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av93

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Posts posted by av93

  1. 12 hours ago, wowgetoffyourcellphone said:

    Just another barracks to build doesn't interest me, to be honest. But others may disagree! :) 

    Well, they are special barracks because you make mixed units (cav, infantry, ranged), expensive and limited. The thing that seems to me a little weird that faction specific mercs camping outside your territory.

    But of course the concept in the neutral ground it's more interesting.

    • Like 1
  2. On 6/12/2019 at 3:31 AM, Loki1950 said:

    That is not the case with nomadic peoples several where matriarchal

    Goddarn Johann Jakob Bachofen!

    More egalitarian societies have existed (although with sexual division of work) including female warriors inside of them, but there's been never a matriarchy as an opposed patriarchy where the women rule the men by symbolic and direct violence. We've matrifocal, matrilineal and matriocal societies: some of them are more egalitarian, some don't.

    • Like 2
  3. Seems that the 4 civs have been leaked by Steam. Cumans, Lithuanians, Tatars and Bulgarians.

    I have some hope. While DE launch was a mess (altough I liked the graphics) seems that they retooke the game and Microsoft finally threw some budget to fix it (the last 3 patches) 

    Probably AoE DE2 will start with AoE HD as a base. With some budget, they could improve the game. This is the star game of the saga, with more players

     

    • Like 2
  4. Screenshots that sum up the trailer:

    Spoiler

     

     

    Seems that there's not that much difference between AoE2 to DE2 in comparison to AoE1 and DE, specially on buildings.

    Announced features: 4K resolution, audio remastered, new campagin "The last khans".

    Some things that I noticed: the Indian architecture set it's used, probably for a new civ that uses a chataprhact lancer style. I guess that India officially won't use anymore the eastern set. Eastern European set have been improved.

    Seems that there's a new architecture set. And a civ with a chariot.

     

    • Like 2
  5. 15 minutes ago, StopKillingMe said:

    Directly from the Design Document:

    • Accurate History - All our content is validated by our History Department to ensure that it is true to source wherever possible (unless it negatively affects gameplay).
    • Citizen Soldiers - There will be no standard villager unit. Instead, regular infantry and cavalry have not only military capabilities, but also economic, making them substantially more versatile than in typical RTS games.

    Therefore, the implementation of a new "counter system" and allowing women to build military buildings - both of these out completely out of scope.  This is not just a "mod" - it's an entirely different game.  This mod should never become a part of vanilla 0ad.  Only the things that "negatively affect gameplay" should be changed, all else needs to be preserved.

    You have an opinion. That's great. Some of us we have another vision how the game should be,  that is great as well.

    But then there're the devs, the guys that finally have any last word. I have been wording for some years that the game should review the gameplay and try to do a cohesive vision, because in my personal totally subjective opinion, the game was designed with an addition of ramshackle features that some blend well, others don't. But because I really haven't don't so much work, kudos to the dev team that carry forward this project. And we've  to keep in mind that the game isn't finished at all: for example formations would change everything.

    The design document says a lot of things, with an actual counter system that is not implemented right now, and it's very intricated. It says also that the civs should have only 2 champs, seasons, provinces. Sticking to the defense of that It doesn't have sense at all, currently, it's being revisited. For me citizen soldier concept have a lot of problems that have been wrotten down for years.

    At least in the forums, there's some consensus, hard to measure, that Borg mod is accepted. Maybe I'm wrong, maybe not, but I just don't understand that so much hostility against him. We all get that you are against their mod and you don't approve their merge in vanilla.

     

    • Like 3
  6. Yeah. But I was looking into this paragraph specifically:

    Spoiler

    Florus (c. 74 AD – c. 130 AD), gives a more detailed view of the operations of 9 BC. He reports that the Cherusci, Suebi and Sicambri formed an alliance by crucifying twenty Roman centurions, but that Drusus defeated them, confiscated their plunder and sold them into slavery.[48] Presumably only the war party was sold, as the Suebi continue to appear in the ancient sources.

     

    48 minutes ago, Genava55 said:

    Coexisted does not mean anything but yes, we can make other germanic groups as regional units. No problem with this, it should be only specified to not spread misinformation. For honesty. 

     

    Well, I was thinking about groups of the Suebian confederation -> regional standard unit

    Neighbors or Allies -> mercenaries.

     

    Is a way to have mercenaries and have fuller rooster in the barbarian civs. Think the metal cost as part of the alliance and deals, or something like this. Also, the name would be something like "Cherusci Allied Pikeman" in the same way of "Italian Allied Cavalry" of Romans. Other units would be just the demonym of the tribe + Class

    • Like 2
  7. 1 hour ago, Genava55 said:

    The pikemen reference comes from the Cherusci Chatti, not a suebian tribe

    Well, doing a fast reading of wikipedia seems that Suebians and Cherusci coexisted and sometimes were allies.

    If the idea of the civ is doing regional units for the tribes that were under the confederation, Cherusci pikeman could be an allied unit (mercenary)

    • Like 1
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