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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. "Common Era" was implemented because not all of us are Christian. Quite a few Jews use CE as well as others. Also, many people use "AD" incorrectly (as does WFG, lol).
  2. Silver is right. You have to balance realism with gameplay. I think we, in our game design, are striking a good balance.
  3. Yeah, but how would they fit into the game? Certainly not as Roman units, since they fought against Rome. Certainly not as their own faction, because they did not build a civilization of their own.
  4. No slaves in 0 A.D. I am not against the idea of having slave units, as long as they'd have a completely unique role in the game design and weren't superfluous. But as far as "slave armies" go - I see no historical precedent for their inclusion in our game.
  5. Ehh, red hair was not unknown in Ancient Greece.
  6. Yeah, "super units" like Spartiates, Anusiya, Sacred band, etc., are only fighters.
  7. By default blood will be turned off in options. The player may turn blood on in options at his/her discretion.
  8. Territories per player will vary depending upon the specific random map and the settings of the game host. However, I'd say a "normal" number of territories would be 3 per player. So, a 1v1 game would have 6 total territories on the map. We'd like the game host to be able to tweak this to his/her liking.
  9. I like your ideas. They are similar to my own. We've had a lot of discussion about territories and what exactly they'll mean to the player. I think they will take a lot of play testing.
  10. I think the modern Trireme, The Olympias, reached 28 knots in open waters under oar power. That was with a relatively untrained crew.
  11. Square. But keep in mind "circular" maps in games like AOE3 really are square maps with the corners blocked off. So, it's apparently not hard to do. We'll think about it some more later.
  12. A lot of these questions could be abated by reading the FAQ and various screenshots on the site. But in a nutshell... All standard soldiers have econ abilities. Cavalry are good at hunting and stealing enemy herds. Infantry are good at other things, like chopping wood and mining stone. The resource buildings (Mill, Farmstead) don't require units to shuffle back and forth. Each one has a rather large aura radius in which your units may gather resources. There is little micro involved. Actual Wheat Fields we haven't implemented full yet (they are workable, but not in the way the game needs them to be), but the game design calls for them to cost wood up-front. Then when they are exhausted of food resource automatically "reseed" for a small cost.
  13. Yeah, basically. Basic -> Advanced -> Elite is the terminology we use in-game. Each time the unit levels up (which is automatic), that unit gains +1 in its primary attack (hack, pierce, crush, etc.) and +1 in its primary armour type. Super Units, like Spartiates and Anusiya, don't need to "level up" because they are already Elite soldiers. And as soldiers get better at fighting, they get worse at econ. XP is accrued through kills and amount of time the unit lives. So, you are encouraged not to waste your men in futile actions. You are rewarded for giving your men experience and victory.
  14. 1. We have a building called a "Resource Centre" or "Mill" that acts as a drop-off point for Wood, Stone, and Metal. The "Farmstead" acts as a drop-off for Food. 2. Yes, but there are no male villagers. All males are fighters as well as villagers - "Citizen Soldiers". 3. XP comes from fighting and staying alive, not from gathering resources.
  15. The funny thing is, players STILL made rings and rings of walls in AOK. lol
  16. Silver. Nice avatar. It's from the AOE1 manual/box art.
  17. WHO SAYS THERE WON'T BE SIEGE TOWERS?!?!?!
  18. Currently our game does both of these.
  19. http://www.wildfiregames.com/~art/showcase...x(official).jpg
  20. This happens in many other RTS games as well (including AOM). The only way to fix this is to add ragdoll physics.
  21. Thanks Julius! Not specifically. However, the Carthaginian faction will have units that cost only Gold (Metal), because they are mercenary type units. Consequently, trading for precious Metals and securing Metal mines will be an important aspect of gameplay for the Carthage player.
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