MishFTW
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Posts posted by MishFTW
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I downloaded libRocket for a personal project and first impressions are pretty good, despite some cool CSS3 stuff. I have started on a replica of the main menu using libRocket. Will update in a few days
Edit: its not standard and kinda sucks. I've already contacted the Awesomium guys and for non-commercial projects it is free but to get the source code we will have to buy a license. I suggest implementing the full Webkit library instead of depending on third parties and their conflicting licenses.
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Do the gcc/g++ commands exist? Try "which gcc" and see if it gives you a path. At least for my version of Xcode and command line tools, gcc does exist, but it's only a symlink to llvm-gcc-4.2. Spidermonkey is incorrectly configured to use "gcc-4.2" which doesn't exist anymore on OS X, so it fails (this is why it must be overriden by CC and CXX).
This might work: "export CC=llvm-gcc-4.2 CXX=llvm-g++-4.2" before running update-workspaces.
It worked. I compiled the game and ran the test and everything went well. Until I started a match; the models won't load.
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Google Summer of Code is another great outlet to reach out to new developers
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all Civ Centre have same rumbble?
I think it would be nice to differentiate... For the Hellenic civic centers maybe throw in some columns; for the Mauryans their distinctive arched top; for the Persians a few blue bull statues and pillars, etc. They could all have the same rubble template with just a few props added.
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Here you go...
iMac:~ Geek$ cd /Users/Geek/0ad
iMac:0ad Geek$ cd build/workspaces
iMac:workspaces Geek$ ./update-workspaces.sh --disable-atlas
readlink: illegal option -- f
usage: readlink [-n] [file ...]
Updating bundled third-party dependencies...
bash -c 'mkdir -p output/{debug,release,test}/{FCollada/{FCDocument,FMath,FUtils,FColladaTest/{FCTestAssetManagement,FCTestExportImport,FCTestXRef}},FColladaPlugins/FArchiveXML}'
cp output/libFColladaSD.a ../lib/libFColladaSD.a
cp output/libFColladaSR.a ../lib/libFColladaSR.a
Building SpiderMonkey...
SpiderMonkey build options: --disable-tests
patching file js-1.8.5/js/src/configure.in
patching file js-1.8.5/js/src/configure
patching file js-1.8.5/js/src/jsnativestack.cpp
loading cache ./config.cache
checking host system type... x86_64-apple-darwin11.4.2
checking target system type... x86_64-apple-darwin11.4.2
checking build system type... x86_64-apple-darwin11.4.2
checking for mawk... no
checking for gawk... no
checking for nawk... no
checking for awk... awk
checking for perl5... no
checking for perl... /usr/bin/perl
checking for gcc... gcc-4.2
checking whether the C compiler (gcc-4.2 ) works... no
configure: error: installation or configuration problem: C compiler cannot create executables.
ERROR: SpiderMonkey build failed
iMac:workspaces Geek$ cd gcc
-bash: cd: gcc: No such file or directory
iMac:workspaces Geek$ -
I am using these instructions. All was well until I entered the command cd gcc, just before the make command. I received a message saying "No such file or directory".
I'm using OSX 10.7.5 (Lion) and have Xcode 4.5.1 and the command line tools installed. I've tried using export CC=gcc CXX=g++ but it doesn't change anything. Any help?
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Correct me if I'm wrong... but I don't think they are priest, they are what we call 'sadhus' which means 'simple' or something similar. They are called that because, it seems they give up everything in search for 'liberation'.
Sadus are pretty much to modern holy men who give up material things and wander around looking for liberation, or Moksha (Hinduism). So kind of like a sage or monk...
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We've somewhat started discussing in this thread. Han Chinese are probably the most likely to make it into the game... remember additional civs can be downloaded when the game is completed.
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Its probably not implemented yet.
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I was going to post this earlier but decided to make a sort of layout... I liked Pedro's use of the strip running through the middle.And then I saw Ludo's new "blended" graphic... well how about something like this... anybody with the skills/tools want to experiment? A landscape, some combat, and a city works best
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IIRC, there were some screenshots of the new graphical effects.
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I was only referring to zooming in game.
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Esta muy buena la nueva fase "Kronos" aunque solo llevo una semana jugando el juego,hay que mejorar algunas cosas como por ejemplo mas tecnologias,mapas,comercio,etc.Y aun sigo esperando la traducción al español.=)
Es un trabajo en progreso.
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I'd be cool with that... each citizen soldier has toggle options between work and fight. Kind of like gates. Multiple units can be switched at once. But basic defense remains in work mode.
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@zoot, just a little longer
Back on topic, auto update might be a great idea. It is certainly starting to become a standard. (Just imagine the awesomeness of a new autoupdating GUI among other things )
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Is there a specific font to use for 0AD ?
We use Optimus Princeps but that isn't OS, IIRC. But Gentium Basic is a great alternative.
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Upgraded to Lion on this old machine finally (its the highest this machine will go) and got Xcode 4. Should be able to build and distribute myself. If all goes well, I'll post SVN versions each week
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IIRC, Brynn made some cover art for the CDs.
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Thats good to hear Omid I look forward to the new options.
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There should be a limit to zooming out, and that limit should be determined by map size.
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This is my all time favorite map now
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History-wise, i only heard about the peculiar way of (some) the barbarians to tenderize the meat: using the meat as saddles.
Mongols!!
I dunno, it was kind of a nuisance when I was seeking citizens for farming or chopping wood and I kept getting cavalry
Hopefully the sentry feature will be implemented soon. Just to keep the cavalry busy
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The fort looks awesome Enrique
And lilstewie, those are some nice references. Lets avoid the Persian style influences, they came much later. A clear unique style is already emerging for the Mauryans in-game
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a Assus with Pentium its good model for play and not expensive.
I used ScreenFlow which I got a while back. Its one of the best tools for Mac but the quality was choppy at times because of my small amount of RAM. The longer the game runs, it uses more RAM and that is reflected upon the quality
I've just uploaded my first 0 A.D. Gameplay video.
Oh btw this is my first post on these forums
We should play multiplayer sometime. Drop by on the IRC channel
Valve Linux Steam Client Beta Application
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