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Showing content with the highest reputation on 2014-05-15 in all areas

  1. This is a little Hannibal spin-off, a bot which does nothing except logging some stats about other players. Currently it uses print() and dbgView is one way of capturing the output. It probably needs some cleansing by hand. It should look like this: time;id;name;civ;phase;food;wood;stone;metal;tresaure;unitsLost;unitsTrai;bldgsCons;bldgsLost;techs;popcnt;popcap;popmax;explored;kills0.6;1;Player 1;brit;village;300;300;300;300;0;0;0;0;0;2;9;20;300;8;00.6;2;Cleopatra Selene;ptol;village;300;300;300;300;0;0;0;0;0;1;9;20;300;8;02.2;1;Player 1;brit;village;300;300;300;300;0;0;0;0;0;2;9;20;300;8;02.2;2;Cleopatra Selene;ptol;village;300;300;300;300;0;0;0;0;0;1;9;20;300;8;03.8;1;Player 1;brit;village;300;300;300;300;0;0;0;0;0;2;9;20;300;8;03.8;2;Cleopatra Selene;ptol;village;250;300;300;300;0;0;0;0;0;1;10;20;300;8;05.4;1;Player 1;brit;village;300;300;300;300;0;0;0;0;0;2;9;20;300;8;05.4;2;Cleopatra Selene;ptol;village;200;300;300;300;0;0;0;0;0;1;10;20;300;8;07.0;1;Player 1;brit;village;300;300;300;300;0;0;0;0;0;2;9;20;300;8;07.0;2;Cleopatra Selene;ptol;village;150;300;300;300;0;0;0;0;0;1;10;20;300;8;0More columns can be easily included, the attached code gives a few hints what else is available. I use an IPython Notebook to analyze the data, it is here: http://nbviewer.ipython.org/url/dl.dropboxusercontent.com/u/354885/notebooks/Numerus.ipynb And that's me playing against another bot: numerus.zip
    2 points
  2. I'll have some unit concepts done tonight to upload.
    2 points
  3. No thanks, but there's something you need to do regarding Sassanid General's Guard Cavalry (i mean Zayedan Grivpanvar), These regiment was under the command by a prince who held the title of Varthragh-Nighan Khvaday, so that means there can be only one person who have such unit. Plus the so called Savaran-i Asawira, there's no Asawira in Sassanid army and the word is an Arabic loanword so all you need to do is to change the name Asawira in to a more generic name: Kamandar-i Asp (Gaiten did it in IBRR). There's another issue about the Sassanid Royal Archer, the name Kamandar-i Shahi should change Kamandar-i Shahvar (the word Shahvar and Sahwar was actually the same word).
    1 point
  4. Didn't the V have a W sound back then? The voices sound nice! One thing I would encourage is to add a little more 'drama' to them. Drama is one thing our game lacks at the moment. Some sounds (like "Yes Lord?") should be enunciated as a question, for example.
    1 point
  5. I think we should now only turn to fixing getting Aristeia ready for A16 but not with all Egyptian art included. It is okay if the Egyptians are not fully ready. But you're doing a great job, Lion.
    1 point
  6. I definitely understand that
    1 point
  7. Actually I've had an idea about abilities in general in RTS. Would it be possible to have units have a "group ability"? e.g. a group of archers could be selected and together they could use an ability called "volley" which blankets an area with damage, kind of like psi storm in starcraft. you could select half your archers at a time and spread damage over a large area, or you could select all your archers and concentrate all your damage on a single area. I think this could be cool. ._. guys i'm more excited now than I was on xmas eve when I was 8.
    1 point
  8. I have some suggestions about the Muslims to radically change their game play from others. Religion was a very big part of this empire, so I am using that as a basis for my suggestions. Overview: The Muslims are a faction that have weaker units than most other factions. They are slightly vulnerable in the late game, having only several key buildings to construct, and instead of upgrading their phase, they must elect one of four historical caliphs, which each either unlock a specific building, units or technologies (I can explain that later). In addition, it also spawns that leader, who has a special power. After "researching" all of the caliphs, the Muslims have the option to either upgrade to the Umayyad or Abbasid Caliphate, which unlocks special units from Iberia or Persia respectively. Mosque: It is a unique building of the Muslims. It is both the religious and political hub of the Muslims, and does a few things: -Expands territory -Trains champion units -increases the attack and hitpoints of units within its aura. -Used as a stockpile -Trains the Slogan Bearer The Slogan Bearer is a unique unit that holds the flag of the Islamic Shahadah. When ordered, the slogan bearer has an ability to decrease the attack strength of all enemy units in his aura, and that is signalled by the slogan bearer shouting Islamic phrases or Slogans (Such as Takbir (Allahu Akbar), Ahadun Ahad (He is one, He is one)). The mosque can be upgraded to either increase its aura or increase territory capabilities. Units: Muslim units have two special things that make them stand out from other units: -They are 10% weaker than their other counterparts at the same cost (That also means female villagers, who gather 10% weaker than other female villagers) -They all have the ability to perform prayer to increase their efficiency. Prayer: Each individual unit can be ordered to pray anywhere on the map. When ordered, the unit goes through an animation that lasts 30 seconds, during which that unit cannot do anything else, even retaliate. Completing the prayer animation causes various effects: For any soldier, it increases their attack power by a certain percent. For female villagers, completing a prayer animation will make them 10% more efficient. Units can pray for a maximum of five times until they will no longer be able to receive improvement. As a consequence of that, soldiers of any type cannot be upgraded through the barracks for their ranks. Starting Phase: In the beginning of the game, Muslims only have access to citizen infantry spearman, female villager, house, stockpile, mosque, farmstead, farms, corrals, palisades and outposts. That is why rushing to elect a leader quickly is important. Leadership: Instead of advancing into various phases, the Muslim faction instead has leaders to elect that unlock certain abilities, technologies or units depending on what they did in real life. It also spawns that leader. Choosing a leader kills the leader that you chose before, so that there is only one leader at one time. Choosing a leader is cheaper than normal phasing, but each leader specializes in one thing so that it is balanced. The first leader you choose costs 400 food and 400 wood. Each leader you elect costs the initial price, plus 200 stone and metal. There are four leaders to choose from in this order: Abu Bakr, Umar ibn al-Khattab, Uthman ibn Affan and Ali ibn Abi Talib. Abu Bakr: During his lifetime, Abu Bakr mostly fought rebellions in the Ridda Wars and began the campaigns against the Sassanid and Byzantine empires. He will unlock the following things: -Barracks -All other citizen infantry -First tier of economic upgrades. The Abu Bakr leader is a cavalry swordsman that increase the hitpoints of units within his aura. Umar Ibn al-Khattab: During his lifetime, Umar focused on political and civil administration, and focused mostly on consolidating the power in the area under Muslim control. Electing him offers various abilities: -Unlocks the market, blacksmith, tower and walls as well as their technologies. -Boosts the territory power of all buildings. The Umar ibn al-Khattab leader is a cavalry spearman that decreases the training and construction time of buildings within his aura. Uthman ibn Affan: During his reign, the Caliphate developed a navy and had many reforms that led to economic prosperity. Electing him offers various things: -Unlocks all economic upgrades, the dock and all ships. -Buildings are 10% cheaper to construct. Mosques are 25% cheaper. The Uthman ibn Affan leader is a spearman that increases productivity of all resource-gathering operations within his aura. Ali ibn Abi Talib: He spent most of his reign quenching rebellions, though one thing he did was to decrease centralization of capital control and divided the revenues from the state treasury equally among Muslims. He was very concerned with agriculture. He unlocks various things: -Unlocks anything that has not yet been unlocked (Fortresses, wonders, champion units, etc.) -Unlocks an upgrade that improves farming by 50%, but decreases metal gathering by 40%. -Units are cheaper to train. The Ali ibn Abi Talib leader is a swordsman who shares all the bonuses of the past leaders, but has a less effective outcome. Imperial phase: After electing the last leader, the Muslim faction can then upgrade to the last phase from which they have to choose whether they want to become the Umayyad Caliphate or the Abbasid Caliphate. The upgrade costs 1000 of each resource, and will unlock a military outpost, another unique building that trains units specific to this upgrade. It also can be used to increase territory. When the Imperial phase is reached, the last leader, Ali ibn Abi Talib, dies. If the Umayyad Caliphate is chosen, the player will be able to build Iberian units from the military outpost. If the Abbasid Caliphate is chosen, the player will be able to build Persian units from the military outpost. For either case, the units will be fully upgraded and trained at the highest rank. After that, I have no other ideas.
    1 point
  9. Do you guys still have plans of using a civ center? I made some drafts, the lower structure is based in Norwegian buildings, whilst the upper one is more Swedish inspired.
    1 point
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