use that for radius localization, to avoid all units get a alert if are under attack, but if are closer could be same alert, or same battle, the adius determine if a battle are same than other. that i think is how works in some rts.It's just for toggling battle music.
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i was answer you in the suggestion topic, but for now programmers are working hard in some performance issues and bugs issues. when they have time, the beast of fans can do its invite others to participate.Before hand, I would like to say that I already love the game and think it is amazing and would buy it right now, if you guys sold it.
I would suggest adding an explore button, so that units would explore unexplored areas by themselves, not through manual control.
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de donde eres?yo hablo español
0AD Game Guide
in General Discussion
Posted
many sun language forum. sounds good idea.