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Showing content with the highest reputation on 03/13/25 in Posts

  1. Ah, I don't even think we disagree. I, too, believe that 0ad should not be a clicker game. I tried to make a point through exaggeration. But I do believe there should be some mechanical challenge, as that is also the nature of a real-time strategy game. If one wants to play a game without any mechanical challenge, one should maybe rather look at turn-based games.
    3 points
  2. I appreciate your enthusiasm. However, any mod that automates anything beyond the tools already explicitly provided in the game is a cheat mod. Every single game studio in the world would agree with me here. I'm not sure why Wildfire Games alone is expected to be different and allow cheat mods.
    2 points
  3. do you want to try DE suebians, or what is being prepared on gitea? If you want to do the latter, it might be easier to just clone this mod: https://gitlab.com/real_tabasco_sauce/cimbri-refinement move to your mods folder then do: git clone https://gitlab.com/real_tabasco_sauce/cimbri-refinement.git not sure how you could get just the suebians out of DE.
    1 point
  4. This is what happens when somebody attempts to change simulation, by injecting commands: Some mods try to train units automatically so that economy is done automatically and the player can focus on the frontline. This is no longer a GUI level activity. It's not a GUI mod. Somebody is making some kind of questionable autoqueue mod... but the cheater made a nub mistake when formulating their command and blew their cover.
    1 point
  5. Sounds like it would be easy to forget about and wouldn’t drive gameplay. I would go bigger (eg, do it for metal and wood too but maybe that is too similar to Mace)
    1 point
  6. Just throwing one idea out there: free and instant stone mining tech upon phase up. The civ is quite stone heavy, so this could be nice. Also it could help justify going for late game compositions and not being forced to make mercs to feel competitive.
    1 point
  7. I do not think this applies to games. There's a reason games like "Cookie Clicker" exist. It's actually fun to put in "physical effort" (in the form of clicks) and get rewarded for it (in the form of a funny number going up, or winning the game). But why? Hannibal did not decimate the Romans at Cannae merely by coming up with a superb strategy. He defeated them by coming up with a great strategy and having the commanding skills to execute this strategy to its best effectiveness.
    1 point
  8. For formation banners given the size the polycount would be okay. Yeah some of Alexandermb's models have a way too high polycount. I mean the game supports setting three different meshes depending on the quality options. You can check the barrel actor for an example.
    1 point
  9. Update: Autociv 27.0.3 has been released: https://github.com/nanihadesuka/autociv/releases Features: Additional counters for total mobilisable military, melee, range, KD ratio A page in options to adjust update frequency and the counters that you want to see
    1 point
  10. Of course. The dirty secret that all “history” focused users don’t want to talk about is how all the civs share most of their “distinguishing” features. These civs shared their technological and social developments. Gauls had archers. Romans had slings. Athenians used mercenaries. Etc. But a game where all the civs look and play the same is boring. So there is a lot of generalization, reductionism, and abstraction that occurs to make the game more interesting.
    1 point
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