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Posts
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Posts posted by Lion.Kanzen
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42 minutes ago, real_tabasco_sauce said:
Between the 2 unique units, clubmen, p2 ram, and wagons/wagon encampment and the two unique technologies, I think its very differentiated. IMO, Its as much differentiated as the recent civ differentiation efforts @borg- and I put together.
It's something small that's missing.
That doesn't mean it's not ready to be a 1.0 version.
It could already be included in that state.
The emblem doesn't seem correct to me, I and @Genava55's help had made 2 versions.
But one might think that it is intended for the Suebians.
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At the gameplay level it lacks some "spice" something that gives a cool differentiating element to combat.
Something unique and exotic.
-The nomadic camps are interesting.
There are not enough archers, any archers, brother, could the women be archers?
Or would they be better for combat and combat support?
Can wagons be used for combat?
Any ideas?
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4 minutes ago, real_tabasco_sauce said:
did you checkout the gitea branch or clone the mod?
I'll test the branch version periodically to catch errors.
What about the banner?
i clone the mod
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the banner.
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several things I am curious about.
The Faction is called Germans.
The faction emblem.
generic sound for the supply Wagons. we need fix that right here.
a got some errors.
SpoilerERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml"
ERROR: Failed to load entity template 'gaia/flora_cactus_big'
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml"
ERROR: Failed to load entity template 'gaia/flora_cactus_small'
WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_fishing' from node 'Entities'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_merchant' from node 'Entities'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'training_naval_architects' from node 'Technologies'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'armor_ship_reinforcedhull' from node 'Technologies'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'armor_ship_hypozomata' from node 'Technologies'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'armor_ship_hullsheathing' from node 'Technologies'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen_house' from node 'Entities'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen' from node 'Entities'; not present in list nor inherited (possible typo?)
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_structure_defense_wall.xml"
ERROR: Failed to load entity template 'other/palisades_rocks_watergate'
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml"
ERROR: Failed to load entity template 'gaia/flora_cactus_big'
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_gaia_flora_cactus.xml"
ERROR: Failed to load entity template 'gaia/flora_cactus_small'
WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_fishing' from node 'Entities'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'units/{civ}_ship_merchant' from node 'Entities'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'training_naval_architects' from node 'Technologies'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'armor_ship_reinforcedhull' from node 'Technologies'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'armor_ship_hypozomata' from node 'Technologies'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'armor_ship_hullsheathing' from node 'Technologies'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen_house' from node 'Entities'; not present in list nor inherited (possible typo?)
WARNING: [ParamNode] Could not remove token 'units/{civ}_support_female_citizen' from node 'Entities'; not present in list nor inherited (possible typo?)
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_structure_defense_wall.xml"
ERROR: Failed to load entity template 'other/palisades_rocks_watergate'
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1 hour ago, Stan` said:
Well I don't know. I also don't know if that's something the team wants, nor the impact it would have on the community if the people on GoG actually never have heard of 0 A.D.
GoG consumers get their information from specialized social networks.
But they have their own steam style app: Galaxy.
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20 minutes ago, real_tabasco_sauce said:
I suppose a svn patch could be made, but i've already moved on from svn entirely.
In any case, I think the easiest way would be to git clone the mod directly into your mods folder and then apply the mod in the version of 0ad you have access to with svn.
I was thinking of making a mod but I didn't know if you wanted us to try it as a mod.
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1 hour ago, Stan` said:
Maybe it's like itch.io and we can just redirect to our website
It's more bigger.
For those who love retro games and classic games it is a good alternative.
In GoG I only know 2 RTS.
Fertile Crescent and Empire Earth.
And they are not free.
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2 hours ago, real_tabasco_sauce said:
Testing is welcome on gitea:
https://gitea.wildfiregames.com/0ad/0ad/pulls/7104
to apply the patch, make a remote of my fork and checkout the branch 'add_germans', then build.
Also, you may test by:
1) navigate to mods folder
2)git clone https://gitlab.com/real_tabasco_sauce/cimbri-refinement.git
Cloning the repo should work for the nightly build too.
Hopefully some art contributions can be made, we need hero actors and portraits.
What about a patch for SVN?
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5 hours ago, Vantha said:
This is fully possible in scenario scripts already.
I would like to see options in the atlas interface.
There should be a ticket for that task.
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Regardless of the scenario or we need a couple of features to create scenarios, that is, for the Atlas.
Being able to block units, buildings and technologies in scenarios.
This feature exists since AoE I.
It is used as a handicap in many scenarios, other times for historical reasons.
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51 minutes ago, Grautvornix said:
@Lion.KanzenCooperative Mode? Is that working wiht your ally(ies) against a common adversary? Or does that refer to all against gaia? (sorry for my stupid question!)
https://ageofempires.fandom.com/wiki/Co-op
But apparently it is this one.
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50 minutes ago, Grautvornix said:
@Lion.KanzenCooperative Mode? Is that working wiht your ally(ies) against a common adversary? Or does that refer to all against gaia? (sorry for my stupid question!)
I don't know, I've never played that mode. So I haven't any idea.
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There was a tutorial campaign in Empire Earth.
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4 hours ago, Grautvornix said:
learn to move units and fight in a small battle
The first map, the defense of Egypt.
In this map you defend the Nile River from the Kushite invaders.
1- You learn everything with the mechanics of groups, formations, grouping units, stances, using hoplites in the front line. Cretan archers in the rearguard.
2- You learn to use ships to protect units.
3- You learn how to heal your soldiers.
4- You learn how to capture buildings.
5- You learn to counter cavalry.
All this on a map similar to this one.
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26 minutes ago, ShadowOfHassen said:
kind of like @Genava55's Massalia idea. But would we have to make a new civilization? I think we'd want to keep to an already made Civ A. because it'd be easier and B. the player could hop right into free play/ online and be familiar with a civilization. (We just swap out the hero with a named one.)
The only problem with Massalia is that it doesn't lead us to any other story.
Neukratis connects well with the Ionian revolt.
If you read the events that led to this.
The Greek mercenaries get into trouble in Egypt and Asia Minor.
https://en.m.wikipedia.org/wiki/Inaros_II
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2 hours ago, Grautvornix said:
learn to move units and fight in a small battle
Yes, I was thinking that in the first map, control groups, There you will have a mercenary army available and you will concentrate on fighting against different Kushite invaders.
In that first map you will have to defend and counterattack as well as capture settlements, All this along the Nile River from Karnak.
We will participate in the recapture of Egyptian territory.
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The Carians.
https://en.m.wikipedia.org/wiki/Carians
They are also named as mercenaries in inscriptions found in ancient Egypt and Nubia, dated to the reigns of Psammetichus I and II. They are sometimes referred to as the "Cari" or "Khari". Carian remnants have been found in the ancient city of Persepolis or modern Takht-e-Jamshid in Iran.
A meeting between the Psamtik II (595-589BCE), and an Ionian, or Carian, mercenary. These "Men of Bronze" were wooed by Psamtik with the promise of great rewards, and assisted in reconquering Egypt. There is still graffiti from these ancient Greeks at the Temple of Abul Simbel, where on famous inscription, on the leg of a statue of Ramses II, states, "Archon, son of Amoibichos, and Axe, son of nobody ('Pelechos son of Eudamos'), wrote this." Art by Johnny Shumate,
I'm going to need a Carians mercenary.
With Peltast shield
With spear and axe
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Context of Egypt under the Saite dynasty.
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Age of Empires 2 stuff
in Introductions & Off-Topic Discussion
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