Jump to content

av93

Community Members
  • Posts

    975
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by av93

  1. On 8/22/2020 at 8:51 AM, AeonAnimus said:

    This is a cool project, I do have 1 proposition for the Kushites, you could possibly use: Abraha, a famed Himyarite/Axumite Military General of ~550AD who conquered parts of Yemen, ruled over much of Arabia, and supposedly led a failed invasion of Mecca. He attempted to establish a Christian center of pilgrimage in Yemen to compete with Mecca, and his reason for waging war on Mecca was to defeat his primary competitor. Although he is a bit later than a lot of heroes in the game, he would be a noteworthy addition to the Kushites (who are the predecessors of the Axumites). Notably, Abraha supposedly rode on a white Elephant named Mahmud during his military campaigns. You can read more about him on his wikipedia page, below I put a suggestion for abilities:

    1. Religious Zealot - Abraha has a healing Aura (use standard temple healing ratios)

    2.Duelist - 50% effectiveness against enemy heroes (This may be unbalanced but I saw it on Alexander IIRC, perhaps needs to be lower due to healing aura.)

    3. Synod of Sa'na (Al-Qalis Church) - Build a single Temple complex that also functions as a marketplace (xx% trade boost?) (This is supposedly the location of some partial ruins of the Church, you could design a grander structure after the Yemeni style of buildings seen in the background, perhaps with a market place in the center. https://ibb.co/3WvTxwx)

    4. Mount - Mahmud the White Elephant (^.^)

    out of historical time of the mod

    • Like 2
  2. As you know, I've been almost unactive in this forum, mainly because it has been like, darn, 10 years, now I have not so much time to play, now I have money  to buy games, and the gameplay didn't come as expected.

    BTW, you have www.projectceleste.com to play the dead and revived AoE Online. their quest are very grindy with not really scenario trigger design, but still fun.

    The thing of this post, after the things that I wrote before, are also to explain some great points that I really like are:

    - Very Unique civs, with very different mechanics
    - Very fast Age I, resource and training times and unit speeds

    • Like 1
  3. 8 hours ago, wowgetoffyourcellphone said:

    Nah, that would be more for an Amazon mod. (the whole 1 breast thing never made sense to me though, on a practical level)

    Sorry If I didnt explain myself, I was pointing that it would be cool to have different breast sizes for all female units.

    • Like 2
  4. I was very vague. What I mean it's that maybe there will be more devs or devs with more time now that there's a lot of people staying at home, but for sure there will be a lot of people that would play tha game. Also releasing a new Alpha would be thanked by a lot of people in those stranges times.

    I mean, 0 pressure for you, because you're doing a great work and lately I've seen that you are adding nice new features that aren't specifically for 0 a.d but for the engine (and modders will thank) ¡, like building sockets and status effects.

    IDK if there's like a long special feature waiting for be finished, or a release blocker that can't be solved, or you are just waiting for an huge step to go to the Beta, but I was just pointint that: more free time for people means that maybe a lot would be happy for a new alpha.

  5. Well, I would differentiate between having a low budget and working with an old engine (aoe 1 DE), having and old engine, but more budget and will to support (aoe 2 DE), and stoping the budget at the middle of the developement and sell and unfinished buggy mess with not a half of the promised features (Warcraft Reforged, AoE HD, AoM HD...)

    • Like 1
  6. 23 hours ago, Duileoga said:

    -Buenas , no estoy seguro que significan esos símbolos intermediarios pero para dar una rápida explicación ; Los Lusitanos e iberos no son iguales , ambos son pueblos Pre-indoeuropeos si , pero vivían en diferentes regiones;(Lusitanos=Gran parte de Portugal y fronterizas con España ),(Íberos=Toda la costa mediterránea desde Andalucía-España y Sur de Francia-Rosellón), además con diferencias culturales como que los Lusitanos eran más ganaderos y con influencia celta y los Íberos más agrarios y con influencias fenicias y griegas .

    Disculpen las molestias.

    =/= es un igual tachado, o sea, no igual.

     

    22 hours ago, Lion.Kanzen said:

    Por ahora no es posible separar a todas las tribus por razones practicas del juego.

    Differentiating every tribe on the broader cultures that we have now doesn't have sense, when more diverse civs or with unique gameplay elements could be added (Germans, Scytians, Han, some desert North Africa civ, an Arabian one..) but devs have said that there won't be adding more civs.

    But my point is to make proper Iberians without mixed celts or Lusitianian features. to avoid this common misrepresentation, all the guerrilla warfare should be kicked (and maybe given to Britons) because was a Lusitianian thing, while Iberians have a phalanx style warfare, supported by light cav (there was a topic on that in the forum). The master elite slinger cliche also seems that should go with balearic units (not Iberians)

    • Like 2
  7. 32 minutes ago, fatherbushido said:

    Yes! It could appear frustrating but we choose the hard way. But you can get the answers of your question, just ask here, in pm or on irc ;-)

    (Also just a general recall, we are a free and open source fork!)

    - When is the aim of the release: with a beta status, finished product, or it will be some alpha?
    - What about the gameplay design. It's very different from 0 a.d? There's a redesign?
    - Engine features highlights
    - Fork A.D is the final name? seems nice as a project name, but not very attractive from a general public pov.

     

    • Like 1
×
×
  • Create New...