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Showing content with the highest reputation on 2015-08-06 in all areas

  1. I personally have some suggestions and disagree with some of the above but also agree with some things that has already been mentioned. Here is my list: 1. Make chariots (especially britons) have more attack or defence as they die too easily and are darn expensive lol. 2. Forts I feel don't need their health increase as they are strong enough to withstand an attack from the enemy if they are backed up by and army (which is how it should be). 3. Make forts not gain land when built as people just "fort their way to victory" and they emphasis should be on army's for attacking not buildings. 4. I also feel that the phase time should be longer as what's the point of phase 1 and 2? since most people just quickly go to phase 3 without any considerable consequence? (time wise). This will also help barb factions. 5. Maybe increase the pop for the siege weapons to prevent siege weapon spam? this is just an idea I had since realistically you couldn't field an 100 catapults
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  2. I recently found this paper (around 100 pages) from Ulrich Drepper named "What every programmer should know about memory". It was very interesting and I red most of it in three days. It's not specifically about memory pools, but covers many performance aspects of memory and I learned a lot from it. Online-Version: http://lwn.net/Articles/250967/ PDF Download: http://lwn.net/Articles/259710/ I'm sure that improving memory efficiency can help us a lot to improve performance. However, I would first try to pick some spots where you can prove that memory is the bottleneck and then try to resolve the problems there. Just adding a whole memory pooling system for everything sounds like a lot of work with possibly little effect on performance. To cover everything, a solution has to be generic and the real problems might need more specific solutions.
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  3. Don't know if this has been said already. But I really would like a idea for barbarians to be able to set up an ambush (maybe in trees etc) Also how about having each unit have a certain morale? and when that unit/units get ambushed their morale is lowered (and thus they fight alot worse) Not sure how easy it would be to implement this?
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  4. No one is saying that these new idea would not have "consequences." Of course they have consequences. The good thing aboout 0 A.D. and indie development is that new things can be try without fear.
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  5. Hey guys check out my new videos. Its about expanding with Athens while using their wall ability Feedback would be very nice and your thoughts on the matter. Don't forget to check out part 2 (even if it bad quality) and part 3 on my Youtube channel Dezzi_Stratics If you like what you see then please comment or sub/like https://www.youtube.com/channel/UCq7BRWWv8iGjVXsgrbA5mqQ
    1 point
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