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Showing content with the highest reputation on 2014-03-30 in all areas

  1. I just want to let everybody know that thanks to Stanislas69 and Hephaestion we finally have a working armature in blender compatible with the current unit meshes. Thank you guys! I'll be posting soon a blend file with a basic IK rig for everyone who wants to make new animations.
    2 points
  2. The SpiderMonkey upgrade is now committed to SVN and an autobuild is done. You can easily test it now. GDB can only be used for the C++ JSAPI code and not for Javascript code. I think they added some pretty printers that now show more about the values inside the JS types. Some code changes are needed to attach an external debugger, but I hope there's a way that allows us to use an existing debugger as client and only a little bit of JSAPI code.
    2 points
  3. I think the warnings are a good thing, as they help raise the awareness that undefined is a special value in JS and should be treated as such. The programmer should know if a variable can ever be in the undefined state without it being a bug, and in that case they should test for it explicitly. I would argue it's bad practice if a variable can either evaluate to false in some other way (e.g. false, 0, "", null, NaN) or be undefined, it should be one or the other by choice, so the type+value test is more appropriate: "if (foo !== undefined)". That's also part of our coding conventions. I think a lot of subtle bugs can be caught by warnings like that (and a good understanding of the peculiarities of JS).
    1 point
  4. Impressive job! JavaScript now with Set, Map, WeakMap, fat arrows and more. SM 31 will probably bring array comprehensions. Only nitpick are the new warnings with "reference to undefined property". It is a common pattern to exit loops by testing against undefined, no warnings needed.
    1 point
  5. The SpiderMonkey upgrade is ready for review. Check the comments on trac and get it from my github repository if you want to help testing and reviewing.
    1 point
  6. Hi, This is just a quick test version, probably has bugs and is hugely imbalanced (convert your enemy's civ center in 2sec) ... BUT it does have converting healers, which is enormous amounts of fun! Here is the mediafire link Changelog: -Converting Healers -Wololo cheat fix (able to choose target player) -Skeleton props -Superunit (cheat) -Some egypt civ fixes (compatibility with 0ad svn build) We've got some questions to ask you: -How do you think converting should be? Well, I'm off to play some 0ad :-) Here is the link again: Alpha 0.1.1 test Download
    1 point
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