Ptomemaic Egypt would be a fantastic choice for inclusion. "If we have time" is definitely the operative word. I'd say we should do it if, and only if, we had everybody on board to get them done within 1 alpha cycle. The Seleucids wouldn't be difficult to add, as they could reuse many of the generic "Hellenic" assets as well as some Persian assets.
Best solution is to just give ranged units a tertiary melee attack (a knife for instance) that they'll use on non-skittish animals (chicken, sheep, lions, etc.). And no, we don't want to use this feature to give archers knives to use against melee troops that are too close.
I agree here. If there was some kind of simplified attrition/logistics model, then it could work. But anything more than the most simplistic model would add all kinds of additional management that takes away from combat and economics.
You're going to look into this cavernous (un-historical) interior less than 1% of the time, yet 100% of the time it will need to be rendered, complete with an unnecessarily larger ao map. Anyway, he and I already talked about it yesterday. Models should always be optimized.
The next released Alpha (very soon, probably this week or so) will have a placeholder Mauryan faction you can tool around with. The majority of the modeling and texturing will happen between Alpha 11 and Alpha 12.
It's pretty awesome. I question the need for all of the interior geometry though. There are things you can do to insinuate hallways and such, without actually modeling the entire interior of the building. From the way you described it in our discussions, it sounds like you can shave off a couple thousand triangles by eliminating all that interior stuff.
Mainly I feel like maybe the sound engine isn't picking up the stereo tracks correctly or something. The music sounds almost mono and the highs and lows seem cut off. But I agree, stability is most important for now and we can focus on sound quality after the release.EDIT: This is a pretty close approximation of how the game's music sounds to me and others:
The high-level would be more strategic (like RTW--move armies around, attack different territories, etc.), while the low-level would be RTS (gather, build, train). We had pages and pages of discussion about it in the staff forums earlier this year.