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Showing content with the highest reputation on 2025-04-16 in Posts

  1. Kill counter is back as an option now (version 1.27.20+). Added a new page "Leaderboard" that display top 10 entities with the most kills. @Emacz, I'v replaced the toggle gui button that now open this page now instead (the 'Score' button near minimap), It might solve the bug where the gui toggles off. I'm not able to reproduce this bug so I still don't know if you miss-click the button or if something else triggers it. In any cases that might solve it (or not). You can still toggle the gui with Alt+Shift+F. This page also make use of @nani's animation framwork, so if you have autociv, you get cool animations. Thanks @nani!
    2 points
  2. I think a feature like this could be applied to gathering mechanics as well. One thing I have wanted to see for a long time is the ability to have a group of worker units, then box-select some trees, and the units will automatically gather only those trees. They will gather surrounding trees if left idle after that, but this means you can queue an order to come after only those trees are gathered. For example, if you wanted to build a wall, but some trees are in the way, you can order units to gather only the trees that are in the way, then queue an order to start building the wall, and that would save you from needing to check back on those units later, or from needing to shift-click on potentially dozens of trees. You could also queue-order multiple patches of trees in a row. For example, you could order units to build a storehouse, and then queue an order to gather a patch of trees with box-select, then queue an order to build another storehouse next to a different forest, and so on. Another example is at the start of the game, for berry gathering, you could use box-select to order your women to gather the starting berries, then queue the order to build farms once those berries have run out. That would save you from needing to shift-click on each and every bush. There are so many other examples that I could probably think of for how this could work, but you get the idea.
    2 points
  3. Hey everyone! I'm bored on vacation so I thought I'd chime in. I'm all for advancing the game, but this seems like an extra step people need to enact in order to be good at the game (13-1500). I don't use hotkeys; I do see their benefit, but much like using a mouse instead of a trackpad, I'm fine with my current play, lol. I don't like my hobbies to feel like work, and this would feel like work for me to learn, but that's prob a me-problem. When I "snipe" I shift click units that I'm targeting with small groups and I think this serves me pretty decent in the moments where I have the time to target specific units. When I don't have time, it's usually because I'm under duress for x, y, and z, which I think is an important part of the game. It feels pretty rewarding when I do have the time, as my opening has gone the way I intended. (I know the ALT key does something, but I could never figure out how to use it, lol) You all know the mechanics of the game better than I do, but this feels like fixing something that isn't broken to me. @chrstgtr mentioned "something needs to be done about sniping," but I don't see sniping as often as previous versions of the game. I think it peaked during Said's Maurya phase, but melee was buffed to counter it. I think melee could still benefit from a buff, or alternatively the cost of basic range units could be increased. This would likely lead to smaller army sizes and fewer ranged units in battles, which I think would reduce the prevalence of sniping. Observationally, I think its a non-issue. But again, I'm pretty dumb so I've probably missed the main point entirely lol.
    2 points
  4. How much faster compared to infantry do cavalry need to be to have a significant mobility advantage? Do they still have a mobility advantage if they are say 1.5x faster instead of 2x? would that result in less cavalry balance problems? Also about the automatic targeting preferences, do we want to control the game entirely through menu systems and functions? or should we accept some imperfection of automated systems (like basic unit behavior) so that players can develop skills to outmicro others and win battles?
    1 point
  5. I've got a fairly elegant solution for this, but there is an oos when cross-playing between windows and linux. https://gitea.wildfiregames.com/0ad/0ad/pulls/6960 The video is an older, slightly bugged version, but its enough to get the idea.
    1 point
  6. I agree that this does not need immediate improvement, it works good enough. But an icon when hovering over fields (like when hovering over buildings while having a unit selected and holding the garrison button) would be a nice quality of life improvement, as I wouldnt have to click through all my farms to find the one farm that only has 4 women working on it.
    1 point
  7. Clicking on twelve trees is not that hard. And if you want to build a wall through an entire forest, maybe you should reconsider. Thats 6 clicks. Not very many for the start of the game where nothing is happening. Also this would mostly just be a bad decision, since paying 100wood at the start of the game to queue up building a farm after they will be done with the berries minutes later is not a very good economic decision. Same goes for basically every other situation, if the selection box targeting was added for economy aswell. I guess thats also what @Atrik was alluding to when he compared the military benefit of this targeting method to "manual sniping", just that selection box targeting would be even less useful economically (as far as I can see). That being said, I dont really care if selection box targeting gets added, neither for military nor economy, as I can just choose to not use it if I dont like it. Thus I endorse adding this to a potential a27 community mod or a28 release.
    1 point
  8. How to boom with the Persians! The late game was not worth showing, but the boom was epic. Another match featuring Tom 0AD and JagsusIndia talking in the background:
    1 point
  9. I added the sounds @guerringuerrin, but for the cursor maybe @real_tabasco_sauce can help because when I try it, it impact unrelated stuff... It feels very good to handle. To test it : BoxTargeting.zip It will allow "Force Attack" Hotkey (F by default) + Selection Box to make your selection attack units hovered! I've reset the poll and assigned old votes to "no". Hoping to help this topic mature with this demo.
    1 point
  10. Use order one unit instead. (alt by default) Imagine u have 4 farms to be built and you have 20 women. 1. Select your 20 women and right click on the first farm to be built. 2. Alt(order one unit)+click 5 times to the next farm 3. Repeat this to the other two farms yet to be built. This way your women will go 5 by 5 to build the targeted farm instead of go the 20 women build the 4 farms before start gathering food from them
    1 point
  11. I have the impression that Atrik might be a bit annoyed by the discussions in other threads about creating a cheat mod. I suggest calling this feature AIMBOT (AIM Box Optimized Targeting), which might (not really) help avoiding such claims for this feature.
    1 point
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