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Showing content with the highest reputation on 2025-12-04 in Posts

  1. There is a new RC at https://releases.wildfiregames.com/rc/ Two languages where added and some issues are fixed. Among them an issue in the new Germans' sandbox map. While there are hopefully no new ones introduced.
    2 points
  2. Dude, who do you think you're talking to? lol You know nothing of code, let alone the code of any of these games. You mentioned TW, so I riffed off of that. I've always said that it would be closer to BfME2. I've been talking about and debating the subject for like 15 years now. You assumed the motivation to include battalions was for "cosmetics." I gave examples of how it would not be merely cosmetic. Battalions are a holistic approach. What you are talking about is a half-assed approach. Yes. I've met this challenge before in very in-depth and well-debated discussions dating back years. The pathfinding already needs significant work, and if battalions were taken as a new feature, then that work would go towards making battalions (formation fighting) work, instead of making mosh pit fighting and formation fighting work (your suggestion). ^This guy says I underestimate ramifications... ... I've been a part of the development of this game for 21 years. I understand perfectly what's feasible.
    2 points
  3. 2 points
  4. https://interactivepasts.com/civilized-barbarians-in-0-a-d/ Another article.
    2 points
  5. It's good to see that people are noticing. Changing the image that people have of the past is important.
    1 point
  6. Forcing a bad translations there (On Transifex) isn't gonna help though, you need to update the in game string, then when translations will be pulled and uploaded to transifex, people will translate it better.
    1 point
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