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Showing content with the highest reputation on 2026-07-01 in Posts

  1. Full crossplay support between Switch and PC -. Connecting to lobby also works
    2 points
  2. +++++1. I think the same could be done for Structree. The LED proportions in DE is so much better for widescreens:
    2 points
  3. Hi everyone, My name is Luther, and I am a Computer Science graduate student located in Mexico. I am currently working on my Master's thesis, which focuses on formal verification. For my research, I am planning to use the 0 A.D. engine's network code as a case study. I would love to get in touch via email, Discord, or any other method with a developer who is familiar with the game's network architecture to ask a few questions about it. Any info would be highly appreciated! Thanks, Luther
    1 point
  4. hi @real_tabasco_sauce, i must say that still even the new version doesnt work correctly. i have some replays here, firsti hosted, second game tatyana hosted. thx, Meister 2026-07-01_0004.zip 2026-07-01_0003.zip
    1 point
  5. Honestly, I'm not convinced that optimizing a programming language primarily for absolute beginners is as beneficial as it sounds. Python followed a similar philosophy, but learning to program well is vastly harder than learning a handful of keywords. Any design tradeoff that makes the language slightly easier during the first week, at the cost of making it less expressive or more awkward for experienced users over the following years, seems questionable. Nowadays, if the goal is to let people write programs in natural language, LLMs already provide a much more flexible solution. You can describe the program in your own language and have the model translate it into an established programming language. That avoids permanently baking "natural language" compromises into the language itself. Python is an example of the downside of prioritizing beginner friendliness too much. The core language is simple, but once you start doing more advanced things, many features feel like workarounds layered on top of the original design. The result is code that can actually become harder to read and reason about than languages that were designed with more consistency and long-term scalability in mind.
    1 point
  6. The “Hosting part” is not the problem. It used to be a bit more synchronous but now with the threading it should be mostly fine. The problem comes when someone the game is struggling to keep up with the others as the slowest play slows down everyone. Observers can now lag behind which means they no longer have to be in sync with the players.
    1 point
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