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Showing content with the highest reputation on 2026-02-01 in Posts

  1. Development continues on the game while we finalize R28. If you want the latest on R28, check out the release-0.28.0 branch.
    2 points
  2. I'm not really interested in your suggested changes to be blunt, besides the mod being in a bit of a backlog state. Furthermore i don't think most things in grapejuice should be in the main game because most people prefer simplicity over realism, which is fine and a perfect way for a mod to fill that niche.
    1 point
  3. Here: https://gitea.wildfiregames.com/0ad/0ad/src/branch/release-0.28.0/ You probably looked at the main branch of the repo.
    1 point
  4. Hi @AlexHerbert, I am not a MacOS user, but let me know if you would like to request a specific feature. This goes for anyone, I am currently porting autociv to A28 and please let me know if you have any ideas!
    1 point
  5. The mod has an ammo cart unit that resupplies other nearby units.
    1 point
  6. I put it there to not open a new thread for it. If it is an interesting task, open up a new thread.
    1 point
  7. whenever I see a discussion on how to better balance artillery,I always think of @Grapjas mod. the ammo concept just makes best sense!
    1 point
  8. If we are going in this direction, mercenaries should cause trouble even after paying and disbanding if no other player is hiring them like the Mamertines.
    1 point
  9. Grapejuice mod has the ammo concept https://mod.io/g/0ad/m/grapejuice#description
    1 point
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