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MishFTW

WFG Retired
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Posts posted by MishFTW

  1. I've already said it internally but let me go ahead and say it publicly: as much as I feel for the around 1-3% of the people who will be left out when the switch happens, I think it is much more important to pave the way for future improvements and an overall better graphical gameplay experience. Technology advances at a fast rate and eventually everybody (of the the said 1-3%) will catch up. That is the great thing about open source and tech... they just keep getting better and better.

    On a side note, eager to see how far the capabilities of the engine are pushed and what the limits will be. Only time shall tell :P

    • Like 3
  2. Excelent, nice wraitii.

    how may i can use it?

    Wraitii was quite clear on this:

    Procedure to test:

    Go to binaries/data/mods/public/simulation/components/interfaces, erase the "TechnologyTemplateManager.js" file.

    Put the files from "TechTemplate.7z" in source/simulation2/components/

    Put the files from "AI.7z" in binaries/data/mods/public/simulation/ai/

    Apply the patch.

    Run update-workspaces.

    Recompile.

    Run the game and choose "Aegis Bot".

    (tell me too if there's a problem with the patch).

  3. @LordGood: Your renditions look amazing :)

    Are you using SketchUp to model? (I recognized the Kerkythea renderer :P)

    I prefer your rectangle version because the shape matches with the other factions' temples and can easily be recognized as a temple. Also I think it would look much better in stone rather than wood. We'll just need new textures for the Mauryan buildings. Keep up the great work (y)

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