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Showing content with the highest reputation on 2025-05-09 in Posts

  1. I think most players would agree that the single-player content 0ad offers is meager, especially in comparison to other RTS games. There are many great scenario maps, but there are no built-in campaigns. In my opinion the underlying issue is that there is simply no way for map makers to tell a story. I want/plan to make an interface for exactly that; the capability to tell the player about the historical context and events a game or campaign is based on, and to pack it into a plot that unfolds while the player plays through it. I'll disclaim it straight ahead: I'm not the typical and traditional RTS player that I know many other people in this community are -- e.g. I haven't player the AOE games. It might be because of that, but I personally dislike the idea of adding actual dialogue and voiceovers. I'd personally rather convey the feeling of reading a history book. However, I am well aware that there are players who would disagree with this. So why not do both? We could have history-book style prologues and epilogues and something alike at key points too. And to bring the story to a more interactive, personal level, add the ability to have character monologues and dialogues. What do you think? I made this thread to collect concepts and ideas on how to make it work and look. (By the way, I made some mockups for this a while ago, I'll post that in here when I've cleaned it up.)
    2 points
  2. I did not catch any of these claims in the lyrics, to me they were about the clash between the urge to express our individuality and the conformism, which is kinda general. It's okay anyway to write lyrics which carry their meaning in an implicit way, but I do not see any implicit attack to heteronormativity in them (or to anything else specifically). Writing music with lyrics is not mandatory, therefore when the artist decides to put some in their songs I use to expect something. Anyway I red the bio of this group and they have all my support in their battle against the russian regime, what a bravery! I guess other works in their discography have to be very interesting, I'll take a better look.
    1 point
  3. Technically, every civs should have swordsmen from the start. Even the Hellenistic civs.
    1 point
  4. This is terrible advice if you really are starting from zero; and I'm pretty certain you are. Otherwise you would have a look at some of the other mods out there and quickly realize there is no coding needed for what it looks like you want to do. You want to change how units in the game look. That's art assets. You can edit them with art programs like MS paint. You want to change the names and stats of units. That's simulation data. You can edit it with text editor programs like notepad (if you hate yourself). If you give it enough context, ChatGPT can very accurately talk you though performing all of these steps, from navigating to the right folders, to teaching you how to edit the files, to guiding your modifications, to getting better tools that will make the process much less tedious. Just remember that with a low profile project like 0 AD, ChatGPT doesn't have perfect knowledge. It needs you to be its eyes: double checking that its hazy impressions and impulses conform to reality and common sense. It's basically an alien life form magically conjured out of all the data on the internet. It has to interpret and navigate all its interactions with you though its hazy memories of that origin point, plus a miraculous feat of brute force intuitive inference. And it can also teach how to code, faster and better than any other method except hiring a full time private tutor. The key is to never ask it to code for you. Ask it to teach you how to write your own code; and more vitally, ask it to teach you the basic skills and knowledge to continue learning of your own initiative. That will take you far.
    1 point
  5. The most recent release of 0 A.D. is Alpha 27 and can be downloaded here: https://play0ad.com/download/ The link posted by @Stugna points to unreleased code, which might be buggy and break stuff. It's not meant to be used instead of Alpha 27 for regular playing, but rather for testing upcoming changes. Unless you really know what you're doing, don't download anything from there. If you want to test upcoming changes, please report your findings as described here: https://gitea.wildfiregames.com/0ad/0ad/wiki/ReportingErrors Once there is a new release of 0 A.D., it'll will be an announced and you'll find updated instructions how to install it on https://play0ad.com/download/
    1 point
  6. Just a point about this. What could have been the interaction between Iron Age Britons and the Mauryan Empire? Or with the Koushites? Or between the Achaemenid dynasty and the Roman Republic? Or between the Iberians and a possible Chinese faction? Personally I am more about an accurate representation of each faction for a matter of respect for each culture and for the work of historians, but not about hardcore historical limitations. It is still a video game. Edit: my point is that talking about contact is not a good reason to exclude meso-american factions
    1 point
  7. If you don't think this is broken... For most civs, there is 0 counter to this madness. At the very least, remove these extra bonuses for Seleucids etc to make other civs playable
    0 points
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