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raymond

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Everything posted by raymond

  1. Any definitely changes for future releases to trigger expanding of the base, except changing building time of farm fields, more yield per farm and less workers per field? Thanks for the discussion so I hope that are not the last changes regarding this intension.
  2. Yes, it is not possible that the fish population grows slowly?
  3. Yes. It is not only one thing you have to consider...
  4. Just decrease the cost of the civic centre from currently 500 each resources to (maybe) 250. Also a little bit the building time. I do understand encourage players to expand, but this way is not the right one, I think. Another thing: it is also very hard to defend because of a wide area and the field hp is decreased from 120 to 100. So maybe you need to make turret cheaper or give more hp?
  5. Hello, the patch #13405 changes the following: Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5 per field (from 20). So players need much more space for fields to have a fast income in food. Why these changes? Better would be 4000 food fields and 10 gatherer per field (so double it and half it). Only 5 workers per field (on this big field) is to less. Some maps are to small/not ideal to create much more fields. Or you must enlarge the blue line of the civic centre. Building time also increased from 60 to 100 seconds?! In total: it increase massively the playing time for each game. regards, Raymond
  6. Hello, suggestion: possibility to build to more house types: basic house only add 5 population = should be in the first phase town phase: new house type which add 10 population per house city phase: new house type which add 15 population per house (or maybe only two kinds of houses...bigger houses should need more space) Alternative: the current basic house which from beginning provide 10 population Or: research (in civic center or house) which make it possible to add more supply per house (available in town or city phase) Why: with a population cap of 300 you need 60 houses. Need also to much space, build time and wood. It isn't to much?! thanks raymond
  7. Thanks for the new release.
  8. Very important is also enabling Tools & Options > Options including this settings: http://trac.wildfire...Manual_Settings. Setting resolution is also very important. Where are the possibility to enable/disable SFX sounds? Music/SFX volume settings? I think this is not hard to implement. Maybe it could be already in Alpha 14 or 15?
  9. Ability to translate 0 A.D. is very important for me...and I think also for other players.
  10. Under TOP 5: Language support is needed Filled it out.
  11. Yes: it is to difficult to continue support for Windows 2000, just drop it.
  12. Windows 2000 has no official support of Microsoft. And: market share of Windows 2000 is 0.04%: http://www.netmarketshare.com/operating-system-market-share.aspx?qprid=10&qpcustomd=0 So why you don't drop Windows 2000 support?
  13. Please make a link to this voting to 0ad homepage to have more votings.
  14. I think modes like - have 15000 food to win - have 15000 wood to win - have 15000 stone to win - have 15000 metal to win - conquer 1/2 of the map to win - build a wonder of the world and defend it for 15 minutes - have 150 army units would be nice.
  15. Yes I know But why is it possible to trade with itself? I think it is better to deactivate the possibility to trade with itself and instead enable re-growing trees.
  16. I see in the scenario editor, that only female citizen. Is is historically correct, there no male citizens in this time? I think occasionally a male citizen would be nice.
  17. Barter with own markets? So if you have two markets you can send traders to your other market? It doesn't make sense.
  18. If a tree is cut down, it is possible that a new tree can grow anywhere? In some maps there are only a few trees on the map. Another Tread: http://www.wildfireg...showtopic=16479 So I hope there are some people for re-growing trees, because in the late game it is the one only renewable resource. And: in the late game tradings rate is very expensive (e.g. 100 food for 10 wood) if you trade a lot.
  19. The German version is up-to-date
  20. Then a voting on the homepage play0ad.com
  21. It is possible to create a voting here? This rare resource should also not be in the starting civic centre so you must expand to this position (maybe in the middle of the map). Currently there is no need to build much civic centres.
  22. I think Stone, Iron and Gold would be made a more complex economy. "These metals include Gold, Silver, Tin, Iron, and Copper": http://www.wildfireg...age.php?p=11565 but I think generally Food, Wood, Stone and two additional resources would create a more complex world.
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